public virtual void Awake() { E_GRADE = CHARACTER_GRADE.NORMAL; mySprite = GetComponent <SpriteRenderer> (); m_anim = gameObject.GetComponent <Animator> (); cPlayerData = GameManager.Instance.player; }
public virtual void Awake() { E_GRADE = CHARACTER_GRADE.NORMAL; mySprite = GetComponent <SpriteRenderer> (); m_VecEndPos = GameObject.Find("EndPoint").transform.position; spawnTransform = GameObject.Find("SpawnPoint").gameObject.transform; m_VecStartPos = spawnTransform.position; m_anim = gameObject.GetComponent <Animator> (); cPlayerData = GameManager.Instance.player; }