internal static CDouble getCDoubleFromParts(string[] parts, string partname, bool round = false)
        {
            string  stringFromParts = Conv.getStringFromParts(parts, partname);
            CDouble cDouble         = new CDouble(stringFromParts);

            if (round)
            {
                cDouble.Round();
            }
            return(cDouble);
        }
示例#2
0
        public static bool SpendGodPower(CDouble cdCount)
        {
            int num = cdCount.ToInt();

            if (App.State.PremiumBoni.GodPower >= num)
            {
                CDouble cDouble  = num;
                CDouble cDouble2 = App.State.PremiumBoni.GodPower - App.State.PremiumBoni.GpBoniPhysical - App.State.PremiumBoni.GpBoniMystic - App.State.PremiumBoni.GpBoniBattle - App.State.PremiumBoni.GpBoniCreating;
                cDouble2.Round();
                if (cDouble2 > 0)
                {
                    cDouble = num - cDouble2;
                    if (cDouble < 0)
                    {
                        cDouble = 0;
                    }
                }
                App.State.PremiumBoni.GpBoniPhysical -= cDouble;
                cDouble = 0;
                if (App.State.PremiumBoni.GpBoniPhysical < 0)
                {
                    cDouble = App.State.PremiumBoni.GpBoniPhysical * -1;
                    App.State.PremiumBoni.GpBoniPhysical = 0;
                }
                App.State.PremiumBoni.GpBoniMystic -= cDouble;
                cDouble = 0;
                if (App.State.PremiumBoni.GpBoniMystic < 0)
                {
                    cDouble = App.State.PremiumBoni.GpBoniMystic * -1;
                    App.State.PremiumBoni.GpBoniMystic = 0;
                }
                App.State.PremiumBoni.GpBoniBattle -= cDouble;
                cDouble = 0;
                if (App.State.PremiumBoni.GpBoniBattle < 0)
                {
                    cDouble = App.State.PremiumBoni.GpBoniBattle * -1;
                    App.State.PremiumBoni.GpBoniBattle = 0;
                }
                App.State.PremiumBoni.GpBoniCreating -= cDouble;
                cDouble = 0;
                if (App.State.PremiumBoni.GpBoniCreating < 0)
                {
                    cDouble = App.State.PremiumBoni.GpBoniCreating * -1;
                    App.State.PremiumBoni.GpBoniCreating = 0;
                }
                App.State.PremiumBoni.TotalGodPowerSpent += num;
                App.State.PremiumBoni.GodPower           -= num;
                App.State.PremiumBoni.permanentGPSpent    = 0;
                return(true);
            }
            GuiBase.ShowToast("You don't have enough god power!");
            return(false);
        }
示例#3
0
        private void CalcTrainingSkills <T>(long timeMS, StringBuilder infoBuilder, List <T> elements, int stopAtCount, bool isNextOn)
        {
            int  num  = 0;
            long num2 = 0L;
            List <TrainingBase> list = new List <TrainingBase>();

