public Layer3() : base(new ccColor4B (0,0,255,255)) { CGSize s = CCDirector.SharedDirector ().WinSize (); CCMenuItemFont item0 = new CCMenuItemFont("Touch to pushScene (self)", delegate { CCScene newScene = new CCScene(); newScene.AddChild (new Layer3 ()); CCDirector.SharedDirector ().PushScene (new CCTransitionFade (0.5f, newScene, new ccColor3B (0, 255, 255))); }); CCMenuItemFont item1 = new CCMenuItemFont("Touch to popScene", delegate { CCDirector.SharedDirector ().PopScene (); }); CCMenuItemFont item2 = new CCMenuItemFont("Touch to popToRootScene", delegate { CCDirector.SharedDirector ().PopToRootScene (); }); CCMenu menu = new CCMenu(item0, item1, item2); this.AddChild (menu); menu.AlignItemsVertically (); CCSprite sprite = new CCSprite("grossini.png", true); this.AddChild (sprite); sprite.Position = new CCPoint(s.Width / 2, 40); var rotate = new CCRotateBy (2, 360); var repeat = new CCRepeatForever (rotate); sprite.RunAction (repeat); }
CCSprite spriteWithSpriteFrame(CCSpriteFrame frame, bool forward) { CCSprite sel = new CCSprite(frame); if (sel != null) { RunAction(new CCMoveBy(0.8f, new CCPoint((forward) ? 600 : -600, 0))); } return sel; }
public MainLayer() { rnd = new Random(); var batchnode = new CCSpriteBatchNode("Images/sprites.png",10); Add (batchnode, -1, (int)Tags.SpriteManager); var background = new CCSprite(batchnode.Texture, new RectangleF(0,0,320,480)) {Position = new PointF (160,240)}; batchnode.Add (background); }
public Tank() { s1 = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 320 at frame 10.png"]); s2 = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 321 at frame 10.png"]); s4 = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 323 at frame 10.png"]); s1.Position = new CCPoint(0, -10); s2.Position = new CCPoint(0, 0); s4.Position = new CCPoint(-15, 18); AddChild(s1); AddChild(s2); AddChild(s4); }
public Graphic(DefineGraphic define){ _define = define; if(_define.className != null) _view = new CCSprite(string.Format("{0}_{1}.png", define.flash.prefix, _define.className)); else _view = new CCSprite(string.Format("{0}_ID{1}.png", define.flash.prefix, _define.characterId)); _view.cascadeColorEnabled = true; _view.cascadeOpacityEnabled = true; _view.anchorPoint = _define.anchorPoint; _view.gameObject.name = define.characterId.ToString(); _view.opacityModifyRGB = false; }
public void TankFire(float t) { Console.WriteLine("Shoot"); CCSprite bullet = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 904 at frame 10.png"]); CCLayer layer = (CCLayer)GetChildByTag(2); //[self.parent.parent getChildByTag:2]; CCPoint hp = Position; CCPoint sp = Parent.Position; CCPoint position = new CCPoint(hp.X + sp.X - 80, hp.Y + sp.Y + 25); bullet.Position = position; layer.AddChild(bullet, 2); bullet.Tag = 851137; bullet.RunAction(new CCMoveBy(1.5f, new CCPoint(-400, 0))); }
public Truck() { //[self setTextureRect:CGRectMake(0, 0, 308, 185)]; caster1 = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 906 at frame 10.png"]); caster1.Position = new CCPoint(50, -38); caster2 = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 906 at frame 10.png"]); caster2.Position = new CCPoint(-63, -38); CCSpriteFrame fc1 = CCApplication.SharedApplication.SpriteFrameCache["Image 904 at frame 10.png"]; CCSpriteFrame fc2 = CCApplication.SharedApplication.SpriteFrameCache["Image 904 at frame 10.png"]; CCSpriteFrame fc3 = CCApplication.SharedApplication.SpriteFrameCache["Image 904 at frame 10.png"]; var curtainanimation = new CCAnimation(new List<CCSpriteFrame>() { fc1, fc2, fc3 }, 0.2f); var curtainaction1 = new CCRepeatForever(new CCAnimate(curtainanimation)); var curtainaction2 = new CCRepeatForever(new CCAnimate(curtainanimation)); var curtainaction3 = new CCRepeatForever(new CCAnimate(curtainanimation)); curtain1 = new CCSprite(fc1); curtain2 = new CCSprite(fc1); curtain3 = new CCSprite(fc1); curtain1.Position = new CCPoint(-10, -5); curtain2.Position = new CCPoint(-40, -5); curtain3.Position = new CCPoint(-70, -5); head = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 907 at frame 10.png"]); body = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 915 at frame 10.png"]); body.Position = new CCPoint(-8, 5); door = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 908 at frame 10.png"]); door.Position = new CCPoint(50, -5); light = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 909 at frame 10.png"]); light.Position = new CCPoint(165, -30); AddChild(caster1); AddChild(caster2); AddChild(head); AddChild(curtain1); RunAction(curtainaction1); AddChild(curtain2); RunAction(curtainaction2); AddChild(curtain3); RunAction(curtainaction3); AddChild(body); AddChild(door); AddChild(light); }
public CCMenuItemImage(string normalImage, string selectedImage, string disabledImage, SEL_MenuHandler selector) : base(selector) { if (!string.IsNullOrEmpty(normalImage)) { NormalImage = new CCSprite(normalImage); } if (!string.IsNullOrEmpty(selectedImage)) { SelectedImage = new CCSprite(selectedImage); } if (!string.IsNullOrEmpty(disabledImage)) { DisabledImage = new CCSprite(disabledImage); } }
public HighScoreLayer(int score) : base() { var batchnode = GetChild ((int)Tags.SpriteManager) as CCSpriteBatchNode; var title = new CCSprite (batchnode.Texture, new CGRect (608, 192, 225, 57)) { Position = new CGPoint (160, 240) }; batchnode.Add (title); var button1 = new CCMenuItemImage ("Images/playAgainButton.png", "Images/playAgainButton.png", (sender) => { CCDirector.SharedDirector.ReplaceScene (new CCTransitionFade (.5f, GameLayer.Scene, CCColor3B.White)); }); var button2 = new CCMenuItemImage ("Images/changePlayerButton.png", "Images/changePlayerButton.png", (sender) => { }); var menu = new CCMenu (new CCMenuItem[] { button1, button2 }) { Position = new CGPoint (160, 58) }; menu.AlignItemsVertically (9); Add (menu); }
public override void OnEnter() { base.OnEnter (); CCSprite background; var size = CCDirector.SharedDirector.WinSize; if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) { background = new CCSprite ("Default.png"); background.Rotation = 90; } else background = new CCSprite ("Default-Landscape~ipad.png"); background.Position = new CoreGraphics.CGPoint (size.Width / 2, size.Height / 2); Add (background); ScheduleOnce ((timer) => { CCDirector.SharedDirector.ReplaceScene (new CCTransitionTurnOffTiles (1f, HelloWorldLayer.Scene)); }, 1f); }
public Layer1() : base(new ccColor4B (0, 255, 0, 255)) { CCMenuItemFont item1 = new CCMenuItemFont("Test pushScene", OnPushScene); CCMenuItemFont item2 = new CCMenuItemFont("Test pushScene w/transition", OnPushSceneTran); CCMenuItemFont item3 = new CCMenuItemFont("Quit", OnQuit); CCMenu menu = new CCMenu(item1, item2, item3); menu.AlignItemsVertically (); this.AddChild (menu); CGSize s = CCDirector.SharedDirector ().WinSize (); CCSprite sprite = new CCSprite("grossini.png", true); this.AddChild (sprite); sprite.Position = new CCPoint(s.Width-40, s.Height/2); var rotate = new CCRotateBy (2, 360); var repeat = new CCRepeatForever (rotate); sprite.RunAction (repeat); this.Schedule (new MonoMac.ObjCRuntime.Selector ("testDealloc:")); }
public GameLayer() { gameSuspended = true; var batchnode = GetChild((int)Tags.SpriteManager) as CCSpriteBatchNode; InitPlatforms (); var bird = new CCSprite(batchnode.Texture, new RectangleF(608,16,44,32)); batchnode.Add (bird,4,(int)Tags.Bird); CCSprite bonus; for(int i=0; i<(int)Bonus.NumBonuses; i++) { bonus = new CCSprite(batchnode.Texture, new RectangleF(608+i*32,256,25,25)); batchnode.Add(bonus,4,(int)Tags.BomusStart+i); bonus.Visible = false; } var scoreLabel = new CCLabelBMFont("0", "Fonts/bitmapFont.fnt") {Position = new PointF(160,430)}; Add(scoreLabel, 5, (int)Tags.ScoreLabel); }
public Layer3() { CCMenuItemFont.DefaultFontName = "Marker Felt"; CCMenuItemFont.DefaultFontSize = 28; CCLabelBMFont label = new CCLabelBMFont("Enable AtlasItem", "bitmapFontTest3.fnt"); CCMenuItemLabel item1 = new CCMenuItemLabel(label, this, new MonoMac.ObjCRuntime.Selector("menuCallback2:")); CCMenuItemFont item2 = new CCMenuItemFont("--- Go Back ---", this, new MonoMac.ObjCRuntime.Selector("menuCallback:")); CCSprite spriteNormal = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 2, 115, 23)); CCSprite spriteSelected = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 1, 115, 23)); CCSprite spriteDisabled = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 0, 115, 23)); CCMenuItemSprite item3 = new CCMenuItemSprite (spriteNormal, spriteSelected, spriteDisabled, this, new MonoMac.ObjCRuntime.Selector("menuCallback3:")); disabledItem = item3; disabledItem.Enabled = false; NSArray arrayOfItems = NSArray.FromObjects(item1, item2, item3); CCMenu menu = new CCMenu(arrayOfItems); CGSize s = CCDirector.SharedDirector().WinSize (); item1.Position = new CCPoint(s.Width/2 - 150, s.Height/2); item2.Position = new CCPoint(s.Width/2 - 200, s.Height/2); item3.Position = new CCPoint(s.Width/2, s.Height/2 - 100); var jump = new CCJumpBy(3, new CCPoint(400,0), 50, 4); item2.RunAction (new CCRepeatForever ((CCActionInterval)CCSequence.Actions (jump, jump.Reverse ()))); var spin1 = new CCRotateBy (3, 360); var spin2 = (CCRotateBy)spin1.Copy (); var spin3 = (CCRotateBy)spin1.Copy (); item1.RunAction (new CCRepeatForever (spin1)); item2.RunAction (new CCRepeatForever (spin2)); item3.RunAction (new CCRepeatForever (spin3)); this.AddChild (menu); menu.Position = new CCPoint(0, 0); }
public QuestionContainerSprite() { //Add label var label = new CCLabel("Answer 1", "arial", 12, CCLabelFormat.SpriteFont); label.Tag = 100; //Add the background CCSize size = Layer.VisibleBoundsWorldspace.Size; CCSprite corner = new CCSprite("Images/bugs/corner"); int width = (int)(size.Width * 0.9f - (corner.ContentSize.Width * 2)); int height = (int)(size.Height * 0.15f - (corner.ContentSize.Height * 2)); //CCLayerColor layer = CCLayerColor.layerWithColorWidthHeight(new ccColor4B(r = 255, g = 255, b = 255, a = 255 * 0.75), width, height); //layer.position = new CCPoint(-width / 2, -height / 2); //First button is blue, //Second is red //Used for testing - change later int a = 0; if (a == 0) { label.Color = new CCColor3B(0, 0, 255); //ccBLUE } else { CCLog.Log("Color changed"); label.Color = new CCColor3B(255, 0, 0); } a++; //addChild(layer); corner.Position = new CCPoint(-(width / 2 + corner.ContentSize.Width / 2), -(height / 2 + corner.ContentSize.Height / 2)); AddChild(corner); CCSprite corner2 = new CCSprite("Images/bugs/corner"); corner2.Position = new CCPoint(-corner.Position.X, corner.Position.Y); corner2.FlipX = true; AddChild(corner2); CCSprite corner3 = new CCSprite("Images/bugs/corner"); corner3.Position = new CCPoint(corner.Position.X, -corner.Position.Y); corner3.FlipY = true; AddChild(corner3); CCSprite corner4 = new CCSprite("Images/bugs/corner"); corner4.Position = new CCPoint(corner2.Position.X, -corner2.Position.Y); corner4.FlipX = true; corner4.FlipY = true; AddChild(corner4); CCSprite edge = new CCSprite("Images/bugs/edge"); edge.ScaleX = width; edge.Position = new CCPoint(corner.Position.X + (corner.ContentSize.Width / 2) + (width / 2), corner.Position.Y); AddChild(edge); CCSprite edge2 = new CCSprite("Images/bugs/edge"); edge2.ScaleX = width; edge2.Position = new CCPoint(corner.Position.X + (corner.ContentSize.Width / 2) + (width / 2), -corner.Position.Y); edge2.FlipX = true; AddChild(edge2); CCSprite edge3 = new CCSprite("Images/bugs/edge"); edge3.Rotation = 90; edge3.ScaleX = height; edge3.Position = new CCPoint(corner.Position.X, corner.Position.Y + (corner.ContentSize.Height / 2) + (height / 2)); AddChild(edge3); CCSprite edge4 = new CCSprite("Images/bugs/edge"); edge4.Rotation = 270; edge4.ScaleX = height; edge4.Position = new CCPoint(-corner.Position.X, corner.Position.Y + (corner.ContentSize.Height / 2) + (height / 2)); AddChild(edge4); AddChild(label); }
public CollidableItem(CCSprite Sprite) { this.Sprite = Sprite; }
void InitPlatform() { RectangleF rect; switch(rnd.Next()%2) { case 0: rect = new RectangleF(608,64,102,36); break; default: rect = new RectangleF(608,128,90,32); break; } var batchnode = GetChild((int)Tags.SpriteManager) as CCSpriteBatchNode; var platform = new CCSprite(batchnode.Texture, rect); batchnode.Add(platform,3,currentPlatformTag); }
protected override void AddedToScene() { base.AddedToScene(); screenSize = Window.WindowSizeInPixels; CCPoint menu1Position; CCPoint menu2Position; menuBackgroundName = "menu_background"; //will use "menu_background.png" for non-Retina Phones //will use "menu_background-hd.png"; for retina phones //will use "menu_background-ipad.png"; //same goes for images below.. lvlButtonName1 = "levelButton1"; lvlLockedButtonName1 = "levelButton1_locked"; lvlButtonName2 = "levelButton2"; lvlLockedButtonName2 = "levelButton2_locked"; lvlButtonName3 = "levelButton3"; lvlLockedButtonName3 = "levelButton3_locked"; lvlButtonName4 = "levelButton4"; lvlLockedButtonName4 = "levelButton4_locked"; lvlButtonName5 = "levelButton5"; lvlLockedButtonName5 = "levelButton5_locked"; lvlButtonName6 = "levelButton6"; lvlLockedButtonName6 = "levelButton6_locked"; lvlButtonName7 = "levelButton7"; lvlLockedButtonName7 = "levelButton7_locked"; lvlButtonName8 = "levelButton8"; lvlLockedButtonName8 = "levelButton8_locked"; lvlButtonName9 = "levelButton9"; lvlLockedButtonName9 = "levelButton9_locked"; lvlButtonName10 = "levelButton10"; lvlLockedButtonName10 = "levelButton10_locked"; voiceButtonName = "voiceFX"; voiceButtonNameDim = "voiceFX_dim"; soundButtonName = "soundFX"; soundButtonNameDim = "soundFX_dim"; ambientButtonName = "ambientFX"; ambientButtonNameDim = "ambientFX_dim"; if (TheLevel.SharedLevel.IS_IPAD) { //iPADs.. menu1Position = new CCPoint(screenSize.Width / 2, 430); menu2Position = new CCPoint(screenSize.Width / 2, 290); SoundFXMenuLocation = new CCPoint(240, 170); VoiceFXMenuLocation = new CCPoint(480, 170); AmbientFXMenuLocation = new CCPoint(750, 170); //if( ! CCDirector.SharedDirector.enableRetinaDisplay ) { CCLog.Log("must be iPad 1 or 2"); //change nothing //} else { CCLog.Log("retina display is on-must be iPAd 3"); //change files names for iPad 3 menuBackgroundName = "menu_background-ipad"; //will use @"menu_background-ipad-hd"; lvlButtonName1 = "levelButton1-ipad"; lvlLockedButtonName1 = "levelButton1_locked-ipad"; lvlButtonName2 = "levelButton2-ipad"; lvlLockedButtonName2 = "levelButton2_locked-ipad"; lvlButtonName3 = "levelButton3-ipad"; lvlLockedButtonName3 = "levelButton3_locked-ipad"; lvlButtonName4 = "levelButton4-ipad"; lvlLockedButtonName4 = "levelButton4_locked-ipad"; lvlButtonName5 = "levelButton5-ipad"; lvlLockedButtonName5 = "levelButton5_locked-ipad"; lvlButtonName6 = "levelButton6-ipad"; lvlLockedButtonName6 = "levelButton6_locked-ipad"; lvlButtonName7 = "levelButton7-ipad"; lvlLockedButtonName7 = "levelButton7_locked-ipad"; lvlButtonName8 = "levelButton8-ipad"; lvlLockedButtonName8 = "levelButton8_locked-ipad"; lvlButtonName9 = "levelButton9-ipad"; lvlLockedButtonName9 = "levelButton9_locked-ipad"; lvlButtonName10 = "levelButton10-ipad"; lvlLockedButtonName10 = "levelButton10_locked-ipad"; voiceButtonName = "voiceFX-ipad"; voiceButtonNameDim = "voiceFX_dim-ipad"; soundButtonName = "soundFX-ipad"; soundButtonNameDim = "soundFX_dim-ipad"; ambientButtonName = "ambientFX-ipad"; ambientButtonNameDim = "ambientFX_dim-ipad"; } else { //IPHONES.. menu1Position = new CCPoint(screenSize.Width / 2, 185); menu2Position = new CCPoint(screenSize.Width / 2, 115); SoundFXMenuLocation = new CCPoint(110, 55); VoiceFXMenuLocation = new CCPoint(230, 55); AmbientFXMenuLocation = new CCPoint(355, 55); } var theBackground = new CCSprite(menuBackgroundName); theBackground.Position = new CCPoint(screenSize.Width / 2, screenSize.Height / 2); AddChild(theBackground, 0); //TouchEnabled = true; CCMenuItem button1; CCMenuItem button2; CCMenuItem button3; CCMenuItem button4; CCMenuItem button5; CCMenuItem button6; CCMenuItem button7; CCMenuItem button8; CCMenuItem button9; CCMenuItem button10; button1 = new CCMenuItemImage(lvlButtonName1, lvlButtonName1, GoToFirstLevelSection1); if (GameData.SharedData.CanYouGoToTheFirstLevelOfThisSection(2) == false) { button2 = new CCMenuItemImage(lvlLockedButtonName2, lvlLockedButtonName2, PlayNegativeSound); } else { button2 = new CCMenuItemImage(lvlButtonName2, lvlButtonName2, GoToFirstLevelSection2); } if (GameData.SharedData.CanYouGoToTheFirstLevelOfThisSection(3) == false) { button3 = new CCMenuItemImage(lvlLockedButtonName3, lvlLockedButtonName3, PlayNegativeSound); } else { button3 = new CCMenuItemImage(lvlButtonName3, lvlButtonName3, GoToFirstLevelSection3); } if (GameData.SharedData.CanYouGoToTheFirstLevelOfThisSection(4) == false) { button4 = new CCMenuItemImage(lvlLockedButtonName4, lvlLockedButtonName4, PlayNegativeSound); } else { button4 = new CCMenuItemImage(lvlButtonName4, lvlButtonName4, GoToFirstLevelSection4); } if (GameData.SharedData.CanYouGoToTheFirstLevelOfThisSection(5) == false) { button5 = new CCMenuItemImage(lvlLockedButtonName5, lvlLockedButtonName5, PlayNegativeSound); } else { button5 = new CCMenuItemImage(lvlButtonName5, lvlButtonName5, GoToFirstLevelSection5); } if (GameData.SharedData.CanYouGoToTheFirstLevelOfThisSection(6) == false) { button6 = new CCMenuItemImage(lvlLockedButtonName6, lvlLockedButtonName6, PlayNegativeSound); } else { button6 = new CCMenuItemImage(lvlButtonName6, lvlButtonName6, GoToFirstLevelSection6); } if (GameData.SharedData.CanYouGoToTheFirstLevelOfThisSection(7) == false) { button7 = new CCMenuItemImage(lvlLockedButtonName7, lvlLockedButtonName7, PlayNegativeSound); } else { button7 = new CCMenuItemImage(lvlButtonName7, lvlButtonName7, GoToFirstLevelSection7); } if (GameData.SharedData.CanYouGoToTheFirstLevelOfThisSection(8) == false) { button8 = new CCMenuItemImage(lvlLockedButtonName8, lvlLockedButtonName8, PlayNegativeSound); } else { button8 = new CCMenuItemImage(lvlButtonName8, lvlButtonName8, GoToFirstLevelSection8); } if (GameData.SharedData.CanYouGoToTheFirstLevelOfThisSection(9) == false) { button9 = new CCMenuItemImage(lvlLockedButtonName9, lvlLockedButtonName9, PlayNegativeSound); } else { button9 = new CCMenuItemImage(lvlButtonName9, lvlButtonName9, GoToFirstLevelSection9); } if (GameData.SharedData.CanYouGoToTheFirstLevelOfThisSection(10) == false) { button10 = new CCMenuItemImage(lvlLockedButtonName10, lvlLockedButtonName10, PlayNegativeSound); } else { button10 = new CCMenuItemImage(lvlButtonName10, lvlButtonName10, GoToFirstLevelSection10); } CCMenu Menu = new CCMenu(button1, button2, button3, button4, button5); Menu.Position = menu1Position; Menu.AlignItemsHorizontally(10); AddChild(Menu, 1); CCMenu Menu2 = new CCMenu(button6, button7, button8, button9, button10); Menu2.Position = menu2Position; Menu2.AlignItemsHorizontally(10); AddChild(Menu2, 1); IsSoundFXMenuItemActive = !GameData.SharedData.AreSoundFXMuted; IsVoiceFXMenuActive = !GameData.SharedData.AreVoiceFXMuted; IsAmbientFXMenuActive = !GameData.SharedData.AreAmbientFXMuted; }
public CharacterModel(String str, String part) : base() { sprite = new CCSprite(str + part + ".png"); sprite_shielded = new CCSprite("shielded_" + str + part + ".png"); this.AddChild(sprite); }
public CCScale9Sprite(CCSprite sprite, CCRect rect, CCRect capInsets) : this(sprite, rect, false, capInsets) { }
public void SetNormalSpriteFrame(CCSpriteFrame frame) { NormalImage = new CCSprite(frame); }
public void SetSelectedSpriteFrame(CCSpriteFrame frame) { SelectedImage = new CCSprite(frame); }
public void SetDisabledSpriteFrame(CCSpriteFrame frame) { DisabledImage = new CCSprite(frame); }
