/// <summary> /// Creates a new <see cref="ComputeBuffer{T}"/> from an existing OpenGL buffer object. /// </summary> /// <typeparam name="TDataType"> The type of the elements of the <see cref="ComputeBuffer{T}"/>. <typeparamref name="T"/> should match the type of the elements in the OpenGL buffer. </typeparam> /// <param name="context"> A <see cref="ComputeContext"/> with enabled CL/GL sharing. </param> /// <param name="flags"> A bit-field that is used to specify usage information about the <see cref="ComputeBuffer{T}"/>. Only <see cref="ComputeMemoryFlags.ReadOnly"/>, <see cref="ComputeMemoryFlags.WriteOnly"/> and <see cref="ComputeMemoryFlags.ReadWrite"/> are allowed. </param> /// <param name="bufferId"> The OpenGL buffer object id to use for the creation of the <see cref="ComputeBuffer{T}"/>. </param> /// <returns> The created <see cref="ComputeBuffer{T}"/>. </returns> public static ComputeBuffer <TDataType> CreateFromGLBuffer <TDataType>(ComputeContext context, ComputeMemoryFlags flags, int bufferId) where TDataType : struct { CLMemoryHandle handle = CL12.CreateFromGLBuffer(context.Handle, flags, bufferId, out var error); ComputeException.ThrowOnError(error); return(new ComputeBuffer <TDataType>(handle, context, flags)); }
//////////////////////////////////////////////////////////////////////////////////////////////////// /// <summary> Creates a new <see cref="ComputeImage3D"/>. </summary> /// /// <param name="handle"> The handle. </param> /// <param name="context"> The context. </param> /// <param name="flags"> The flags. </param> //////////////////////////////////////////////////////////////////////////////////////////////////// private ComputeImage3D(CLMemoryHandle handle, ComputeContext context, ComputeMemoryFlags flags) : base(context, flags) { Handle = handle; Init(); }
internal ComputeSubBuffer(ComputeContext context, CLMemoryHandle handle, ComputeMemoryFlags flags) : base(context, flags) { Handle = handle; Init(); }
private OpenCLImage3D(CLMemoryHandle handle, OpenCLContext context, OpenCLMemoryFlags flags) : base(context, flags) { Handle = handle; Init(); }
public static ComputeImage2D CreateFromGLTexture2D(ComputeContext context, ComputeMemoryFlags flags, int textureTarget, int mipLevel, int textureId) { CLMemoryHandle image = CL12.CreateFromGLTexture2D(context.Handle, flags, textureTarget, mipLevel, textureId, out var error); ComputeException.ThrowOnError(error); return(new ComputeImage2D(image, context, flags)); }
/// <summary> /// Creates a new <see cref="ComputeImage2D"/> from an OpenGL renderbuffer object. /// </summary> /// <param name="context"> A <see cref="ComputeContext"/> with enabled CL/GL sharing. </param> /// <param name="flags"> A bit-field that is used to specify usage information about the <see cref="ComputeImage2D"/>. Only <c>ComputeMemoryFlags.ReadOnly</c>, <c>ComputeMemoryFlags.WriteOnly</c> and <c>ComputeMemoryFlags.ReadWrite</c> are allowed. </param> /// <param name="renderbufferId"> The OpenGL renderbuffer object id to use. </param> /// <returns> The created <see cref="ComputeImage2D"/>. </returns> public static ComputeImage2D CreateFromGLRenderbuffer(ComputeContext context, ComputeMemoryFlags flags, int renderbufferId) { CLMemoryHandle image = CL12.CreateFromGLRenderbuffer(context.Handle, flags, renderbufferId, out var error); ComputeException.ThrowOnError(error); return(new ComputeImage2D(image, context, flags)); }
