public void SendActivenessAward(int nTurnID) { CG_ASK_ACTIVENESSAWARD packet = (CG_ASK_ACTIVENESSAWARD)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_ACTIVENESSAWARD); packet.SetTurnid(nTurnID); packet.SendPacket(); }
public uint Execute(PacketDistributed ipacket) { CG_ASK_ACTIVENESSAWARD packet = (CG_ASK_ACTIVENESSAWARD )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }