示例#1
0
    public static Sprite GetSprite(string pPath, bool nonReandable = true)
    {
        if (!System.IO.File.Exists(pPath))
        {
                        #if UNITY_EDITOR
            Debug.LogError("找不到路径 : " + pPath);
                        #endif
            return(null);
        }

        var bytes = System.IO.File.ReadAllBytes(pPath);
        var tex   = new Texture2D(1, 1);
        tex.LoadImage(bytes, nonReandable);
        Sprite spr = CCTool.TextureToSprite(tex);
        return(spr);
    }
示例#2
0
    /// <summary>
    /// 传入图片路径,加载图片到Image
    /// </summary>
    ///<param name="pImg">需要设置sprite的UIImage</param>
    /// <param name="pPath">需要加下载的图片路径</param>
    /// <param name="pSize">UIImage的大小</param>
    public static bool SetImageSprite(Image pImg, string pPath, Vector2 pSize)
    {
        if (pImg == null)
        {
#if UNITY_EDITOR
            Debug.LogError("找不到图片");
#endif
            return(false);
        }

        if (!System.IO.File.Exists(pPath))
        {
#if UNITY_EDITOR
            Debug.LogError("找不到路径 : " + pPath);
#endif
            return(false);
        }

        var bytes = System.IO.File.ReadAllBytes(pPath);
        var tex   = new Texture2D(1, 1);
        tex.LoadImage(bytes, true);
        //tex.Apply();
        pImg.sprite = CCTool.TextureToSprite(tex);

        float tWidth  = pSize.x;
        float tHeight = pSize.y;

        if (tex.width / tex.height > tWidth / tHeight)
        {
            tHeight = tex.height * tWidth / tex.width;
        }
        else
        {
            tWidth = tex.width * tHeight / tex.height;
        }
        pImg.GetComponent <RectTransform>().sizeDelta = new Vector2(tWidth, tHeight);
        return(true);
    }