/// <summary> /// Creates a new buffer from an existing OpenGL buffer object. /// </summary> /// <typeparam name="DataType"> The type of the elements of the buffer. <typeparamref name="T"/> should match the type of the elements in the OpenGL buffer. </typeparam> /// <param name="context"> A context with enabled CL/GL sharing. </param> /// <param name="flags"> A bit-field that is used to specify usage information about the buffer. Only <see cref="ComputeMemoryFlags.ReadOnly"/>, <see cref="ComputeMemoryFlags.WriteOnly"/> and <see cref="ComputeMemoryFlags.ReadWrite"/> are allowed. </param> /// <param name="bufferId"> The OpenGL buffer object id to use for the creation of the buffer. </param> /// <returns> The created buffer. </returns> public static ComputeBuffer <DataType> CreateFromGLBuffer <DataType>(IComputeContext context, ComputeMemoryFlags flags, int bufferId) where DataType : struct { ComputeErrorCode error = ComputeErrorCode.Success; CLMemoryHandle handle = CL10.CreateFromGLBuffer(context.Handle, flags, bufferId, out error); ComputeException.ThrowOnError(error); return(new ComputeBuffer <DataType>(handle, context, flags)); }
/// <summary> /// Creates a new ComputeBuffer from external memory handles. /// </summary> /// <param name="handle"></param> /// <param name="context"></param> /// <returns></returns> public static ComputeBuffer <T> From(IntPtr handle, ComputeContext context) { var memoryHandle = new CLMemoryHandle(handle); var flags = (ComputeMemoryFlags)GetInfo <CLMemoryHandle, ComputeMemoryInfo, long>(memoryHandle, ComputeMemoryInfo.Flags, CL12.GetMemObjectInfo); return(new ComputeBuffer <T>(memoryHandle, context, flags)); }
/// <summary> /// Creates a new <see cref="OpenCLImage2D"/> from an OpenGL 2D texture object. /// </summary> /// <param name="context"> A <see cref="OpenCLContext"/> with enabled CL/GL sharing. </param> /// <param name="flags"> A bit-field that is used to specify usage information about the <see cref="OpenCLImage2D"/>. Only <c>OpenCLMemoryFlags.ReadOnly</c>, <c>OpenCLMemoryFlags.WriteOnly</c> and <c>OpenCLMemoryFlags.ReadWrite</c> are allowed. </param> /// <param name="textureTarget"> One of the following values: GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_RECTANGLE. Using GL_TEXTURE_RECTANGLE for texture_target requires OpenGL 3.1. Alternatively, GL_TEXTURE_RECTANGLE_ARB may be specified if the OpenGL extension GL_ARB_texture_rectangle is supported. </param> /// <param name="mipLevel"> The mipmap level of the OpenGL 2D texture object to be used. </param> /// <param name="textureId"> The OpenGL 2D texture object id to use. </param> /// <returns> The created <see cref="OpenCLImage2D"/>. </returns> public static OpenCLImage2D CreateFromGLTexture2D(OpenCLContext context, OpenCLMemoryFlags flags, int textureTarget, int mipLevel, int textureId) { OpenCLErrorCode error = OpenCLErrorCode.Success; CLMemoryHandle image = CL10.CreateFromGLTexture2D(context.Handle, flags, textureTarget, mipLevel, textureId, out error); OpenCLException.ThrowOnError(error); return(new OpenCLImage2D(image, context, flags)); }