public MenuTest() { CCDirector director = CCDirector.SharedDirector (); SizeF size = director.WinSize (); CCMenu menu = null; CCSprite spriteNormal = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 2, 115, 23)); CCSprite spriteSelected = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 1, 115, 23)); CCSprite spriteDisabled = new CCSprite ("menuitemsprite.png", new RectangleF (0, 23 * 0, 115, 23)); CCMenuItemSprite item1 = new CCMenuItemSprite (spriteNormal, spriteSelected, spriteDisabled, delegate (NSObject sender) { CCScene scene1 = new CCScene (); scene1.AddChild (Layer2.Node()); CCDirector.SharedDirector ().ReplaceScene (scene1); }); CCMenuItemImage item2 = new CCMenuItemImage ("SendScoreButton.png", "SendScoreButtonPressed.png", null, cb); CCLabelAtlas labelAtlas = new CCLabelAtlas ("0123456789", "fps_images.png", 12, 32, '.'); CCMenuItemLabel item3 = new CCMenuItemLabel(labelAtlas, delegate (NSObject sender) { CCDirector.SharedDirector ().EventDispatcher.AddMouseDelegate (this, -128-1); this.Schedule (new MonoMac.ObjCRuntime.Selector ("allowTouches"), 5.0f); }); item3.DisabledColor = new ccColor3B (32, 32, 64); item3.Color = new ccColor3B (200, 200, 255); disabledItem = item3; CCMenuItemFont item4 = new CCMenuItemFont ("I toggle enabled items", delegate { disabledItem.Enabled = !disabledItem.Enabled; } ); item4.FontSize = 20; item4.FontName = "Marker Felt"; CCLabelBMFont label = new CCLabelBMFont ("configuration", "bitmapFontTest3.fnt"); CCMenuItemLabel item5 = new CCMenuItemLabel (label, delegate { CCScene scene = new CCScene (); scene.AddChild (new Layer4 ()); CCDirector.SharedDirector ().ReplaceScene (scene); }); item5.Scale = 0.8f; CCMenuItemFont.DefaultFontName = "Marker Felt"; CCMenuItemFont item6 = new CCMenuItemFont ("Priority Test", delegate (NSObject sender) { CCScene scene = new CCScene(); scene.AddChild (new LayerPriorityTest()); CCDirector.SharedDirector ().PushScene (scene); }); CCMenuItemFont.DefaultFontName = "Courier New"; CCMenuItemFont.DefaultFontSize = 30; CCMenuItemFont item7 = new CCMenuItemFont ("Quit", delegate { director.View.Window.Close (); }); CCTintBy color_action = new CCTintBy(0.5f, 0, -255, -255); var color_back = color_action.Reverse (); var seq = new CCSequence (color_action, color_back); item7.RunAction (new CCRepeatForever (seq)); menu = new CCMenu (item1, item2, item3, item4, item5, item6, item7); menu.AlignItemsVertically (); for (uint i = 0; i < menu.Children.Count(); i++) { CCNode child = (CCNode)menu.Children.ObjectAtIndex(i); PointF dstPoint = child.Position; int offset = (int)(size.Width/2) + 50; if (i % 2 == 0) offset = -offset; child.Position = new PointF(dstPoint.X + offset, dstPoint.Y); child.RunAction(new CCEaseElasticOut( new CCMoveBy(2, new PointF(dstPoint.X - offset, 0)), 0.35f)); } menu.Position = new PointF(size.Width/2, size.Height/2); this.AddChild(menu); }
public bool UpdateWithSprite(CCSprite sprite, CCRect rect, bool rotated, CCRect capInsets) { return UpdateWithSprite(sprite, rect, rotated, CCPoint.Zero, rect.Size, capInsets); }
public Bullet(MovingObject target, int power, float v) : base(target, power, v) { sprite = new CCSprite("ebullet.png"); }
public void createGameScreen() { CCSprite bg = new CCSprite("bg.png"); bg.Position = new CCPoint(_screenSize.Width * 0.5f, _screenSize.Height * 0.5f); AddChild(bg, kBackground); _lineContainer = LineContainer.Create(); AddChild(_lineContainer); CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFrames("sprite_sheet.plist"); _gameBatchNode = new CCSpriteBatchNode("sprite_sheet.png", 100); AddChild(_gameBatchNode, kForeground); _rocket = Rocket.Create(); _rocket.Position = new CCPoint(_screenSize.Width * 0.5f, _screenSize.Height * 0.1f); _gameBatchNode.AddChild(_rocket, kForeground, kSpriteRocket); //add planets GameSprite planet; _planets = new List <GameSprite>(); // _planets->retain(); planet = new GameSprite("planet_1.png"); planet.Position = new CCPoint(_screenSize.Width * 0.25f, _screenSize.Height * 0.8f); _gameBatchNode.AddChild(planet, kBackground, kSpritePlanet); _planets.Add(planet); planet = new GameSprite("planet_2.png"); planet.Position = new CCPoint(_screenSize.Width * 0.8f, _screenSize.Height * 0.45f); _gameBatchNode.AddChild(planet, kBackground, kSpritePlanet); _planets.Add(planet); planet = new GameSprite("planet_3.png"); planet.Position = new CCPoint(_screenSize.Width * 0.75f, _screenSize.Height * 0.8f); _gameBatchNode.AddChild(planet, kBackground, kSpritePlanet); _planets.Add(planet); planet = new GameSprite("planet_4.png"); planet.Position = new CCPoint(_screenSize.Width * 0.5f, _screenSize.Height * 0.5f); _gameBatchNode.AddChild(planet, kBackground, kSpritePlanet); _planets.Add(planet); planet = new GameSprite("planet_5.png"); planet.Position = new CCPoint(_screenSize.Width * 0.18f, _screenSize.Height * 0.45f); _gameBatchNode.AddChild(planet, kBackground, kSpritePlanet); _planets.Add(planet); planet = new GameSprite("planet_6.png"); planet.Position = new CCPoint(_screenSize.Width * 0.8f, _screenSize.Height * 0.15f); _gameBatchNode.AddChild(planet, kBackground, kSpritePlanet); _planets.Add(planet); planet = new GameSprite("planet_7.png"); planet.Position = new CCPoint(_screenSize.Width * 0.18f, _screenSize.Height * 0.1f); _gameBatchNode.AddChild(planet, kBackground, kSpritePlanet); _planets.Add(planet); CCSprite scoreLabel = new GameSprite("label_score.png"); scoreLabel.Position = new CCPoint(_screenSize.Width * 0.4f, _screenSize.Height * 0.95f); _gameBatchNode.AddChild(scoreLabel, kBackground); _scoreDisplay = new CCLabelTtf("0", "MarkerFelt", 22); _scoreDisplay.AnchorPoint = new CCPoint(0, 0.5f); _scoreDisplay.Position = new CCPoint(_screenSize.Width * 0.48f, _screenSize.Height * 0.95f); AddChild(_scoreDisplay, kBackground); _pauseBtn = new GameSprite("btn_pause_off.png"); _pauseBtn.Visible = false; _pauseBtn.Position = new CCPoint(_screenSize.Width * 0.06f, _screenSize.Height * 0.95f); _gameBatchNode.AddChild(_pauseBtn, kBackground); _intro = new GameSprite("logo.png"); _intro.Position = new CCPoint(_screenSize.Width * 0.5f, _screenSize.Height * 0.55f); CCSprite play = new CCSprite("label_play.png"); play.Position = new CCPoint(_intro.BoundingBox.Size.Width * 0.5f, -_intro.BoundingBox.Size.Height * 0.5f); _intro.AddChild(play); _gameBatchNode.AddChild(_intro, kForeground); _gameOver = new GameSprite("gameOver.png"); _gameOver.Position = new CCPoint(_screenSize.Width * 0.5f, _screenSize.Height * 0.55f); _gameOver.Visible = false; _gameBatchNode.AddChild(_gameOver, kForeground); _paused = new GameSprite("label_paused.png"); _paused.Position = new CCPoint(_screenSize.Width * 0.5f, _screenSize.Height * 0.55f); _paused.Visible = false; _gameBatchNode.AddChild(_paused, kForeground); }
public override void doTest(CCSprite sprite) { performanceout20(sprite); }
public override void doTest(CCSprite sprite) { performanceActions20(sprite); }