            foreach (T current in elements)
            {
                if (current is TrainingBase)
                {
                    list.Add(current as TrainingBase);
                }
            }
            for (int i = 0; i < list.Count; i++)
            {
                TrainingBase trainingBase = list[i];
                bool         flag         = false;
                if (trainingBase is Skill)
                {
                    flag = ((Skill)trainingBase).IsAvailable;
                }
                if (trainingBase is Training)
                {
                    flag = ((Training)trainingBase).IsAvailable;
                }
                if (num > 0 && flag)
                {
                    if (trainingBase.ShadowCloneCount > 0)
                    {
                        num2 = 0L;
                    }
                    trainingBase.AddCloneCount(num);
                    num = 0;
                }
                long num3 = 0L;
                if (trainingBase is Skill && ((Skill)trainingBase).IsAvailable && trainingBase.DurationInMS(1) > 30)
                {
                    num3 = timeMS / 300000L;
                    if (num3 > 10000L)
                    {
                        num3 = 10000L;
                    }
                    ((Skill)trainingBase).Extension.UsageCount += num3;
                }
                if (trainingBase.ShadowCloneCount > 0)
                {
                    int num4 = trainingBase.ShadowCloneCount.ToInt();
                    int num5 = trainingBase.DurationInMS(num4);
                    if (num5 < 30)
                    {
                        num5 = 30;
                    }
                    long    num6    = timeMS;
                    CDouble cDouble = 0;
                    if (num2 > 0L)
                    {
                        num6 = num2;
                        num2 = 0L;
                    }
                    cDouble = num6 / (long)num5;
                    if (cDouble > 0)
                    {
                        bool flag2 = num4 <= this.State.GameSettings.TrainIgnoreCount && this.State.GameSettings.IgnoreCloneCountOn;
                        if (!flag2 && !this.State.GameSettings.UseStopAt && stopAtCount <= trainingBase.Level + cDouble && isNextOn)
                        {
                            CDouble cDouble2 = stopAtCount - trainingBase.Level;
                            if (this.State.PremiumBoni.ImprovedNextAt)
                            {
                                cDouble2 = (trainingBase.EnumValue + 1) * 500 - trainingBase.Level;
                                if (stopAtCount - trainingBase.Level > cDouble2)
                                {
                                    cDouble2 = stopAtCount - trainingBase.Level;
                                }
                            }
                            if (cDouble2 > 0)
                            {
                                num6 -= (cDouble2 * num5).ToLong();
                                num2  = (num5 * (cDouble - cDouble2)).ToLong();
                                int num7 = this.State.GameSettings.TrainIgnoreCount;
                                if (!this.State.GameSettings.IgnoreCloneCountOn)
                                {
                                    num7 = 0;
                                }
                                num = trainingBase.ShadowCloneCount.ToInt() - num7;
                                if (num2 > 0L)
                                {
                                    int num8 = trainingBase.ShadowCloneCount.ToInt() - num;
                                    num5 = trainingBase.DurationInMS(num8);
                                    if (num5 < 30)
                                    {
                                        num5 = 30;
                                    }
                                    if (num8 > 0)
                                    {
                                        cDouble = cDouble2 + num6 / (long)num5;
                                    }
                                    else
                                    {
                                        cDouble = cDouble2;
                                    }
                                    trainingBase.RemoveCloneCount(num);
                                }
                                else
                                {
                                    num = 0;
                                }
                            }
                        }
                        else if (!flag2 && isNextOn && stopAtCount <= trainingBase.Level + cDouble && (this.State.GameSettings.UseStopAt || trainingBase.EnumValue != 27))
                        {
                            cDouble = stopAtCount - trainingBase.Level.ToInt();
                            if (cDouble < 0)
                            {
                                cDouble = 0;
                            }
                        }
                        cDouble.Round();
                        trainingBase.Level += cDouble;
                        string value = string.Empty;
                        if (trainingBase is Training)
                        {
                            value = ((Training)trainingBase).Name;
                            this.State.PhysicalPowerBase             += trainingBase.PowerGain * cDouble;
                            this.State.Statistic.TotalTrainingLevels += cDouble;
                        }
                        else if (trainingBase is Skill)
                        {
                            value = ((Skill)trainingBase).Name;
                            this.State.MysticPowerBase            += trainingBase.PowerGain * cDouble;
                            this.State.Statistic.TotalSkillLevels += cDouble;
                        }
                        infoBuilder.Append("- gained ").Append(cDouble).Append(" levels in ' ").Append(value).Append(" '\n");
                        if (num3 > 0L)
                        {
                            infoBuilder.Append("- ").Append(value).Append(" was also used ").Append(num3).Append(" times to reduce the cap").Append("\n");
                        }
                    }
                }
            }
        }
示例#4
0
        private void CalcCreations(long timeMS, StringBuilder infoBuilder)
        {
            CDouble cDouble = this.State.CreationSpeed(timeMS) / 3L;
            long    num     = timeMS;
            bool    flag    = false;

