//Returns the values in a string format, to be placed in a Message's Content field, in the following order: /* * 1. Vector3 of position of this gameObject. * 2. Vector3 of eulerAngles of this gameObject's rotation. * 3. DateTime of the UtcNow when the message is being sent. * 4. State of the input. In this case, it is the state of the player such as "Up_Down" or "Left_Right". */ public string GetUpdateContent( ) { string tmpResult = (CGlobals.Vec3ToString(transform.position) + '\t' + CGlobals.Vec3ToString(transform.localRotation.eulerAngles) + '\t' + GetGlobalTimeString() + '\t' + "Still"); return(tmpResult); }