示例#1
0
        public CLUTButton(CLUTEntry clutEntry)
        {
            MouseUp  += CLUTButton_Click;
            CLUTEntry = clutEntry;
            Width     = 25;
            Height    = 25;

            UpdateButton();
        }
示例#2
0
        public static int NearestColor(CLUTEntry[] entries, Color color)
        {
            int nearest    = -1;
            int difference = 765;

            for (int i = 0; i < entries.Length; i++)
            {
                CLUTEntry entry = entries[i];
                int       diff  = ColorDifference(entry.Color, color);
                if (diff < difference)
                {
                    nearest    = i;
                    difference = diff;
                }
            }
            return(nearest);
        }
示例#3
0
        /// <summary>
        /// Converts a bitmap into a TIM file
        /// </summary>
        /// <param name="bitmap">Bitmap</param>
        /// <param name="settings">Encoding settings</param>
        private void BMP2TIM(Bitmap bitmap, TIMEncodingSettings settings)
        {
            CLUTEntry[] oldEntries = new CLUTEntry[TIMHeader.ClutEntries.Length];
            Array.Copy(TIMHeader.ClutEntries, oldEntries, oldEntries.Length);
            if (!settings.UseOriginalCLUT)
            {
                TIMHeader.GenerateClut(bitmap, settings);
            }
            if (settings.UseOriginalColor)
            {
                TIMHeader.SetOriginalColor(oldEntries);
            }
            if (settings.UseOriginalTransparency)
            {
                TIMHeader.SetSemiTransparentBits(oldEntries);
            }
            using (BinaryWriter writer = new BinaryWriter(new FileStream(FilePath, FileMode.OpenOrCreate)))
            {
                TIMHeader.Write(writer.BaseStream);
                switch (TIMHeader.BPP)
                {
                case 24:
                    for (int y = 0; y < bitmap.Height; y++)
                    {
                        for (int x = 0; x < bitmap.Width; x += 2)
                        {
                            Color color1 = bitmap.GetPixel(x, y);
                            Color color2 = bitmap.GetPixel(x + 1, y);
                            writer.Write((ushort)((color1.G << 8) | color1.R));
                            writer.Write((ushort)((color2.R << 8) | color1.B));
                            writer.Write((ushort)((color2.B << 8) | color2.G));
                        }
                    }
                    break;

                case 16:
                    for (int y = 0; y < bitmap.Height; y++)
                    {
                        for (int x = 0; x < bitmap.Width; x++)
                        {
                            Color  color = bitmap.GetPixel(x, y);
                            PS_RGB rgb   = new PS_RGB(color.R, color.G, color.B);
                            writer.Write(rgb.ToRGBPSX(settings));
                        }
                    }
                    break;

                case 8:
                    for (int y = 0; y < bitmap.Height; y++)
                    {
                        for (int x = 0; x < bitmap.Width; x += 2)
                        {
                            Color  color1   = bitmap.GetPixel(x, y);
                            Color  color2   = bitmap.GetPixel(x + 1, y);
                            ushort shortbuf = (ushort)((GetColorIndex(bitmap, color2, settings.UseOriginalCLUT) << 8) | GetColorIndex(bitmap, color1, settings.UseOriginalCLUT));
                            writer.Write(shortbuf);
                        }
                    }
                    break;

                case 4:
                    for (int y = 0; y < bitmap.Height; y++)
                    {
                        for (int x = 0; x < bitmap.Width; x += 4)
                        {
                            Color  color1   = bitmap.GetPixel(x, y);
                            Color  color2   = bitmap.GetPixel(x + 1, y);
                            Color  color3   = bitmap.GetPixel(x + 2, y);
                            Color  color4   = bitmap.GetPixel(x + 3, y);
                            ushort shortbuf = (ushort)((GetColorIndex(bitmap, color4, settings.UseOriginalCLUT) << 12) |
                                                       (GetColorIndex(bitmap, color3, settings.UseOriginalCLUT) << 8) |
                                                       (GetColorIndex(bitmap, color2, settings.UseOriginalCLUT) << 4) |
                                                       GetColorIndex(bitmap, color1, settings.UseOriginalCLUT));
                            writer.Write(shortbuf);
                        }
                    }
                    break;
                }
            }
        }