            if ((this.State.GameSettings.LastCreation != null && this.State.GameSettings.LastCreation.TypeEnum == Creation.CreationType.Shadow_clone) || (this.State.GameSettings.CreateShadowClonesIfNotMax && this.State.Clones.Count < this.State.Clones.MaxShadowClones))
            {
                flag = true;
            }
            if (flag)
            {
                Creation creation = this.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == Creation.CreationType.Shadow_clone);
                Creation.UpdateDurationMulti(this.State);
                CDouble cDouble2 = cDouble / creation.DurationInMS * (this.State.PremiumBoni.CreationCountBoni(true) + 1);
                if (cDouble2 > timeMS / 30L * (this.State.PremiumBoni.CreationCountBoni(true) + 1))
                {
                    cDouble2 = timeMS / 30L * (this.State.PremiumBoni.CreationCountBoni(true) + 1);
                }
                if (cDouble2 > 0)
                {
                    CDouble cDouble3 = timeMS / cDouble2;
                    bool    flag2    = this.State.GameSettings.LastCreation != null && this.State.GameSettings.LastCreation.TypeEnum == Creation.CreationType.Shadow_clone;
                    if (cDouble2 + creation.Count > this.State.Clones.MaxShadowClones && this.State.GameSettings.CreateShadowClonesIfNotMax && !flag2)
                    {
                        cDouble2 = this.State.Clones.MaxShadowClones - creation.Count;
                        num     -= cDouble2.ToLong() * cDouble3.ToLong();
                    }
                    creation.TotalCreated += cDouble2;
                    this.State.Clones.TotalClonesCreated          += cDouble2;
                    this.State.Statistic.TotalShadowClonesCreated += cDouble2;
                    if (cDouble2 > 0)
                    {
                        infoBuilder.Append("- created ").Append(cDouble2.GuiText).Append(" Shadow Clones\n");
                    }
                    if (this.State.Clones.Count + cDouble2 > this.State.Clones.MaxShadowClones)
                    {
                        cDouble2 = this.State.Clones.MaxShadowClones - this.State.Clones.Count;
                    }
                    this.State.Clones.Count = this.State.Clones.Count + cDouble2.ToInt();
                    if (this.State.Clones.Count < this.State.Clones.MaxShadowClones)
                    {
                        num = 0L;
                    }
                }
            }
            if (this.State.GameSettings.LastCreation != null && this.State.GameSettings.LastCreation.TypeEnum != Creation.CreationType.Shadow_clone && App.CurrentPlattform == Plattform.Android)
            {
                while (num > 0L)
                {
                    cDouble = this.State.CreationSpeed(num) / 3L;
                    Creation creation2 = this.State.GameSettings.LastCreation;
                    CDouble  cDouble4  = creation2.DurationInMS;
                    if (cDouble4 < 30)
                    {
                        cDouble4 = 30;
                    }
                    CDouble cDouble5 = cDouble / cDouble4;
                    if (cDouble5 < 1)
                    {
                        creation2.currentDuration += cDouble.ToLong();
                        break;
                    }
                    cDouble5.Round();
                    cDouble5 *= this.State.PremiumBoni.CreationCountBoni(true) + 1;
                    List <CreationCost> list = CreationCost.RequiredCreations(creation2.TypeEnum, cDouble5.ToLong(), true);
                    bool flag3 = true;
                    foreach (CreationCost current in list)
                    {
                        if (!CreationCost.HasCreations(this.State, current, this.State.GameSettings.AutoBuyCreations))
                        {
                            flag3 = false;
                        }
                    }
                    if (!flag3)
                    {
                        cDouble5 = this.State.GameSettings.CreationToCreateCount;
                        if (cDouble5 == 0)
                        {
                            cDouble5 = 1;
                        }
                        list  = CreationCost.RequiredCreations(creation2.TypeEnum, cDouble5.ToLong(), true);
                        flag3 = true;
                        foreach (CreationCost current2 in list)
                        {
                            if (!CreationCost.HasCreations(this.State, current2, this.State.GameSettings.AutoBuyCreations))
                            {
                                flag3 = false;
                            }
                        }
                        if (flag3)
                        {
                            bool flag4 = true;
                            while (flag4)
                            {
                                cDouble5 *= 2;
                                list      = CreationCost.RequiredCreations(creation2.TypeEnum, cDouble5.ToLong(), true);
                                foreach (CreationCost current3 in list)
                                {
                                    if (!CreationCost.HasCreations(this.State, current3, this.State.GameSettings.AutoBuyCreations))
                                    {
                                        flag4     = false;
                                        cDouble5 /= 2;
                                        break;
                                    }
                                }
                            }
                        }
                    }
                    if (!flag3)
                    {
                        infoBuilder.Append("- you failed to create " + creation2.Name + " because of missing prerequisites or divinity, so you created stones instead.\n");
                        list      = new List <CreationCost>();
                        creation2 = this.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == Creation.CreationType.Stone);
                        cDouble4  = creation2.DurationInMS;
                        if (cDouble4 < 30)
                        {
                            cDouble4 = 30;
                        }
                        cDouble5 = cDouble / cDouble4 * (this.State.PremiumBoni.CreationCountBoni(true) + 1);
                    }
                    CDouble cDouble6 = cDouble5 + creation2.Count;
                    CDouble cDouble7 = -1;
                    if (creation2.NextAtCount > 0)
                    {
                        if (this.State.GameSettings.CreationsNextAtMode == 1)
                        {
                            cDouble7 = creation2.NextAtCount - creation2.Count;
                        }
                        else if (this.State.GameSettings.CreationsNextAtMode == 2)
                        {
                            cDouble7 = creation2.NextAtCount - creation2.TotalCreated;
                        }
                    }
                    if (cDouble7 != -1 && cDouble5 > cDouble7 && flag3)
                    {
                        if (cDouble7 > 0)
                        {
                            cDouble5 = cDouble7;
                            CDouble cDouble8 = (cDouble5 * cDouble4 / (this.State.PremiumBoni.CreationCountBoni(true) + 1)).ToLong();
                            cDouble8 = cDouble8 / this.State.PremiumBoni.CreationDopingDivider / (100 + this.State.PremiumBoni.CreatingSpeedUpPercent(true)) * 100;
                            num     -= cDouble8.ToLong();
                        }
                        else
                        {
                            cDouble5 = 0;
                        }
                    }
                    else
                    {
                        num = 0L;
                    }
                    if (num > 0L && this.State.GameSettings.LastCreation.TypeEnum != Creation.CreationType.Universe)
                    {
                        Creation creation3 = this.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == this.State.GameSettings.LastCreation.TypeEnum + 1);
                        if (!creation3.GodToDefeat.IsDefeated)
                        {
                            break;
                        }
                        this.State.GameSettings.LastCreation = creation3;
                    }
                    else
                    {
                        num = 0L;
                    }
                    if (cDouble5 > 1)
                    {
                        list = CreationCost.RequiredCreations(creation2.TypeEnum, cDouble5.ToLong(), true);
                        using (List <CreationCost> .Enumerator enumerator4 = list.GetEnumerator())
                        {
                            while (enumerator4.MoveNext())
                            {
                                CreationCost cost      = enumerator4.Current;
                                Creation     creation4 = this.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == cost.TypeEnum);
                                creation4.Count -= cost.CountNeeded;
                                if (creation4.Count < 0)
                                {
                                    Log.Info(string.Concat(new object[]
                                    {
                                        creation4.Name,
                                        " had ",
                                        creation4.Count,
                                        "!"
                                    }));
                                    creation4.Count = 0;
                                }
                            }
                        }
                        cDouble5.Floor();
                        creation2.Count        += cDouble5;
                        creation2.TotalCreated += cDouble5;
                        this.State.CheckForAchievement(creation2);
                        this.State.CheckForAchievement(creation2);
                        this.State.CheckForAchievement(creation2);
                        infoBuilder.Append("- you created ").Append(cDouble5.GuiText).Append(" " + creation2.Name + "\n\n");
                    }
                }
                num = 0L;
            }
            if (this.State.Statistic.HasStartedUniverseChallenge)
            {
                Creation creation5 = this.State.AllCreations.FirstOrDefault((Creation x) => x.TypeEnum == Creation.CreationType.Universe);
                creation5.FinishUUC(this.State);
            }
        }
        private void ShowBuyCreations()
        {
            GUIStyle style  = GUI.skin.GetStyle("TextField");
            GUIStyle style2 = GUI.skin.GetStyle("Label");
            GUIStyle style3 = GUI.skin.GetStyle("Button");

