示例#1
0
 public override void OnStartObject()
 {
     base.OnStartObject();
     // PLAYER NAME
     this.m_PlayerNameInputField.text = CGameSetting.USER_NAME;
     // UI
     this.m_SubmitButton.interactable         = true;
     this.m_PlayerNameInputField.interactable = true;
     this.m_ShowTutorialButton.interactable   = true;
     this.EnableGridAvatars(true);
     // PLAYER AVATAR
     if (CGameSetting.USER_AVATAR < this.m_AvatarButtons.Length)
     {
         this.m_AvatarButtons[CGameSetting.USER_AVATAR].isOn = true;
     }
     else
     {
         for (int i = 0; i < this.m_AvatarButtons.Length; i++)
         {
             this.m_AvatarButtons[i].isOn = false;
         }
     }
     this.m_CurrentAvatarImage.sprite = CGameSetting.GetAvatarSprite(CGameSetting.USER_AVATAR);
     // SETTING
     USER_AUTHORIZE_READY = false;
 }
示例#2
0
 public virtual void Setup(int rank, int avatarIndex, string playerName, int score)
 {
     this.m_StarImage.SetActive(rank == 0);
     this.m_AvatarImage.sprite  = CGameSetting.GetAvatarSprite(avatarIndex);
     this.m_PlayerNameText.text = playerName;
     this.m_ScoreText.text      = string.Format("+{0}", score);
 }
示例#3
0
    public virtual void Setup(int frame, int avatar, string word)
    {
        // BG
        var bgPath = CGameSetting.BACKGROUND_PATHS[frame % CGameSetting.BACKGROUND_PATHS.Length];

        this.m_BackgroundImage.sprite = CGameSetting.GetSprite(bgPath);
        // UI
        this.m_AvatarImage.sprite = CGameSetting.GetAvatarSprite(avatar);
        this.m_WordText.text      = word;
        // ANIMATOR
        this.m_Animator.SetTrigger("IsShowUp");
    }
示例#4
0
 private void OnAvatarSelectionClick(bool value)
 {
     CSoundManager.Instance.Play("sfx_click");
     for (int i = 0; i < this.m_AvatarButtons.Length; i++)
     {
         if (this.m_AvatarButtons[i].isOn)
         {
             this.m_CurrentAvatarImage.sprite = CGameSetting.GetAvatarSprite(i);
             CGameSetting.USER_AVATAR         = i;
             break;
         }
     }
 }
示例#5
0
 public virtual void Setup(int avatarIndex)
 {
     this.m_AvatarImage.sprite = CGameSetting.GetAvatarSprite(avatarIndex);
 }