public void CopyShadowToPlain(RoomController.Hardware_Simulation source) { CH1.CopyShadowToPlain(source.CH1); CH2.CopyShadowToPlain(source.CH2); CH3.CopyShadowToPlain(source.CH3); CH4.CopyShadowToPlain(source.CH4); }
public void CopyPlainToShadow(RoomController.Hardware_Simulation target) { CH1.CopyPlainToShadow(target.CH1); CH2.CopyPlainToShadow(target.CH2); CH3.CopyPlainToShadow(target.CH3); CH4.CopyPlainToShadow(target.CH4); }
public void LazyShadowToOnline() { CH1.LazyShadowToOnline(); CH2.LazyShadowToOnline(); CH3.LazyShadowToOnline(); CH4.LazyShadowToOnline(); }
public void LazyOnlineToShadow() { CH1.LazyOnlineToShadow(); CH2.LazyOnlineToShadow(); CH3.LazyOnlineToShadow(); CH4.LazyOnlineToShadow(); }
protected PlainHardware_Simulation CreatePlainerType(PlainHardware_Simulation cloned) { cloned.CH1 = CH1.CreatePlainerType(); cloned.CH2 = CH2.CreatePlainerType(); cloned.CH3 = CH3.CreatePlainerType(); cloned.CH4 = CH4.CreatePlainerType(); return(cloned); }
public PlainHardware_Simulation CreatePlainerType() { var cloned = new PlainHardware_Simulation(); cloned.CH1 = CH1.CreatePlainerType(); cloned.CH2 = CH2.CreatePlainerType(); cloned.CH3 = CH3.CreatePlainerType(); cloned.CH4 = CH4.CreatePlainerType(); return(cloned); }
public void CopyCyclicToPlain(RoomController.Hardware_Simulation source) { CH1.CopyCyclicToPlain(source.CH1); CH2.CopyCyclicToPlain(source.CH2); CH3.CopyCyclicToPlain(source.CH3); CH4.CopyCyclicToPlain(source.CH4); CH5.CopyCyclicToPlain(source.CH5); CH6.CopyCyclicToPlain(source.CH6); CH7.CopyCyclicToPlain(source.CH7); CH8.CopyCyclicToPlain(source.CH8); }
public void CopyPlainToCyclic(RoomController.Hardware_Simulation target) { CH1.CopyPlainToCyclic(target.CH1); CH2.CopyPlainToCyclic(target.CH2); CH3.CopyPlainToCyclic(target.CH3); CH4.CopyPlainToCyclic(target.CH4); CH5.CopyPlainToCyclic(target.CH5); CH6.CopyPlainToCyclic(target.CH6); CH7.CopyPlainToCyclic(target.CH7); CH8.CopyPlainToCyclic(target.CH8); }