// Use this for initialization void Start () { // Get application main class app = Camera.main.GetComponent<CExample3>(); // Get this bullet's sprite class sprite = GetComponent<OTSprite>(); // Set this sprite's collision delegate // HINT : We could use sprite.InitCallBacks(this) as well. // but because delegates are the C# way we will use this technique sprite.onCollision = OnCollision; }
// Use this for initialization void Start() { // Get application main class app = Camera.main.GetComponent <CExample3>(); // Get this bullet's sprite class sprite = GetComponent <OTSprite>(); // Set this sprite's collision delegate // HINT : We could use sprite.InitCallBacks(this) as well. // but because delegates are the C# way we will use this technique sprite.onCollision = OnCollision; }