void MoveToDeck() { CGDeckZone deck = m_visualManager.GetOpponentDeck(); Sequence sequence = deck.MoveCardToZone(m_card, 0.0f); // Place card on top of deck (instant) sequence.AppendCallback(MoveToHand); }
void MoveToDeck() { CGDeckZone deck = m_visualManager.GetPlayerDeck(); Sequence sequence = deck.MoveCardToZone(m_card, 0.0f); // Place card on top of deck (instant) sequence.Append(m_card.SetFaceDirectionSeq(false, 0.0f)); // Turn card face-down (instant) sequence.AppendCallback(MoveToHand); }