private GameData() { firstRunEver = true; defaults = CCUserDefault.SharedUserDefault; soundFXMuted = defaults.GetBoolForKey("soundFXMutedKey"); //will default to NO if there's no previous default value voiceFXMuted = defaults.GetBoolForKey("voiceFXMutedKey"); //will default to NO if there's no previous default value ambientFXMuted = defaults.GetBoolForKey("ambientFXMutedKey"); //will default to NO if there's no previous default value pointTotalForAllLevels = 0; levelsCompleted = defaults.GetIntegerForKey("levelsCompletedAllTime"); level = 1; //use 0 to show a testbed of shapes maxLevels = 30; // change to whatever, could be more or less CCLog.Log(" Levels completed over all time: {0}", levelsCompleted); eachLevelSectionIsHowManyLevels = 1; highScoreLevel = new int[30]; for (int x = 0; x < highScoreLevel.Length; x++) { highScoreLevel[x] = defaults.GetIntegerForKey("highScoreLevel" + (x + 1)); } }
private GameData() { defaults = CCUserDefault.SharedUserDefault; firstRunEver = defaults.GetBoolForKey("firstRunEverKey", true); soundFXMuted = defaults.GetBoolForKey("soundFXMutedKey"); //will default to NO if there's no previous default value voiceFXMuted = defaults.GetBoolForKey("voiceFXMutedKey"); //will default to NO if there's no previous default value ambientFXMuted = defaults.GetBoolForKey("ambientFXMutedKey"); //will default to NO if there's no previous default value }
private GameData () { defaults = CCUserDefault.SharedUserDefault; firstRunEver = defaults.GetBoolForKey("firstRunEverKey", true); soundFXMuted = defaults.GetBoolForKey("soundFXMutedKey"); //will default to NO if there's no previous default value voiceFXMuted = defaults.GetBoolForKey("voiceFXMutedKey"); //will default to NO if there's no previous default value ambientFXMuted = defaults.GetBoolForKey("ambientFXMutedKey"); //will default to NO if there's no previous default value }
private GameData() { firstRunEver = true; defaults = CCUserDefault.SharedUserDefault; soundFXMuted = defaults.GetBoolForKey("soundFXMutedKey"); //will default to NO if there's no previous default value voiceFXMuted = defaults.GetBoolForKey("voiceFXMutedKey"); //will default to NO if there's no previous default value ambientFXMuted = defaults.GetBoolForKey("ambientFXMutedKey"); //will default to NO if there's no previous default value pointTotalForAllLevels = 0; levelsCompleted = defaults.GetIntegerForKey("levelsCompletedAllTime"); level = 1; //use 0 to show a testbed of shapes maxLevels = 30; // change to whatever, could be more or less CCLog.Log(" Levels completed over all time: {0}", levelsCompleted ); eachLevelSectionIsHowManyLevels = 1; highScoreLevel = new int[30]; for (int x = 0; x < highScoreLevel.Length; x++) { highScoreLevel[x] = defaults.GetIntegerForKey("highScoreLevel" + (x + 1)); } }