void OnEnable() { Target = (CGM.Resource)target; game = FindObjectOfType <CGM.Game>(); if (game == null) { Debug.LogWarning("No Game component found"); return; } manager = FindObjectOfType <CGM.GameManager>(); if (manager == null) { Debug.LogWarning("No GameManager component found"); return; } library = manager.CGME_Lib; phase_names.Clear(); phase_names.Add("Any"); phase_names.AddRange(game.GetPhases()); res_string = "resource"; if (library.resourceLibrary.Count == 0) { return; } if (Target.CGME_Resource == null) { Target.CGME_Resource = CGME.CGFactory.CreateCGInstance(library.GetResource(0).GetType().FullName) as CGME.Resource; } }
protected override void OnEnable() { base.OnEnable(); manager = FindObjectOfType <CGM.GameManager>(); action_names = manager.GetActionTypes(); phase_target = (CGM.Phase)target; }
void OnEnable() { manager_lib = FindObjectOfType <CGM.GameManager>(); resources = manager_lib.CGME_Lib.ResourceTypes(); if (resources == null) { Debug.LogWarning("resources not set"); } active_resources = new bool[resources.Length]; }
// DISPLAY ACTION MODIFY RESOURCE ------------------------------------ void DisplayBody(CGME.ActionModifyResource action) { CGM.GameManager lib = GameObject.FindObjectOfType <CGM.GameManager>(); EditorGUI.indentLevel++; { EditorGUILayout.BeginHorizontal(); { //action.Target = (CGME.ModifyParameter)EditorGUILayout.EnumPopup("Target",action.Target); //action.Target_Resource = EditorGUILayout.Popup("Resource Type",action.Target_Resource, lib.CGME_Lib.ResourceTypes()); action.Target = (CGME.ResourceSource)Display.EnumPopup(Target, "Target", action.Target); action.Target_Resource = Display.Popup(Target, "Resource Type", action.Target_Resource, lib.CGME_Lib.ResourceTypes()); } EditorGUILayout.EndHorizontal(); //action.Operation = (CGME.ModifyOperation)EditorGUILayout.EnumPopup("Operation",action.Operation); action.Operation = (CGME.ModifyOperation)Display.EnumPopup(Target, "Operation", action.Operation); EditorGUILayout.BeginHorizontal(); { //action.Param1 = (CGME.ModifyParameter)EditorGUILayout.EnumPopup("Resource 1",action.Param1); action.Param1 = (CGME.ResourceSource)Display.EnumPopup(Target, "Resource 1", action.Param1); if (action.Param1 == CGME.ResourceSource.FixedValue) { CGME.Resource test = lib.CGME_Lib.GetResource(action.Target_Resource); if (test is CGME.ResourceBool) { //action.BoolMod = EditorGUILayout.Toggle("Boolean",action.BoolMod); action.BoolMod = Display.Toggle(Target, "Boolean", action.BoolMod); } else if (test is CGME.ResourceNumber) { action.NumberMod = Display.IntField(Target, "Number", action.NumberMod); } else if (test is CGME.ResourceText) { action.TextMod = Display.TextField(Target, "Text", action.TextMod); } } else { action.Operation_Resource = Display.Popup(Target, "Resource Type", action.Operation_Resource, lib.CGME_Lib.ResourceTypes()); } } EditorGUILayout.EndHorizontal(); } EditorGUI.indentLevel--; }
public override void DrawAsInspector() { base.DrawAsInspector(); CGME.ActionConditionCompareResource act = (action as CGME.ActionConditionCompareResource); CGM.GameManager lib = GameObject.FindObjectOfType <CGM.GameManager>(); EditorGUILayout.BeginHorizontal(); { act.Target = (CGME.ResourceSource)Display.EnumPopup(this, "Target", act.Target); act.Target_Resource = Display.Popup(this, "Resource Type", act.Target_Resource, lib.CGME_Lib.ResourceTypes()); } EditorGUILayout.EndHorizontal(); act.Operation = (CGME.CompareOperation)Display.EnumPopup(this, "Operation", act.Operation); EditorGUILayout.BeginHorizontal(); { act.Param1 = (CGME.ResourceSource)Display.EnumPopup(this, "Resource 1", act.Param1); if (act.Param1 == CGME.ResourceSource.FixedValue) { CGME.Resource test = lib.CGME_Lib.GetResource(act.Target_Resource); if (test is CGME.ResourceBool) { act.BoolMod = Display.Toggle(this, "Boolean", act.BoolMod); } else if (test is CGME.ResourceNumber) { act.NumberMod = Display.IntField(this, "Number", act.NumberMod); } else if (test is CGME.ResourceText) { act.TextMod = Display.TextField(this, "Text", act.TextMod); } } else { act.Operation_Resource = Display.Popup(this, "Resource Type", act.Operation_Resource, lib.CGME_Lib.ResourceTypes()); } } EditorGUILayout.EndHorizontal(); }
void OnEnable() { Target = (CGM.GameManager)target; res_choice = 0; game = FindObjectOfType <CGM.Game>(); phases = game.GetPhases(); res_type = Display.ResourceTypes[res_choice]; //actions = Target.GetChildrenActions(); //action_string = new string[actions.Length]; actions = Target.Actions.ToArray(); action_string = new string[actions.Length]; int i = 0; foreach (CGM.ActionWrapper act in actions) { action_string[i++] = act.CGME_ActionRoot.CGType; } }