            style.fontSize  = GuiBase.FontSize(16);
            style3.fontSize = GuiBase.FontSize(16);
            style.alignment = TextAnchor.MiddleCenter;
            Rect rect = new Rect(GuiBase.Width(365f), GuiBase.Height(360f), GuiBase.Width(500f), GuiBase.Height(150f));

            GUI.Box(new Rect(GuiBase.Width(290f), GuiBase.Height(110f), GuiBase.Width(660f), GuiBase.Height(480f)), string.Empty);
            style2.fontSize  = GuiBase.FontSize(16);
            style2.alignment = TextAnchor.MiddleCenter;
            GUI.Label(new Rect(rect.xMin, rect.yMin + GuiBase.Height(10f), GuiBase.Width(450f), GuiBase.Height(30f)), new GUIContent(string.Empty, "Hello my dear god. Please click twice on the white box and then put a big number into it.\nOnly numbers though! Then finalize with the 'Buy' button. You can ignore the 'Cancel' button"));
            if (string.IsNullOrEmpty(this.countToBuy))
            {
                this.countToBuy = string.Empty;
            }
            this.countToBuy = GUI.TextField(new Rect(rect.xMin + GuiBase.Width(30f), rect.yMin + GuiBase.Height(45f), GuiBase.Width(270f), GuiBase.Height(30f)), this.countToBuy);
            if (GUI.Button(new Rect(rect.xMin + GuiBase.Width(400f), rect.yMin + GuiBase.Height(45f), GuiBase.Width(75f), GuiBase.Height(30f)), "Cancel"))
            {
                this.creationToShow = null;
                return;
            }
            try
            {
                if (!string.IsNullOrEmpty(this.countToBuy) && this.countToBuy.StartsWith("-"))
                {
                    GuiBase.ShowToast("I only sell my creations to you. I won't buy them.");
                    this.countToBuy = string.Empty;
                    return;
                }
                CDouble cDouble = new CDouble(this.countToBuy);
                cDouble.Round();
                this.countToBuy  = cDouble.ToString();
                style2.alignment = TextAnchor.UpperLeft;
                GUI.Label(new Rect(rect.xMin + GuiBase.Width(35f), rect.yMin + GuiBase.Height(85f), GuiBase.Width(450f), GuiBase.Height(30f)), "Divinity cost: " + (this.creationToShow.BuyCost * cDouble).ToGuiText(true));
                GUI.Label(new Rect(rect.xMin + GuiBase.Width(35f), rect.yMin + GuiBase.Height(115f), GuiBase.Width(450f), GuiBase.Height(30f)), "You have: " + App.State.Money.ToGuiText(true) + " divinity");
                GUI.Label(new Rect(rect.xMin + GuiBase.Width(35f), rect.yMin + GuiBase.Height(145f), GuiBase.Width(450f), GuiBase.Height(30f)), "You have: " + this.creationToShow.Count.ToGuiText(true) + " " + this.creationToShow.Name.ToLower());
                style2.alignment = TextAnchor.MiddleCenter;
                if (GUI.Button(new Rect(rect.xMin + GuiBase.Width(315f), rect.yMin + GuiBase.Height(45f), GuiBase.Width(75f), GuiBase.Height(30f)), "Buy"))
                {
                    CDouble cDouble2 = this.creationToShow.BuyCost * cDouble;
                    App.State.Money.Round();
                    cDouble2.Round();
                    if (App.State.Money >= cDouble2)
                    {
                        App.State.Money                     -= cDouble2;
                        this.creationToShow.Count           += cDouble;
                        this.creationToShow                  = null;
                        App.State.Statistic.TotalMoneySpent += cDouble2;
                    }
                    else
                    {
                        GuiBase.ShowToast("Sorry you are way too poor to afford that.\nPlease save up a little more and then come back.");
                    }
                }
            }
            catch (ArgumentOutOfRangeException)
            {
                this.countToBuy = string.Empty;
                GuiBase.ShowToast("Only numbers are allowed! Don't ask why. It's just hard to count money with letters or some weird characters.");
            }
            GUI.BeginGroup(new Rect(GuiBase.Width(280f), GuiBase.Height(120f), GuiBase.Width(670f), GuiBase.Height(480f)));
            if (this.creationToShow != null)
            {
                style2.fontStyle = FontStyle.Bold;
                GUI.Label(new Rect(GuiBase.Width(10f), GuiBase.Height(10f), GuiBase.Width(660f), GuiBase.Height(50f)), "I can sell you a " + this.creationToShow.Name + ". How many do you want to buy? \nPress a button or input a number.");
                style2.fontStyle = FontStyle.Normal;
            }
            this.toggleNumber = GUI.Toolbar(new Rect(GuiBase.Width(55f), GuiBase.Height(70f), GuiBase.Width(245f), GuiBase.Height(35f)), this.toggleNumber, this.toolbarLeftStrings);
            int value = 1;

