public VlasovPlayer( int position, Dictionary <string, string> caMap, CEncodedObjectInputBufferI bin, string logpath, string logname, AIEventInterfaceI aiEvent, AICommandInterfaceI command, AIQueryI query, AICheatI cheat, int logLevel) : base( position, logpath, logname, caMap, bin, aiEvent, command, query, cheat, logLevel) { elogger_ = new CSubLog("ExamplePlayer:" + Convert.ToString(position), realLog_); elogger_.info("D Logger Log Open: " + logpath + " " + logname); elogger_.info("Position " + Convert.ToSingle(position) + " waking up."); testAttribute_ = EncodeUtil.parseInt(caMap[TEST_ATTR]); hints_ = new CDLLHints(bin); }
public static CDLLHints getHints() { //Key Must Not Contain Spaces var ret = new CDLLHints(new CDLLInfo("First", "First AI", "Example Stub For AI...not too challenging", "1.0")); ret.addInfo(new CDLLBoolHintInfo(DO_NOTHING_ATTR, "Do nothing", "Do Not Expand", false)); return(ret); }
public VlasovPlayer(int position, string pname, string logpath, string logname, CDLLHints hints, AIEventInterfaceI aiEvent, AICommandInterfaceI command, AIQueryI query, AICheatI cheat, int logLevel) : base(position, logpath, logname, aiEvent, command, query, cheat, logLevel) { elogger_ = new CSubLog("Vlasov Player:" + Convert.ToString(position), realLog_); elogger_.info("D Logger Log Open: " + logpath + " " + logname); elogger_.info(pname + " waking up"); hints_ = hints.copy(); pname_ = pname; }
public static CDLLHints getHints() { var ret = new CDLLHints(new CDLLInfo( "Vlasov", "Vlasov AI", "Vlasov Stub For AI...not too challenging", "1.0" )); ret.addInfo(new CDLLBoolHintInfo( DO_NOTHING_ATTR, "Do nothing", "Do Not Expand", false )); return(ret); }
public override AIPlayer createAIPlayer(int position, string logpath, string logname, CDLLHints hints, AIEventInterfaceI aiEvent, AICommandInterfaceI command, AIQueryI query, AICheatI cheat, int logLevel) { if (aiGroup_.Count == 0) { for (int i = 0; i < leaders_.Length; i++) { aiGroup_.Add(leaders_[i]); } } int r = random_.nextInt(aiGroup_.Count); string pname = aiGroup_[r]; aiGroup_.RemoveAt(r); return(new VlasovPlayer(position, pname, logpath, logname, hints, aiEvent, command, query, cheat, logLevel)); }
public virtual void prepare( int mapWidth, bool horzWrap, int mapHeight, bool vertWrap, CDLLHints hints, CGameMapParameters mparams, WBQueryI unitData, StringPollerI distributor, MapCallbackI callback, string logpath, string logname, int loglevel) { if (reallogger_ == null) { reallogger_ = new CLog(logpath, logname, loglevel); logger_ = new CSubLog("MapMaker", reallogger_); } distributor_ = distributor; callback_ = callback; unitData_ = unitData; mapUtil_ = new CMapUtil(mapWidth, horzWrap, mapHeight, vertWrap); mparams_ = mparams; //build the map output for (int i = 0; i < mapWidth * mapHeight; i++) { mapLocs_.Add(new TempMapStruct()); } //the default seed - object may get replaced random_ = new CMTRandom(); }
//call by the game to have you create a player public abstract AIPlayer createAIPlayer(int position, string logpath, string logname, CDLLHints hints, AIEventInterfaceI aiEvent, AICommandInterfaceI command, AIQueryI query, AICheatI cheat, int logLevel);