示例#1
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_ASK_RECOVER packet = (CG_ASK_RECOVER )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
示例#2
0
    void OnRecoverOk()
    {
        Obj_NPC TargetNpc = Singleton <DialogCore> .GetInstance().CareNPC;

        if (TargetNpc == null)
        {
            return;
        }

        if (Singleton <ObjManager> .Instance.MainPlayer)
        {
            CG_ASK_RECOVER Pack = (CG_ASK_RECOVER)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_RECOVER);
            Pack.ObjID = TargetNpc.ServerID;
            Pack.SendPacket();
        }
    }