static int ReleaseGhostModel(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); int arg0 = (int)LuaScriptMgr.GetNumber(L, 1); GameObject arg1 = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject)); CGhostEffectMan.ReleaseGhostModel(arg0, arg1); return(0); }
static int CreateGhostModel(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 6); int arg0 = (int)LuaScriptMgr.GetNumber(L, 1); GameObject arg1 = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject)); float arg2 = (float)LuaScriptMgr.GetNumber(L, 3); float arg3 = (float)LuaScriptMgr.GetNumber(L, 4); float arg4 = (float)LuaScriptMgr.GetNumber(L, 5); float arg5 = (float)LuaScriptMgr.GetNumber(L, 6); GameObject o = CGhostEffectMan.CreateGhostModel(arg0, arg1, arg2, arg3, arg4, arg5); LuaScriptMgr.Push(L, o); return(1); }