public Set <CGEdge> EdgesFrom(CGNode mn) { return(edgesNode(mn, true)); }
public Set <CGEdge> EdgesTo(CGNode mn) { return(edgesNode(mn, false)); }
public Set <CGNode> Predecessors(CGNode mn) { return(adjacents(mn, false)); }
public Set <CGNode> Successors(CGNode mn) { return(adjacents(mn, true)); }
public void AddEdge(CGNode m1, CGNode m2, Label lb, bool isV) { CGEdge e = new CGEdge(m1, lb, m2, isV); AddEdge(e); }
public CGVerbTerm(CGNode target, CGRelation relation, int level) { this.Node = target; this.Level = level; this.Relation = relation; }
public void Execute(CGNode Node) { }