public uint Execute(PacketDistributed ipacket) { CG_ASK_COPYSCENE_REWARD packet = (CG_ASK_COPYSCENE_REWARD )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
void SendData(int All) { if (m_bSend == false) { CG_ASK_COPYSCENE_REWARD packet = (CG_ASK_COPYSCENE_REWARD)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_COPYSCENE_REWARD); packet.SetSceneID(GameManager.gameManager.RunningScene); packet.SetType(All); packet.SendPacket(); m_bSend = true; //MessageBoxLogic.OpenWaitBox(1290, 5, 0); } else { if (Singleton<ObjManager>.Instance.MainPlayer) { //Singleton<ObjManager>.Instance.MainPlayer.SendMessage("请耐心等待"); //稍后替换 Singleton<ObjManager>.Instance.MainPlayer.SendMessage(StrDictionary.GetClientDictionaryString("#{2891}")); //稍后替换 } } }