public Parallax1() { // Top Layer, a simple image CCSprite cocosImage = new CCSprite(s_Power); // scale the image (optional) cocosImage.Scale = 2.5f; // change the transform anchor point to 0,0 (optional) cocosImage.AnchorPoint = new CCPoint(0, 0); // Middle layer: a Tile map atlas CCTileMapAtlas tilemap = CCTileMapAtlas.Create(s_TilesPng, s_LevelMapTga, 16, 16); tilemap.ReleaseMap(); // change the transform anchor to 0,0 (optional) tilemap.AnchorPoint = new CCPoint(0, 0); // Anti Aliased images tilemap.Texture.SetAntiAliasTexParameters(); // background layer: another image CCSprite background = new CCSprite(TestResource.s_back); // scale the image (optional) background.Scale = 1.5f; // change the transform anchor point (optional) background.AnchorPoint = new CCPoint(0, 0); // create a void node, a parent node CCParallaxNode voidNode = new CCParallaxNode(); // NOW add the 3 layers to the 'void' node // background image is moved at a ratio of 0.4x, 0.5y voidNode.AddChild(background, -1, new CCPoint(0.4f, 0.5f), new CCPoint(0, 0)); // tiles are moved at a ratio of 2.2x, 1.0y voidNode.AddChild(tilemap, 1, new CCPoint(2.2f, 1.0f), new CCPoint(0, -200)); // top image is moved at a ratio of 3.0x, 2.5y voidNode.AddChild(cocosImage, 2, new CCPoint(3.0f, 2.5f), new CCPoint(200, 800)); // now create some actions that will move the 'void' node // and the children of the 'void' node will move at different // speed, thus, simulation the 3D environment CCMoveBy goUp = new CCMoveBy(4, new CCPoint(0, -500)); CCFiniteTimeAction goDown = goUp.Reverse(); CCMoveBy go = new CCMoveBy(8, new CCPoint(-1000, 0)); CCFiniteTimeAction goBack = go.Reverse(); CCFiniteTimeAction seq = CCSequence.FromActions(goUp, go, goDown, goBack); voidNode.RunAction(new CCRepeatForever((CCActionInterval)seq)); AddChild(voidNode, -1, kTagTileMap); }
public Parallax2() { TouchEnabled = true; // Top Layer, a simple image CCSprite cocosImage = new CCSprite(s_Power); // scale the image (optional) cocosImage.Scale = 2.5f; // change the transform anchor point to 0,0 (optional) cocosImage.AnchorPoint = new CCPoint(0, 0); // Middle layer: a Tile map atlas CCTileMapAtlas tilemap = CCTileMapAtlas.Create(s_TilesPng, s_LevelMapTga, 16, 16); tilemap.ReleaseMap(); // change the transform anchor to 0,0 (optional) tilemap.AnchorPoint = new CCPoint(0, 0); // Anti Aliased images tilemap.IsAntialiased = true; // background layer: another image CCSprite background = new CCSprite(TestResource.s_back); // scale the image (optional) background.Scale = 1.5f; // change the transform anchor point (optional) background.AnchorPoint = new CCPoint(0, 0); // create a void node, a parent node CCParallaxNode voidNode = new CCParallaxNode(); // NOW add the 3 layers to the 'void' node // background image is moved at a ratio of 0.4x, 0.5y voidNode.AddChild(background, -1, new CCPoint(0.4f, 0.5f), new CCPoint(0, 0)); // tiles are moved at a ratio of 1.0, 1.0y voidNode.AddChild(tilemap, 1, new CCPoint(1.0f, 1.0f), new CCPoint(0, -200)); // top image is moved at a ratio of 3.0x, 2.5y voidNode.AddChild(cocosImage, 2, new CCPoint(3.0f, 2.5f), new CCPoint(200, 1000)); AddChild(voidNode, -1, kTagTileMap); // 0, (int)KTag.kTagNode); }