public uint Execute(PacketDistributed ipacket)
        {
            CG_MASTER_LEARN_SKILL packet = (CG_MASTER_LEARN_SKILL )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
示例#2
0
        //请求学习技能
        public void ReqLearnMasterSkill(int skillid)
        {
            //技能ID
            if (skillid < 0)
            {
                return;
            }

            //没有师门不能学习
            if (GameManager.gameManager.PlayerDataPool.MasterInfo.MasterGuid == GlobeVar.INVALID_GUID)
            {
                return;
            }

            CG_MASTER_LEARN_SKILL msg = (CG_MASTER_LEARN_SKILL)PacketDistributed.CreatePacket(MessageID.PACKET_CG_MASTER_LEARN_SKILL);

            msg.SkillId = skillid;
            msg.SendPacket();
        }