public TextLayer() : base() { SizeF s = CCDirector.SharedDirector ().WinSize (); float x = s.Width; float y = s.Height; CCNode node = new CCNode (); CCAction effectClass = RestartAction (3f); node.RunAction (effectClass); this.AddChild (node, 0, (int)EffectLayers.kTagBackground); CCSprite bg = new CCSprite ("background3.png", true); node.AddChild (bg, 0); bg.Position = new PointF(x/2, y/2); CCSprite grossini = new CCSprite ("grossinis_sister2.png", true); node.AddChild (grossini, 1); grossini.Position = new PointF(x/3, y/2); CCScaleBy sc = new CCScaleBy (2, 5); CCActionInterval sc_back = sc.Reverse (); grossini.RunAction (new CCRepeatForever (new CCSequence (sc, sc_back))); CCSprite tamara = new CCSprite ("grossinis_sister1.png", true); node.AddChild (tamara, 1, (int)EffectLayers.kTagSprite2); tamara.Position = new PointF (2*x/3, y/2); CCScaleBy sc2 = new CCScaleBy (2, 5); CCActionInterval sc2_back = sc2.Reverse (); tamara.RunAction (new CCRepeatForever (new CCSequence (sc2, sc2_back))); CCLabelTTF label = new CCLabelTTF (effectsList[actionIdx].Replace("Demo", ""), "Marker Felt", 32); label.Position = new PointF (x/2, y-80); this.AddChild (label); label.Tag = (int)EffectLayers.kTagLabel; //menu CCMenuItemImage item1 = new CCMenuItemImage ("b1.png", "b2.png", null, BackCallback); CCMenuItemImage item2 = new CCMenuItemImage ("r1.png", "r2.png", null, RestartCallback); CCMenuItemImage item3 = new CCMenuItemImage ("f1.png", "f2.png", null, NextCallback); CCMenu menu = new CCMenu (item1, item2, item3); menu.Position = PointF.Empty; item1.Position = new PointF(s.Width/2 - item2.ContentSize.Width*2, item2.ContentSize.Height/2); item2.Position = new PointF( s.Width/2, item2.ContentSize.Height/2); item3.Position = new PointF( s.Width/2 + item2.ContentSize.Width*2, item2.ContentSize.Height/2); this.AddChild (menu, 1); this.Schedule (new MonoMac.ObjCRuntime.Selector ("checkAnim:")); }
public bool UpdateWithSprite(CCSprite sprite, CCRect textureRect, bool rotated, CCPoint offset, CCSize originalSize, CCRect capInsets) { var opacity = Opacity; var color = Color; CleanupSlicedSprites(); protectedChildren.Clear(); UpdateBlendFunc((sprite != null) ? sprite.Texture : null); if (sprite != null) { if (sprite.SpriteFrame == null) return false; if (scale9Image == null) { scale9Image = sprite; scale9Image.RemoveAllChildren(true); } else { scale9Image.SpriteFrame = sprite.SpriteFrame; } } if (scale9Image == null) return false; var spriteFrame = scale9Image.SpriteFrame; if (spriteFrame == null) { return false; } var rect = textureRect; var size = originalSize; this.capInsets = capInsets; // If there is no given rect if (rect == CCRect.Zero) { // Get the texture size as original CCSize textureSize = scale9Image.Texture.ContentSizeInPixels; rect.Origin.X = 0; rect.Origin.Y = 0; rect.Size.Width = textureSize.Width; rect.Size.Height = textureSize.Height; } if (size == CCSize.Zero) size = rect.Size; // Set the given rect's size as original size spriteRect = rect; this.offset = offset; spriteFrameRotated = rotated; this.originalSize = size; preferredSize = size; capInsetsInternal = capInsets; if (isScale9Enabled) CreateSlicedSprites(); ApplyBlendFunc(); ContentSize = size; if (spritesGenerated) { // Restore color and opacity Opacity = opacity; Color = color; } spritesGenerated = true; return true; }
public AnimationCache() { var frameCache = CCSpriteFrameCache.SharedSpriteFrameCache; frameCache.AddSpriteFramesWithFile("animations/grossini.plist"); frameCache.AddSpriteFramesWithFile("animations/grossini_gray.plist"); frameCache.AddSpriteFramesWithFile("animations/grossini_blue.plist"); // // create animation "dance" // var animFrames = new List <CCSpriteFrame>(15); string str = ""; for (int i = 1; i < 15; i++) { str = string.Format("grossini_dance_{0:00}.png", i); CCSpriteFrame frame = CCSpriteFrameCache.SharedSpriteFrameCache.SpriteFrameByName(str); animFrames.Add(frame); } CCAnimation animation = new CCAnimation(animFrames, 0.2f); // Add an animation to the Cache CCAnimationCache.SharedAnimationCache.AddAnimation(animation, "dance"); // // create animation "dance gray" // animFrames.Clear(); for (int i = 1; i < 15; i++) { str = String.Format("grossini_dance_gray_{0:00}.png", i); CCSpriteFrame frame = CCSpriteFrameCache.SharedSpriteFrameCache.SpriteFrameByName(str); animFrames.Add(frame); } animation = new CCAnimation(animFrames, 0.2f); // Add an animation to the Cache CCAnimationCache.SharedAnimationCache.AddAnimation(animation, "dance_gray"); // // create animation "dance blue" // animFrames.Clear(); for (int i = 1; i < 4; i++) { str = String.Format("grossini_blue_{0:00}.png", i); CCSpriteFrame frame = CCSpriteFrameCache.SharedSpriteFrameCache.SpriteFrameByName(str); animFrames.Add(frame); } animation = new CCAnimation(animFrames, 0.2f); // Add an animation to the Cache CCAnimationCache.SharedAnimationCache.AddAnimation(animation, "dance_blue"); CCAnimationCache animCache = CCAnimationCache.SharedAnimationCache; CCAnimation normal = animCache.AnimationByName("dance"); normal.RestoreOriginalFrame = true; CCAnimation dance_grey = animCache.AnimationByName("dance_gray"); dance_grey.RestoreOriginalFrame = true; CCAnimation dance_blue = animCache.AnimationByName("dance_blue"); dance_blue.RestoreOriginalFrame = true; CCAnimate animN = new CCAnimate(normal); CCAnimate animG = new CCAnimate(dance_grey); CCAnimate animB = new CCAnimate(dance_blue); CCFiniteTimeAction seq = CCSequence.FromActions(animN, animG, animB); // create an sprite without texture CCSprite grossini = new CCSprite(); grossini.DisplayFrame = frameCache.SpriteFrameByName("grossini_dance_01.png"); CCSize winSize = CCDirector.SharedDirector.WinSize; grossini.Position = (new CCPoint(winSize.Width / 2, winSize.Height / 2)); AddChild(grossini); // run the animation grossini.RunAction(seq); }
void InitCloud() { RectangleF rect; switch(rnd.Next()%3) { case 0: rect = new RectangleF(336,16,256,108); break; case 1: rect = new RectangleF(336,128,257,110); break; default: rect = new RectangleF(336,240,252,119); break; } var batchNode = GetChild ((int)Tags.SpriteManager) as CCSpriteBatchNode; var cloud = new CCSprite(batchNode.Texture, rect); batchNode.Add(cloud,3,currentCloudTag); cloud.Opacity = 128; }
public RenderTextureZbuffer() { //this->setIsTouchEnabled(true); isTouchEnabled = true; CCSize size = CCDirector.sharedDirector().getWinSize(); CCLabelTTF label = CCLabelTTF.labelWithString("vertexZ = 50", "Marker Felt", 64); label.position = new CCPoint(size.width / 2, size.height * 0.25f); this.addChild(label); CCLabelTTF label2 = CCLabelTTF.labelWithString("vertexZ = 0", "Marker Felt", 64); label2.position = new CCPoint(size.width / 2, size.height * 0.5f); this.addChild(label2); CCLabelTTF label3 = CCLabelTTF.labelWithString("vertexZ = -50", "Marker Felt", 64); label3.position = new CCPoint(size.width / 2, size.height * 0.75f); this.addChild(label3); label.vertexZ = 50; label2.vertexZ = 0; label3.vertexZ = -50; #warning "CCSpriteFrameCache is not exist! " //CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFramesWithFile("Images/bugs/circle.plist"); mgr = CCSpriteBatchNode.batchNodeWithFile("Images/bugs/circle.png", 9); this.addChild(mgr); sp1 = CCSprite.spriteWithSpriteFrameName("circle.png"); sp2 = CCSprite.spriteWithSpriteFrameName("circle.png"); sp3 = CCSprite.spriteWithSpriteFrameName("circle.png"); sp4 = CCSprite.spriteWithSpriteFrameName("circle.png"); sp5 = CCSprite.spriteWithSpriteFrameName("circle.png"); sp6 = CCSprite.spriteWithSpriteFrameName("circle.png"); sp7 = CCSprite.spriteWithSpriteFrameName("circle.png"); sp8 = CCSprite.spriteWithSpriteFrameName("circle.png"); sp9 = CCSprite.spriteWithSpriteFrameName("circle.png"); mgr.addChild(sp1, 9); mgr.addChild(sp2, 8); mgr.addChild(sp3, 7); mgr.addChild(sp4, 6); mgr.addChild(sp5, 5); mgr.addChild(sp6, 4); mgr.addChild(sp7, 3); mgr.addChild(sp8, 2); mgr.addChild(sp9, 1); sp1.vertexZ = 400; sp2.vertexZ = 300; sp3.vertexZ = 200; sp4.vertexZ = 100; sp5.vertexZ = 0; sp6.vertexZ = -100; sp7.vertexZ = -200; sp8.vertexZ = -300; sp9.vertexZ = -400; sp9.scale = 2; sp9.Color = new ccColor3B { r = 255, g = 255, b = 0 }; }