/// <summary> /// Creates a new <see cref="OpenCLImage2D"/> from an OpenGL renderbuffer object. /// </summary> /// <param name="context"> A <see cref="OpenCLContext"/> with enabled CL/GL sharing. </param> /// <param name="flags"> A bit-field that is used to specify usage information about the <see cref="OpenCLImage2D"/>. Only <c>OpenCLMemoryFlags.ReadOnly</c>, <c>OpenCLMemoryFlags.WriteOnly</c> and <c>OpenCLMemoryFlags.ReadWrite</c> are allowed. </param> /// <param name="renderbufferId"> The OpenGL renderbuffer object id to use. </param> /// <returns> The created <see cref="OpenCLImage2D"/>. </returns> public static OpenCLImage2D CreateFromGLRenderbuffer(OpenCLContext context, OpenCLMemoryFlags flags, int renderbufferId) { OpenCLErrorCode error = OpenCLErrorCode.Success; CLMemoryHandle image = CL10.CreateFromGLRenderbuffer(context.Handle, flags, renderbufferId, out error); OpenCLException.ThrowOnError(error); return(new OpenCLImage2D(image, context, flags)); }
/// <summary> /// Creates a new <see cref="OpenCLSubBuffer{T}"/> from a specified <see cref="OpenCLBuffer{T}"/>. /// </summary> /// <param name="buffer"> The buffer to create the <see cref="OpenCLSubBuffer{T}"/> from. </param> /// <param name="flags"> A bit-field that is used to specify allocation and usage information about the <see cref="OpenCLBuffer{T}"/>. </param> /// <param name="offset"> The index of the element of <paramref name="buffer"/>, where the <see cref="OpenCLSubBuffer{T}"/> starts. </param> /// <param name="count"> The number of elements of <paramref name="buffer"/> to include in the <see cref="OpenCLSubBuffer{T}"/>. </param> public OpenCLSubBuffer(OpenCLBuffer buffer, OpenCLMemoryFlags flags, long offset, long count) : base(buffer.Context, flags, buffer.ElementType, new long[] { count }) { SysIntX2 region = new SysIntX2(offset * Marshal.SizeOf(buffer.ElementType), count * Marshal.SizeOf(buffer.ElementType)); OpenCLErrorCode error; CLMemoryHandle handle = CL11.CreateSubBuffer(Handle, flags, OpenCLBufferCreateType.Region, ref region, out error); OpenCLException.ThrowOnError(error); Init(); }
/// <summary> /// Creates a new <see cref="ComputeSubBuffer{T}"/> from a specified <see cref="ComputeBuffer{T}"/>. /// </summary> /// <param name="buffer"> The buffer to create the <see cref="ComputeSubBuffer{T}"/> from. </param> /// <param name="flags"> A bit-field that is used to specify allocation and usage information about the <see cref="ComputeBuffer{T}"/>. </param> /// <param name="offset"> The index of the element of <paramref name="buffer"/>, where the <see cref="ComputeSubBuffer{T}"/> starts. </param> /// <param name="count"> The number of elements of <paramref name="buffer"/> to include in the <see cref="ComputeSubBuffer{T}"/>. </param> public ComputeSubBuffer(ComputeBuffer <T> buffer, ComputeMemoryFlags flags, long offset, long count) : base(buffer.Context, flags) { SysIntX2 region = new SysIntX2(offset * Marshal.SizeOf(typeof(T)), count * Marshal.SizeOf(typeof(T))); ComputeErrorCode error; CLMemoryHandle handle = CL11.CreateSubBuffer(Handle, flags, ComputeBufferCreateType.Region, ref region, out error); ComputeException.ThrowOnError(error); Init(); }
private void SetupAndCount(CLMemoryHandle input, int bitOffset) { ComputeErrorCode error; IntPtr agentPtrSize = (IntPtr)0; agentPtrSize = (IntPtr)Marshal.SizeOf(typeof(IntPtr)); var ptrSize = (IntPtr)Marshal.SizeOf(typeof(Mem)); int globalWorkSize = gpuConstants.numThreadsPerBlock * gpuConstants.numBlocks; int localWorkSize = gpuConstants.numThreadsPerBlock; IntPtr[] workGroupSizePtr = new IntPtr[] { (IntPtr)globalWorkSize }; IntPtr[] localWorkGroupSizePtr = new IntPtr[] { (IntPtr)localWorkSize }; ComputeEvent clevent; error = CL10.SetKernelArg(ckSetupAndCount, 0, ptrSize, input); CheckErr(error, "CL10.SetKernelArg"); error = CL10.SetKernelArg(ckSetupAndCount, 1, ptrSize, mCounters); CheckErr(error, "CL10.SetKernelArg"); //if(DEBUG_CONSOLE_OUTPUT) Console.WriteLine((Marshal.SizeOf(typeof(GPUConstants)))); error = CL10.SetKernelArg(ckSetupAndCount, 2, (IntPtr)(Marshal.SizeOf(typeof(GPUConstants))), gpuConstants); CheckErr(error, "CL10.SetKernelArg"); error = CL10.SetKernelArg(ckSetupAndCount, 3, (IntPtr)4, bitOffset); CheckErr(error, "CL10.SetKernelArg"); error = CL10.EnqueueNDRangeKernel(cqCommandQueue, ckSetupAndCount, 1, null, workGroupSizePtr, localWorkGroupSizePtr, 0, null, out clevent); CheckErr(error, "CL10.EnqueueNDRangeKernel"); error = CL10.Finish(cqCommandQueue); CheckErr(error, "CL10.Finish"); if (DEBUG) { ComputeEvent eve; CL10.EnqueueReadBuffer(cqCommandQueue, input, Bool.True, IntPtr.Zero, (IntPtr)(gpuConstants.numTotalElements * 4), debugRead, 0, null, out eve); CheckErr(error, "CL10.EnqueueReadBuffer"); PrintElementBuffer(debugRead, gpuConstants.numTotalElements, "Setup and Count -> Input -> bitoffset = " + bitOffset); CL10.EnqueueReadBuffer(cqCommandQueue, mCounters, Bool.True, IntPtr.Zero, (IntPtr)(numCounters * sizeof(int)), debugRead, 0, null, out eve); CheckErr(error, "CL10.EnqueueReadBuffer"); PrintCounterBuffer(debugRead, "Setup and Count -> bitoffset = " + bitOffset); if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine("Setup and Count -> bitoffset = " + bitOffset); } if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine(); } } }
internal static CLMemoryHandle[] ExtractHandles(ICollection <ComputeMemory> computeObjects, out int handleCount) { if (computeObjects == null || computeObjects.Count == 0) { handleCount = 0; return(null); } var result = new CLMemoryHandle[computeObjects.Count]; int i = 0; foreach (var computeObj in computeObjects) { result[i] = computeObj.Handle; i++; } handleCount = computeObjects.Count; return(result); }
internal static CLMemoryHandle[] ExtractHandles(IList <OpenCLMemory> computeObjects, out int handleCount) { if (computeObjects == null || computeObjects.Count == 0) { handleCount = 0; return(null); } CLMemoryHandle[] result = new CLMemoryHandle[computeObjects.Count]; int i = 0; foreach (OpenCLMemory computeObj in computeObjects) { result[i] = computeObj.Handle; i++; } handleCount = computeObjects.Count; return(result); }
/// <summary> /// Added by Hybrid DSP /// </summary> /// <typeparam name="T"></typeparam> /// <param name="destinationHandle">The destination.</param> /// <param name="blocking">if set to <c>true</c> [blocking].</param> /// <param name="destinationOffset">The destination offset.</param> /// <param name="region">The region.</param> /// <param name="source">The source.</param> /// <param name="events">The events.</param> public void WriteEx <T>(CLMemoryHandle destinationHandle, bool blocking, long destinationOffset, long region, IntPtr source, ICollection <ComputeEventBase> events) where T : struct { int sizeofT = HDSPUtils.SizeOf(typeof(T)); int eventWaitListSize; CLEventHandle[] eventHandles = ComputeTools.ExtractHandles(events, out eventWaitListSize); bool eventsWritable = (events != null && !events.IsReadOnly); CLEventHandle[] newEventHandle = (eventsWritable) ? new CLEventHandle[1] : null; ComputeErrorCode error = CL10.EnqueueWriteBuffer(Handle, destinationHandle, blocking, new IntPtr(destinationOffset * sizeofT), new IntPtr(region * sizeofT), source, eventWaitListSize, eventHandles, newEventHandle); ComputeException.ThrowOnError(error); if (eventsWritable) { events.Add(new ComputeEvent(newEventHandle[0], this)); } }
