void BuyFashion(GameObject go) { CG_BUY_FASHION packet = (CG_BUY_FASHION)PacketDistributed.CreatePacket(MessageID.PACKET_CG_BUY_FASHION); packet.FashionID = m_curChooseFashion; packet.BuyType = m_BuyType; packet.SendPacket(); buySuitDialog.SetActive(false); }
public uint Execute(PacketDistributed ipacket) { CG_BUY_FASHION packet = (CG_BUY_FASHION )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }