// Use this for initialization void Awake() { if (instance == null) { instance = this; m_commandRunner = new CGCommandRunner(this); //CardVisual.SetHotspots(m_playerDeck, m_opponentDeck, m_focusZone, m_playerHand, m_opponentHand, m_playerChannels, m_opponentChannels); } else { Destroy(gameObject); } }
public void SetCommandRunner(CGCommandRunner runner) { m_commandRunner = runner; }