public void sortKeysOnly(CLMemoryHandle input, CLMemoryHandle output, int numElements) { debugRead = new int[Math.Max(numElements, numCounters)]; ComputeErrorCode error; Compute ComputeEvent eve; mCounters = CL10.CreateBuffer(cxGPUContext, ComputeMemoryFlags.ReadWrite, gpuConstants.numGroupsPerBlock * gpuConstants.numRadices * gpuConstants.numBlocks * sizeof(int), out error); CheckErr(error, "CL10.CreateBuffer"); mRadixPrefixes = CL10.CreateBuffer(cxGPUContext, ComputeMemoryFlags.ReadWrite, gpuConstants.numRadices * sizeof(int), out error); CheckErr(error, "CL10.CreateBuffer"); gpuConstants.numElementsPerGroup = (numElements / (gpuConstants.numBlocks * gpuConstants.numGroupsPerBlock)) + 1; gpuConstants.numTotalElements = numElements; if (DEBUG) { CL10.EnqueueReadBuffer(cqCommandQueue, input, Bool.True, IntPtr.Zero, (IntPtr)(gpuConstants.numTotalElements * 4), debugRead, 0, null, out eve); CheckErr(error, "CL10.EnqueueReadBuffer"); PrintAsArray(debugRead, gpuConstants.numTotalElements); } int i; for (i = 0; i < 8; i++) { error = CL10.EnqueueWriteBuffer(cqCommandQueue, mCounters, true, IntPtr.Zero, (IntPtr)(numCounters * 4), counters, 0, null, out eve); CheckErr(error, "CL10.EnqueueWriteBuffer Counter initialize"); if (i % 2 == 0) { DateTime before = DateTime.Now; SetupAndCount(input, 4 * i); if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine("Setup and Count =" + (DateTime.Now - before).TotalMilliseconds); } before = DateTime.Now; SumIt(input, 4 * i); if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine("SumIt =" + (DateTime.Now - before).TotalMilliseconds); } before = DateTime.Now; ReorderingKeysOnly(input, output, 4 * i); if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine("Reorder =" + (DateTime.Now - before).TotalMilliseconds); } } else { SetupAndCount(output, 4 * i); SumIt(output, 4 * i); ReorderingKeysOnly(output, input, 4 * i); } } if (i % 2 != 0) { error = CL10.EnqueueCopyBuffer(cqCommandQueue, input, output, IntPtr.Zero, IntPtr.Zero, (IntPtr)(numElements * 4), 0, null, out eve); CheckErr(error, "CL10.EnqueueCopyBuffer"); error = CL10.Finish(cqCommandQueue); CheckErr(error, "CL10.Finish Copybuffer"); } error = CL10.ReleaseMemObject(mRadixPrefixes); CheckErr(error, "CL10.ReleaseMemObj"); error = CL10.ReleaseMemObject(mCounters); CheckErr(error, "CL10.ReleaseMemObj"); Log_Idx++; }
private void ReorderingKeyValue(CLMemoryHandle inputKey, CLMemoryHandle outputKey, CLMemoryHandle inputValue, CLMemoryHandle outputValue, int bitOffset) { ComputeErrorCode error; IntPtr agentPtrSize = (IntPtr)0; agentPtrSize = (IntPtr)Marshal.SizeOf(typeof(IntPtr)); var ptrSize = (IntPtr)Marshal.SizeOf(typeof(Mem)); int globalWorkSize = gpuConstants.numThreadsPerBlock * gpuConstants.numBlocks; int localWorkSize = gpuConstants.numThreadsPerBlock; IntPtr[] workGroupSizePtr = new IntPtr[] { (IntPtr)globalWorkSize }; IntPtr[] localWorkGroupSizePtr = new IntPtr[] { (IntPtr)localWorkSize }; ComputeEvent clevent; error = CL10.SetKernelArg(ckReorderingKeyValue, 0, ptrSize, inputKey); CheckErr(error, "CL10.SetKernelArg"); error = CL10.SetKernelArg(ckReorderingKeyValue, 1, ptrSize, outputKey); CheckErr(error, "CL10.SetKernelArg"); error = CL10.SetKernelArg(ckReorderingKeyValue, 2, ptrSize, inputValue); CheckErr(error, "CL10.SetKernelArg"); error = CL10.SetKernelArg(ckReorderingKeyValue, 3, ptrSize, outputValue); CheckErr(error, "CL10.SetKernelArg"); error = CL10.SetKernelArg(ckReorderingKeyValue, 4, ptrSize, mCounters); CheckErr(error, "CL10.SetKernelArg"); error = CL10.SetKernelArg(ckReorderingKeyValue, 5, ptrSize, mRadixPrefixes); CheckErr(error, "CL10.SetKernelArg"); error = CL10.SetKernelArg(ckReorderingKeyValue, 6, (IntPtr)(gpuConstants.numGroupsPerBlock * gpuConstants.numBlocks * gpuConstants.numRadicesPerBlock * 4), null); CheckErr(error, "CL10.SetKernelArg"); error = CL10.SetKernelArg(ckReorderingKeyValue, 7, (IntPtr)(gpuConstants.numRadices * 4), null); CheckErr(error, "CL10.SetKernelArg"); error = CL10.SetKernelArg(ckReorderingKeyValue, 8, (IntPtr)(Marshal.SizeOf(typeof(GPUConstants))), gpuConstants); CheckErr(error, "CL10.SetKernelArg"); error = CL10.SetKernelArg(ckReorderingKeyValue, 9, (IntPtr)4, bitOffset); CheckErr(error, "CL10.SetKernelArg"); error = CL10.EnqueueNDRangeKernel(cqCommandQueue, ckReorderingKeyValue, 1, null, workGroupSizePtr, localWorkGroupSizePtr, 0, null, out clevent); CheckErr(error, "CL10.EnqueueNDRangeKernel"); error = CL10.Finish(cqCommandQueue); CheckErr(error, "CL10.Finish"); if (DEBUG) { if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine("-------------------------------Reordering-------------------------------------------------"); } ComputeEvent eve; if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine(" Input "); } CL10.EnqueueReadBuffer(cqCommandQueue, inputKey, Bool.True, IntPtr.Zero, (IntPtr)(gpuConstants.numTotalElements * 4), debugRead, 0, null, out eve); CheckErr(error, "CL10.EnqueueReadBuffer"); PrintElementBuffer(debugRead, gpuConstants.numTotalElements, "Reordering -> Input -> bitoffset = " + bitOffset); CL10.EnqueueReadBuffer(cqCommandQueue, inputValue, Bool.True, IntPtr.Zero, (IntPtr)(gpuConstants.numTotalElements * 4), debugRead, 0, null, out eve); CheckErr(error, "CL10.EnqueueReadBuffer"); PrintElementBuffer(debugRead, gpuConstants.numTotalElements, "Reordering -> InputValues -> bitoffset = " + bitOffset); if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine(" Counters "); } CL10.EnqueueReadBuffer(cqCommandQueue, mCounters, Bool.True, IntPtr.Zero, (IntPtr)(numCounters * sizeof(int)), debugRead, 0, null, out eve); CheckErr(error, "CL10.EnqueueReadBuffer"); PrintCounterBuffer(debugRead, "Reordering -> bitoffset = " + bitOffset); if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine(" Counters "); } CL10.EnqueueReadBuffer(cqCommandQueue, mRadixPrefixes, Bool.True, IntPtr.Zero, (IntPtr)(gpuConstants.numRadices * sizeof(int)), debugRead, 0, null, out eve); CheckErr(error, "CL10.EnqueueReadBuffer"); PrintElementBuffer(debugRead, gpuConstants.numRadices, "Reordering -> RadixPrefixe -> bitoffset = " + bitOffset); if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine(" Output "); } CL10.EnqueueReadBuffer(cqCommandQueue, outputKey, Bool.True, IntPtr.Zero, (IntPtr)(gpuConstants.numTotalElements * 4), debugRead, 0, null, out eve); CheckErr(error, "CL10.EnqueueReadBuffer"); PrintElementBuffer(debugRead, gpuConstants.numTotalElements, "Reordering -> Output -> bitoffset = " + bitOffset); CL10.EnqueueReadBuffer(cqCommandQueue, outputValue, Bool.True, IntPtr.Zero, (IntPtr)(gpuConstants.numTotalElements * 4), debugRead, 0, null, out eve); CheckErr(error, "CL10.EnqueueReadBuffer"); PrintElementBuffer(debugRead, gpuConstants.numTotalElements, "Reordering -> OutputValue -> bitoffset = " + bitOffset); if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine("Reordering -> bitoffset = " + bitOffset); } if (DEBUG_CONSOLE_OUTPUT) { Console.WriteLine(); } } ; }