internal void InitWithSpriteFrameName(string spriteFrameName, CCRect capInsets) { CCSpriteFrame spriteFrame = CCSpriteFrameCache.SharedSpriteFrameCache[spriteFrameName]; var sprite = new CCSprite(spriteFrame); if (spriteFrame != null && spriteFrame.Texture != null) { UpdateWithSprite(sprite, spriteFrame.TextureRectInPixels, spriteFrame.IsRotated, spriteFrame.OffsetInPixels, spriteFrame.OriginalSizeInPixels, capInsets); } }
public void UpdateInterface(List <Player> playerlist, int amountoftiles, Card tile) // in this method the labels and button are made that need to update everytime a player has his turn { string currentplayer = "error"; string currentpoints = "error"; string currentaliens = "error"; int t; int gotvet = 0; CCColor3B currentcolor = CCColor3B.White; CCColor3B label_color = CCColor3B.White; foreach (CCLabel l in m_labels) { RemoveChild(l); } m_labels.Clear(); foreach (CCSprite s in m_sprites) { RemoveChild(s); } m_sprites.Clear(); for (t = 0; t < playerlist.Count; t++) //for loop for creating the values for the currentplayer { if (playerlist[t].Turn == true) { currentplayer = playerlist[t].Name; currentpoints = playerlist[t].Points.ToString(); currentaliens = playerlist[t].NumberOfAliens.ToString(); currentcolor = playerlist[t].PlayerColor; break; } } MakeLabel(currentplayer, m_font, 36, 260, 140, currentcolor); MakeLabel(currentpoints, m_font, 36, 730, 100, label_color); MakeLabel(currentaliens, m_font, 36, 950, 100, label_color); MakeLabel(amountoftiles.ToString() + "X", m_font, 36, 1810, 245, label_color); for (int z = 0; z < (playerlist.Count - 1); z++) //for loop which makes the players on the right who are next in line { if (t + 1 == playerlist.Count) { t = -1; } MakeLabel(playerlist[t + 1].Name, m_font, 20, 1820, 1050 - gotvet * 100, playerlist[t + 1].PlayerColor); MakeLabel(playerlist[t + 1].Points.ToString(), m_font, 20, 1800, 1000 - gotvet * 100, playerlist[t + 1].PlayerColor); MakeLabel(playerlist[t + 1].NumberOfAliens.ToString(), m_font, 20, 1890, 1000 - gotvet * 100, playerlist[t + 1].PlayerColor); CCSprite smallalien = new CCSprite("alien"); CCSprite smallcoin = new CCSprite("coin"); smallalien.Scale = 0.25f; smallcoin.Scale = 0.25f; smallalien.Position = new CCPoint(1850, 1000 - gotvet * 100); smallcoin.Position = new CCPoint(1750, 1000 - gotvet * 100); AddChild(smallalien); AddChild(smallcoin); m_sprites.Add(smallalien); m_sprites.Add(smallcoin); gotvet++; t++; } RemoveChild(m_CardButton); m_CardButton = TexturePool.GetSprite(tile.m_Hash); m_CardButton.Position = m_CardPos; m_CardButton.Rotation = tile.GetRotation(); AddChild(m_CardButton); }
public SneakyJoystickControlSkinnedBase(CCRect size) : base(size) { BackgroundSprite = new CCSprite(DEFAULT_IMAGE_BACKGROUND); //new ColoredCircleSprite( CCColor4B.Red, 100f); ThumbSprite = new CCSprite(DEFAULT_IMAGE_THUMB); //new ColoredCircleSprite(CCColor4B.Blue,30f); }
private void CreateFruitGraphic() { graphic = new CCSprite("cherry.png"); graphic.IsAntialiased = false; this.AddChild(graphic); }
// Init calls that are called externally for objects that are already instantiated internal void InitWithSpriteFrame(CCSpriteFrame spriteFrame) { var sprite = new CCSprite(spriteFrame); if (spriteFrame != null && spriteFrame.Texture != null) { UpdateWithSprite(sprite, spriteFrame.TextureRectInPixels, spriteFrame.IsRotated, spriteFrame.OffsetInPixels, spriteFrame.OriginalSizeInPixels, capInsets); } }
public override void doTest(CCSprite sprite) { performanceScale(sprite); }
// Sprite frame public CCScale9Sprite(CCSpriteFrame spriteFrame, CCRect capInsets) { var sprite = new CCSprite(spriteFrame); if (spriteFrame != null && spriteFrame.Texture != null) { UpdateWithSprite(sprite, spriteFrame.TextureRectInPixels, spriteFrame.IsRotated, spriteFrame.OffsetInPixels, spriteFrame.OriginalSizeInPixels, capInsets); // Reset insets insetLeft = 0; insetTop = 0; insetRight = 0; insetBottom = 0; } }
protected override void AddedToScene() { base.AddedToScene(); InitializeJoystick(); InitializeMonkey(); InitializeBear(); CurrentSprite = monkeySprite; joystickPanel.Player = CurrentSprite; CurrentSprite.Position = Window.WindowSizeInPixels.Center; CCSimpleAudioEngine.SharedEngine.PreloadEffect("sound_oso"); joystickListener = new CCEventListenerCustom(SneakyPanelControl.JOY_LISTENER_ID, (customEvent) => { var response = customEvent.UserData as SneakyJoystickEventResponse; if (response != null) { switch (response.ResponseType) { case SneakyJoystickMovementStatus.Start: isWalking = true; Console.WriteLine("Start walk."); break; case SneakyJoystickMovementStatus.End: isWalking = false; Console.WriteLine("Stop walk."); break; default: break; } } }); AddEventListener(joystickListener, 1); buttonListener = new CCEventListenerCustom(SneakyPanelControl.BUTTON_LISTENER_ID, (customEvent) => { var response = customEvent.UserData as SneakyButtonEventResponse; if (response != null) { if (response.ID == 1) { CCSimpleAudioEngine.SharedEngine.PlayEffect("sound_oso"); } if (response.ID == 0 && response.ResponseType == SneakyButtonStatus.Release) { SwitchSprite(); } Console.WriteLine("BUTTON {0} {1}", response.ID, response.ResponseType == SneakyButtonStatus.Press ? "PRESSED" : "UNPRESSED"); } }); AddEventListener(buttonListener, 1); Schedule(); }