            if (this.toggleNumber == 1)
            {
                value = 2;
            }
            else if (this.toggleNumber == 2)
            {
                value = 5;
            }
            else if (this.toggleNumber == 3)
            {
                value = 25;
            }
            else if (this.toggleNumber == 4)
            {
                value = 75;
            }
            CDouble cDouble3 = new CDouble("1") * value;

            if (GUI.Button(new Rect(GuiBase.Width(55f), GuiBase.Height(120f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble3.ToGuiText(true)))
            {
                this.BuyCount(cDouble3);
            }
            CDouble cDouble4 = new CDouble("10") * value;

            if (GUI.Button(new Rect(GuiBase.Width(200f), GuiBase.Height(120f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble4.ToGuiText(true)))
            {
                this.BuyCount(cDouble4);
            }
            CDouble cDouble5 = new CDouble("100") * value;

            if (GUI.Button(new Rect(GuiBase.Width(345f), GuiBase.Height(120f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble5.ToGuiText(true)))
            {
                this.BuyCount(cDouble5);
            }
            CDouble cDouble6 = new CDouble("1000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(490f), GuiBase.Height(120f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble6.ToGuiText(true)))
            {
                this.BuyCount(cDouble6);
            }
            CDouble cDouble7 = new CDouble("10000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(55f), GuiBase.Height(155f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble7.ToGuiText(true)))
            {
                this.BuyCount(cDouble7);
            }
            CDouble cDouble8 = new CDouble("100000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(200f), GuiBase.Height(155f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble8.ToGuiText(true)))
            {
                this.BuyCount(cDouble8);
            }
            CDouble cDouble9 = new CDouble("1000000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(345f), GuiBase.Height(155f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble9.ToGuiText(true)))
            {
                this.BuyCount(cDouble9);
            }
            CDouble cDouble10 = new CDouble("10000000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(490f), GuiBase.Height(155f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble10.ToGuiText(true)))
            {
                this.BuyCount(cDouble10);
            }
            CDouble cDouble11 = new CDouble("100000000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(55f), GuiBase.Height(190f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble11.ToGuiText(true)))
            {
                this.BuyCount(cDouble11);
            }
            CDouble cDouble12 = new CDouble("1000000000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(200f), GuiBase.Height(190f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble12.ToGuiText(true)))
            {
                this.BuyCount(cDouble12);
            }
            CDouble cDouble13 = new CDouble("10000000000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(345f), GuiBase.Height(190f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble13.ToGuiText(true)))
            {
                this.BuyCount(cDouble13);
            }
            CDouble cDouble14 = new CDouble("100000000000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(490f), GuiBase.Height(190f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble14.ToGuiText(true)))
            {
                this.BuyCount(cDouble14);
            }
            CDouble cDouble15 = new CDouble("1000000000000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(55f), GuiBase.Height(225f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble15.ToGuiText(true)))
            {
                this.BuyCount(cDouble15);
            }
            CDouble cDouble16 = new CDouble("10000000000000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(200f), GuiBase.Height(225f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble16.ToGuiText(true)))
            {
                this.BuyCount(cDouble16);
            }
            CDouble cDouble17 = new CDouble("100000000000000") * value;

            if (GUI.Button(new Rect(GuiBase.Width(345f), GuiBase.Height(225f), GuiBase.Width(140f), GuiBase.Height(25f)), cDouble17.ToGuiText(true)))
            {
                this.BuyCount(cDouble17);
            }
            if (GUI.Button(new Rect(GuiBase.Width(490f), GuiBase.Height(225f), GuiBase.Width(140f), GuiBase.Height(25f)), "MAX"))
            {
                CDouble buyCost = this.creationToShow.BuyCost;
                if (buyCost == 0)
                {
                    return;
                }
                CDouble cDouble18 = App.State.Money / this.creationToShow.BuyCost;
                cDouble18.Value = Math.Floor(cDouble18.Value);
                this.BuyCount(cDouble18);
            }
            GUI.EndGroup();
        }