/// <summary> /// Added by Hybrid DSP /// </summary> /// <param name="index"></param> /// <param name="memObj"></param> public void SetMemoryArgument(int index, CLMemoryHandle handle) { SetValueArgument <CLMemoryHandle>(index, handle); }
private ComputeBuffer(CLMemoryHandle handle, ComputeContext context, ComputeMemoryFlags flags, long size, long count) : base(context, flags) { Handle = handle; Init(size, count); }
private ComputeBuffer(CLMemoryHandle handle, IComputeContext context, ComputeMemoryFlags flags) : base(context, flags) { Handle = handle; Init(); }
public void sortKeysValue(CLMemoryHandle key, CLMemoryHandle value, int numElements) { debugRead = new int[Math.Max(numElements, numCounters)]; ComputeErrorCode error; ComputeEvent eve; /* * error = CL10.EnqueueReadBuffer(cqCommandQueue, input, Bool.True, IntPtr.Zero, (IntPtr)(numElements * 4), * debugRead, 0, null, out eve); * CheckErr(error, "CL10.EnqueueReadBuffer"); */ mCounters = CL10.CreateBuffer(cxGPUContext, ComputeMemoryFlags.ReadWrite, gpuConstants.numGroupsPerBlock * gpuConstants.numRadices * gpuConstants.numBlocks * sizeof(int), out error); CheckErr(error, "CL10.CreateBuffer"); mRadixPrefixes = CL10.CreateBuffer(cxGPUContext, ComputeMemoryFlags.ReadWrite, gpuConstants.numRadices * sizeof(int), out error); CheckErr(error, "CL10.CreateBuffer"); CLMemoryHandle outputValue = CL10.CreateBuffer(cxGPUContext, ComputeMemoryFlags.ReadWrite, (IntPtr)(8 * numElements), out error); CheckErr(error, "CL10.CreateBuffer"); CLMemoryHandle outputKey = CL10.CreateBuffer(cxGPUContext, ComputeMemoryFlags.ReadWrite, (IntPtr)(4 * numElements), out error); CheckErr(error, "CL10.CreateBuffer"); gpuConstants.numElementsPerGroup = (numElements / (gpuConstants.numBlocks * gpuConstants.numGroupsPerBlock)) + 1; gpuConstants.numTotalElements = numElements; int i; for (i = 0; i < 8; i++) { error = CL10.EnqueueWriteBuffer(cqCommandQueue, mCounters, Bool.True, IntPtr.Zero, (IntPtr)(numCounters * 4), counters, 0, null, out eve); CheckErr(error, "CL10.EnqueueWriteBuffer Counter initialize"); if (i % 2 == 0) { SetupAndCount(key, 4 * i); SumIt(key, 4 * i); ReorderingKeyValue(key, outputKey, value, outputValue, 4 * i); } else { SetupAndCount(outputKey, 4 * i); SumIt(outputKey, 4 * i); ReorderingKeyValue(outputKey, key, outputValue, value, 4 * i); } } if (i % 2 == 0) { error = CL10.EnqueueCopyBuffer(cqCommandQueue, outputKey, key, IntPtr.Zero, IntPtr.Zero, (IntPtr)(numElements * 4), 0, null, out eve); CheckErr(error, "CL10.EnqueueCopyBuffer"); error = CL10.Finish(cqCommandQueue); CheckErr(error, "CL10.Finish Copybuffer"); error = CL10.EnqueueCopyBuffer(cqCommandQueue, outputValue, value, IntPtr.Zero, IntPtr.Zero, (IntPtr)(numElements * 8), 0, null, out eve); CheckErr(error, "CL10.EnqueueCopyBuffer"); error = CL10.Finish(cqCommandQueue); CheckErr(error, "CL10.Finish Copybuffer"); } error = CL10.ReleaseMemObject(outputKey); CheckErr(error, "CL10.ReleaseMemObj"); error = CL10.ReleaseMemObject(outputValue); CheckErr(error, "CL10.ReleaseMemObj"); error = CL10.ReleaseMemObject(mRadixPrefixes); CheckErr(error, "CL10.ReleaseMemObj"); error = CL10.ReleaseMemObject(mCounters); CheckErr(error, "CL10.ReleaseMemObj"); Log_Idx++; }