public override void Initialize() { image = CClientCommon.AddComponent <CImage>(this.gameObject); this.CreateSprite(image, "newmainface", "xiaohongdian"); image.raycastTarget = false; m_rectTransform = GetComponent <RectTransform>(); m_rectTransform.pivot = new Vector2(0.5f, 0.5f); m_rectTransform.anchorMin = Vector2.one; m_rectTransform.anchorMax = Vector2.one; image.SetNativeSize(); }