/// <summary> /// 登陆按钮点击事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void _btnLogin_Click(object sender, RoutedEventArgs e) { if (!ClientServer.OBJ.Connected) { // 连接到游戏服 ClientServer.OBJ.GameServerIpAddr = ConfigurationManager.AppSettings["GameServerIpAddr"]; ClientServer.OBJ.GameServerPort = Convert.ToInt32(ConfigurationManager.AppSettings["GameServerPort"]); ClientServer.OBJ.ConnectToGameServer(); } string userName = this._txtUserName.Text; string userPass = this._txtUserPass.Password; Player.OBJ._userName = userName; Player.OBJ._selectedServerName = "LM1"; JsonData jsonData = new JsonData(); jsonData["protocol"] = "dbUser"; jsonData["userName"] = userName; jsonData["password"] = userPass; // 创建 CG 消息 CGLogin cgMSG = new CGLogin(); cgMSG._platformUId = new MsgStr(userName); cgMSG._loginStr = new MsgStr(jsonData.ToJson()); // 发送 CG 消息 ClientServer.OBJ.AddGCMsgHandler <GCLogin>(this.Handle_GCLogin); ClientServer.OBJ.SendCGMsg(cgMSG); }
void OnCnnectServerSuccess(string serverName) { if (serverName == NetworkManager.LobbySessionName) { CGLogin login = new CGLogin(); login.Username = "******"; Game.NetworkManager.SendToLobby(MessageId_Send.CGLogin, login); } }
public static void Send(int serverId, string accountId, string channel, string loginKey, long timestamp) { CGLogin package = new CGLogin(); package.accountId = accountId; package.channel = channel; package.loginKey = loginKey; package.timestamp = timestamp; NetHandler.OnLoginSend(51, serverId, NetHandler.Serialize(package)); }
public override void Handle(object sender, IMessage packet) { base.Handle(sender, packet); CGLogin data = packet as CGLogin; //处理完数据和逻辑后,发送消息通知客户端 GCLogin login = new GCLogin(); PBAccountData read = GetSavedData <PBAccountData>(ACCOUNT_DATA_KEY); if (read != null) { if (read.Username != data.Username) { //新玩家 login.Result = 0; login.AccountData = CreateAccount(data.Username); } else { login.AccountData = GetSavedData <PBAccountData>(ACCOUNT_DATA_KEY); if (GetSavedData <PBPlayerData>(PLAYER_DATA_KEY) == null || GetSavedData <PBPlayerDetailData>(PLAYER_DETAIL_DATA_KEY) == null) { //新玩家,没有创建角色 login.Result = 0; } else { login.Result = 1; } } } else { login.AccountData = CreateAccount(data.Username); login.Result = 0; } //Debug.LogError(data.UserId.ToString()); SendToClient(MessageId_Receive.GCLogin, login); }