private void AddMonster(float time) { var selectedMonster = new Random().Next() % _monsters.Count; var monster = _monsters[selectedMonster]; var m = monster.Movement; //!IMPORTANT -- Every Sprite in Screen must be an new CCSprite! Each Sprite can only be one time on screen var spriteMonster = new CCSprite(monster.MonsterSprite); spriteMonster.Scale = _appScale; spriteMonster.Tag = monster.Tag; //BLOCK 1 - Determine where to spawn the monster along the Y axis var winSize = Window.WindowSizeInPixels; var minX = (spriteMonster.ContentSize.Width / 2); var maxX = winSize.Width - spriteMonster.ContentSize.Width / 2; var rangeX = maxX - minX; var actualY = (new Random().Next() % rangeX) + minX; //BLOCK 2 - Determine speed of the monster var minDuration = monster.MinVelocity; var maxDuration = monster.MaxVelocity; var rangeDuration = maxDuration - minDuration; var actualDuration = (new Random().Next() % rangeDuration) + minDuration; if (m == 1) { spriteMonster.Position = new CCPoint(actualY, winSize.Height + spriteMonster.ContentSize.Height / 2); AddChild(spriteMonster); var actionMove = new CCMoveTo(actualDuration, new CCPoint(actualY, -spriteMonster.ContentSize.Height / 2)); var actionMoveComplete = new CCCallFuncN(node => { _monstersOnScreen.Remove(node); node.RemoveFromParent(); _lives--; var index = _hearths.Count - 1; RemoveChild(_hearths[index]); _hearths.RemoveAt(index); if (_lives == 0) { Window.DefaultDirector.ReplaceScene(GameStartLayer.GameStartLayerScene(Window)); } }); spriteMonster.RunActions(actionMove, actionMoveComplete); _monstersOnScreen.Add(spriteMonster); } else if (m == 2) { spriteMonster.Position = new CCPoint(actualY, winSize.Height + spriteMonster.ContentSize.Height / 2); AddChild(spriteMonster); var actionMoveComplete = new CCCallFuncN(node => { _monstersOnScreen.Remove(node); node.RemoveFromParent(); _lives--; var index = _hearths.Count - 1; RemoveChild(_hearths[index]); _hearths.RemoveAt(index); if (_lives == 0) { Window.DefaultDirector.ReplaceScene(GameStartLayer.GameStartLayerScene(Window)); } }); var bezierList = new List <CCFiniteTimeAction>(); var bezier = new CCBezierConfig(); var splitDuration = actualDuration / 6.0f; CCBezierTo bezierAction; for (int i = 0; i < 6; i++) { if (i % 2 == 0) { bezier.ControlPoint1 = new CCPoint(actualY + 100, winSize.Height - (100 + (i * 200))); bezier.ControlPoint2 = new CCPoint(actualY + 100, winSize.Height - (100 + (i * 200))); bezier.EndPosition = new CCPoint(actualY, winSize.Height - (200 + (i * 200))); bezierAction = new CCBezierTo(splitDuration, bezier); } else { bezier.ControlPoint1 = new CCPoint(actualY - 100, winSize.Height - (100 + (i * 200))); bezier.ControlPoint2 = new CCPoint(actualY - 100, winSize.Height - (100 + (i * 200))); bezier.EndPosition = new CCPoint(actualY, winSize.Height - (200 + (i * 200))); bezierAction = new CCBezierTo(splitDuration, bezier); } bezierList.Add(bezierAction); } bezierList.Add(actionMoveComplete); var seq = new CCSequence(bezierList.ToArray()); spriteMonster.RunAction(seq); _monstersOnScreen.Add(spriteMonster); } }
public override void Update(float dt) { if (bDone) { return; } //srandom(0); // 15 percent int totalToAdd = (int)(currentQuantityOfNodes * 0.15f); if (totalToAdd > 0) { List <CCSprite> sprites = new List <CCSprite>(); // Don't include the sprite creation time as part of the profiling StartTimer(); for (int i = 0; i < totalToAdd; i++) { CCSprite pSprite = new CCSprite(batchNode.Texture, new CCRect(0, 0, 32, 32)); sprites.Add(pSprite); } EndTimer("Add sprites to batch node"); // add them with random Z (very important!) StartTimer(); for (int i = 0; i < totalToAdd; i++) { batchNode.AddChild((CCNode)(sprites[i]), (int)(CCMacros.CCRandomBetweenNegative1And1() * 50), PerformanceNodeChildrenTest.kTagBase + i); } EndTimer("Add sprites to batch node with random z"); // [batchNode sortAllChildren]; // reorder them //#if CC_ENABLE_PROFILERS // CCProfilingBeginTimingBlock(_profilingTimer); //#endif StartTimer(); for (int i = 0; i < totalToAdd; i++) { CCNode node = (CCNode)(batchNode.Children[i]); batchNode.ReorderChild(node, (int)(CCMacros.CCRandomBetweenNegative1And1() * 50)); } EndTimer("Reordering " + totalToAdd + " sprites in the node"); //#if CC_ENABLE_PROFILERS // CCProfilingEndTimingBlock(_profilingTimer); //#endif // remove them StartTimer(); for (int i = 0; i < totalToAdd; i++) { batchNode.RemoveChildByTag(PerformanceNodeChildrenTest.kTagBase + i, true); } EndTimer("Remove the sprites from the batch node"); } bDone = true; }
public SpriteFrameTest() { CCSize s = CCDirector.SharedDirector.WinSize; // IMPORTANT: // The sprite frames will be cached AND RETAINED, and they won't be released unless you call // CCSpriteFrameCache::sharedSpriteFrameCache()->removeUnusedSpriteFrames); CCSpriteFrameCache cache = CCSpriteFrameCache.SharedSpriteFrameCache; cache.AddSpriteFramesWithFile("animations/grossini.plist"); cache.AddSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray"); cache.AddSpriteFramesWithFile("animations/grossini_blue.plist", "animations/grossini_blue"); // // Animation using Sprite BatchNode // m_pSprite1 = new CCSprite("grossini_dance_01.png"); m_pSprite1.Position = (new CCPoint(s.Width / 2 - 80, s.Height / 2)); CCSpriteBatchNode spritebatch = new CCSpriteBatchNode("animations/grossini"); spritebatch.AddChild(m_pSprite1); AddChild(spritebatch); var animFrames = new List <CCSpriteFrame>(15); string str = ""; for (int i = 1; i < 15; i++) { str = string.Format("grossini_dance_{0:00}.png", i); CCSpriteFrame frame = cache.SpriteFrameByName(str); animFrames.Add(frame); } CCAnimation animation = new CCAnimation(animFrames, 0.3f); m_pSprite1.RunAction(new CCRepeatForever(new CCAnimate(animation))); // to test issue #732, uncomment the following line m_pSprite1.FlipX = false; m_pSprite1.FlipY = false; // // Animation using standard Sprite // m_pSprite2 = new CCSprite("grossini_dance_01.png"); m_pSprite2.Position = (new CCPoint(s.Width / 2 + 80, s.Height / 2)); AddChild(m_pSprite2); var moreFrames = new List <CCSpriteFrame>(20); for (int i = 1; i < 15; i++) { string temp; str = string.Format("grossini_dance_gray_{0:00}.png", i); CCSpriteFrame frame = cache.SpriteFrameByName(str); moreFrames.Add(frame); } for (int i = 1; i < 5; i++) { str = string.Format("grossini_blue_{0:00}.png", i); CCSpriteFrame frame = cache.SpriteFrameByName(str); moreFrames.Add(frame); } // append frames from another batch moreFrames.AddRange(animFrames); CCAnimation animMixed = new CCAnimation(moreFrames, 0.3f); m_pSprite2.RunAction(new CCRepeatForever(new CCAnimate(animMixed))); // to test issue #732, uncomment the following line m_pSprite2.FlipX = false; m_pSprite2.FlipY = false; Schedule(startIn05Secs, 0.5f); m_nCounter = 0; }
