示例#1
0
    public static CHumanState_Carry_Motion Instance()
    {
        if (instance == null)
        {
            instance = new CHumanState_Carry_Motion();
        }

        return(instance);
    }
示例#2
0
    void SetState()
    {
        switch (m_synclocalHumanState)
        {
        case (int)StateID.BIKURI:
            m_human.PStateMachine.ChangeState(CHumanState_Bikuri.Instance());
            break;

        case (int)StateID.CARRY:
            m_human.PStateMachine.ChangeState(CHumanState_Carry_Motion.Instance());
            break;

        case (int)StateID.DASH:
            m_human.PStateMachine.ChangeState(CHumanState_Dash_Motion.Instance());
            break;

        case (int)StateID.DEAD:
            m_human.PStateMachine.ChangeState(CHumanState_Dead.Instance());
            break;

        case (int)StateID.GET:
            m_human.PStateMachine.ChangeState(CHumanState_Get.Instance());
            break;

        case (int)StateID.ITEM:
            m_human.PStateMachine.ChangeState(CHumanState_Item.Instance());
            break;

        case (int)StateID.MAIN:
            m_human.PStateMachine.ChangeState(CHumanState_Main.Instance());
            break;

        case (int)StateID.MOVE:
            m_human.PStateMachine.ChangeState(CHumanState_Move_Motion.Instance());
            break;

        case (int)StateID.SET:
            m_human.PStateMachine.ChangeState(CHumanState_Set.Instance());
            break;

        case (int)StateID.USE:
            m_human.PStateMachine.ChangeState(CHumanState_Use.Instance());
            break;
        }

        switch (m_syncGlobalHumanState)
        {
        case (int)StateID.PANIK:
            m_human.PStateMachine.SetGlobalStateState(CHumanState_Perception.Instance());
            break;

        case (int)StateID.WAIT:
            m_human.PStateMachine.SetGlobalStateState(CHumanState_Wait.Instance());
            break;
        }
    }
示例#3
0
    void FindBody()
    {
        if (m_human.Find.GetComponent <CFind>().FindBodyFlag == true)
        {
            if (m_human.PStateMachine.CurrentState() != CHumanState_Dash.Instance() && m_human.ItemFlag == false)
            {
                if (Input.GetKey(KeyCode.C))
                {
                    m_human.PStateMachine.ChangeState(CHumanState_Carry.Instance(), m_human.PStateMachine.CurrentState().IsEnd);

                    keyIn = 1;
                }
            }
        }
        else
        {
            if (m_human.PStateMachine.CurrentState() == CHumanState_Carry.Instance() || m_human.PStateMachine.CurrentState() == CHumanState_Carry_Motion.Instance())
            {
                m_human.PStateMachine.ChangeState(CHumanState_Main.Instance(), m_human.PStateMachine.CurrentState().IsEnd);
            }
        }
    }