public override void OnEnter() { base.OnEnter(); CCSize winSize = VisibleBoundsWorldspace.Size; float x = winSize.Center.X; float y = winSize.Center.Y; //var widgetSize = _widget->getContentSize(); var moveTo = new CCMoveBy(1.0f, new CCPoint(30, 0)); var moveBack = moveTo.Reverse(); var rotateBy = new CCRotateBy(1.0f, 180); var scaleBy = new CCScaleTo(1.0f, -2.0f); var action = new CCSequence(moveTo, moveBack, rotateBy, scaleBy); var normalSprite1 = new CCSprite("Images/animationbuttonnormal.png"); normalSprite1.Position = winSize.Center; normalSprite1.PositionX -= 100; normalSprite1.PositionY += 100; normalSprite1.FlipY = true; AddChild(normalSprite1); normalSprite1.RunAction(action); var normalSprite2 = new CCScale9Sprite("Images/animationbuttonnormal.png"); normalSprite2.Position = winSize.Center; normalSprite2.PositionX -= 80; normalSprite2.PositionY += 100; normalSprite2.IsScale9Enabled = false; normalSprite2.Opacity = 100; AddChild(normalSprite2); normalSprite2.Color = CCColor3B.Green; normalSprite2.RunAction(action); var sp1 = new CCScale9Sprite("Images/animationbuttonnormal.png"); sp1.Position = winSize.Center; sp1.PositionX -= 100; sp1.PositionY -= 50; sp1.Scale = 1.2f; sp1.ContentSize = new CCSize(100, 100); sp1.Color = CCColor3B.Green; AddChild(sp1); sp1.RunAction(action); var sp2 = new CCScale9Sprite("Images/animationbuttonnormal.png"); sp2.Position = winSize.Center; sp2.PositionX += 100; sp2.PositionY -= 50; sp2.PreferredSize = sp1.ContentSize * 1.2f; sp2.ContentSize = new CCSize(100, 100); sp2.Color = CCColor3B.Green; AddChild(sp2); sp2.RunAction(action); }
public override void doTest(CCSprite sprite) { performancePosition(sprite); }
public MachineLayer() { space = new Space () { Gravity = new PointF (0, -10), }; Add ( new CCSprite ("bg.jpg") { Position = UIDevice.CurrentDevice.IsIPad() ? new PointF(512, 384) : new PointF(240, 160), }); //motorblock, no body, no shape var motorblock = new CCSprite ("motor_block.png") { Position = UIDevice.CurrentDevice.IsIPad() ? new PointF (160, 460) : new PointF (80, 230), }; Add (motorblock); //motorwheel var motorwheel = new CCPhysicsSprite ("motor_wheel.png") { Body = new Body (1, Helper.MomentForCircle (1, 20, 20, PointF.Empty)), Position = UIDevice.CurrentDevice.IsIPad() ? new PointF (160, 460) : new PointF (80, 230), }; Add (motorwheel); space.Add (motorwheel.Body); space.Add (new CircleShape (motorwheel.Body, UIDevice.CurrentDevice.IsIPad() ? 20 : 10, PointF.Empty) {Group = 1}); space.Add ((Constraint)new PivotJoint (space.StaticBody, motorwheel.Body, UIDevice.CurrentDevice.IsIPad() ? new PointF (160,460) : new PointF (80, 230))); space.Add ((Constraint)new SimpleMotor (space.StaticBody, motorwheel.Body, 10f)); //wheel var wheel = new CCPhysicsSprite ("wheel.png") { Body = new Body (25, Helper.MomentForCircle (25, 140, 140, PointF.Empty)), Position = UIDevice.CurrentDevice.IsIPad() ? new PointF (160, 300) : new PointF (80, 150), }; space.Add (wheel.Body); space.Add (new CircleShape (wheel.Body, UIDevice.CurrentDevice.IsIPad() ? 140 : 70, PointF.Empty){Group = 1}); Add (wheel); space.Add ((Constraint)new PivotJoint (space.StaticBody, wheel.Body, UIDevice.CurrentDevice.IsIPad() ? new PointF (160, 300) : new PointF (80, 150))); space.Add ((Constraint)new GearJoint (motorwheel.Body, wheel.Body, 0f, -7f)); //cylinder. no physics body. only a shape Add (new CCSprite ("cylinder.png") { Position = UIDevice.CurrentDevice.IsIPad() ? new PointF (570, 300) : new PointF (285, 150), }); //space.Add (new PolygonShape (space.StaticBody, new [] { // new PointF (350, 160), // new PointF (350, 200), // new PointF (750, 200), // new PointF (750, 160), //}, PointF.Empty)); // //space.Add (new PolygonShape (space.StaticBody, new [] { // new PointF (350, 400), // new PointF (350, 440), // new PointF (750, 440), // new PointF (750, 400), //}, PointF.Empty)); //piston var piston = new CCPhysicsSprite ("piston.png") { Body = new Body (8, float.PositiveInfinity), //never rotates Position = UIDevice.CurrentDevice.IsIPad() ? new PointF (370, 300) : new PointF (185, 150), }; space.Add (piston.Body); space.Add (new PolygonShape (piston.Body, UIDevice.CurrentDevice.IsIPad() ? 100 : 50, UIDevice.CurrentDevice.IsIPad() ? 200 : 50) {Group = 1}); Add (piston); //conrod var conrod = new CCPhysicsSprite ("conrod.png") { Body = new Body (4, Helper.MomentForPolygon (4, new[] { new PointF (-160,-20), new PointF (-160, 20), new PointF (160, 20), new PointF (160, -20), }, PointF.Empty)), Position = UIDevice.CurrentDevice.IsIPad() ? new PointF (190, 300) : new PointF (95, 150) }; space.Add (conrod.Body); space.Add (new PolygonShape (conrod.Body, UIDevice.CurrentDevice.IsIPad() ? 320 : 160, UIDevice.CurrentDevice.IsIPad() ? 40 : 20) {Group = 1}); Add (conrod); space.Add ((Constraint)new PivotJoint (wheel.Body, conrod.Body, UIDevice.CurrentDevice.IsIPad() ? new PointF (40, 300) : new PointF (20, 150))); space.Add ((Constraint)new PivotJoint (conrod.Body, piston.Body, UIDevice.CurrentDevice.IsIPad() ? new PointF (340, 300) : new PointF (170, 150))); space.Add ((Constraint)new GrooveJoint (space.StaticBody, piston.Body, UIDevice.CurrentDevice.IsIPad() ? new PointF (0, 300) : new PointF (0, 150), UIDevice.CurrentDevice.IsIPad() ? new PointF (1024, 300) : new PointF (480, 150), UIDevice.CurrentDevice.IsIPad() ? new PointF (0, 0): new PointF (0, 0))); }
public MenuLayer1() { CCMenuItemFont.FontSize = 30; CCMenuItemFont.FontName = "arial"; base.TouchEnabled = true; // Font Item CCSprite spriteNormal = new CCSprite(s_MenuItem, new CCRect(0, 23 * 2, 115, 23)); CCSprite spriteSelected = new CCSprite(s_MenuItem, new CCRect(0, 23 * 1, 115, 23)); CCSprite spriteDisabled = new CCSprite(s_MenuItem, new CCRect(0, 23 * 0, 115, 23)); CCMenuItemSprite item1 = new CCMenuItemSprite(spriteNormal, spriteSelected, spriteDisabled, this.menuCallback); // Image Item CCMenuItem item2 = new CCMenuItemImage(s_SendScore, s_PressSendScore, this.menuCallback2); // Label Item (LabelAtlas) CCLabelAtlas labelAtlas = new CCLabelAtlas("0123456789", "Images/fps_Images", 16, 24, '.'); CCMenuItemLabel item3 = new CCMenuItemLabel(labelAtlas, this.menuCallbackDisabled); item3.DisabledColor = new CCColor3B(32, 32, 64); item3.Color = new CCColor3B(200, 200, 255); // Font Item CCMenuItemFont item4 = new CCMenuItemFont("I toggle enable items", this.menuCallbackEnable); item4.FontSizeObj = 20; item4.FontNameObj = "arial"; // Label Item (CCLabelBMFont) CCLabelBMFont label = new CCLabelBMFont("configuration", "fonts/bitmapFontTest3.fnt"); CCMenuItemLabel item5 = new CCMenuItemLabel(label, this.menuCallbackConfig); // Testing issue #500 item5.Scale = 0.8f; // Events CCMenuItemFont.FontName = "arial"; CCMenuItemFont item6 = new CCMenuItemFont("Priority Test", menuCallbackPriorityTest); // Font Item CCMenuItemFont item7 = new CCMenuItemFont("Quit", this.onQuit); CCActionInterval color_action = new CCTintBy(0.5f, 0, -255, -255); CCActionInterval color_back = (CCActionInterval)color_action.Reverse(); CCFiniteTimeAction seq = CCSequence.FromActions(color_action, color_back); item7.RunAction(new CCRepeatForever((CCActionInterval)seq)); CCMenu menu = new CCMenu(item1, item2, item3, item4, item5, item6, item7); menu.AlignItemsVertically(); // elastic effect CCSize s = CCDirector.SharedDirector.WinSize; int i = 0; CCNode child; var pArray = menu.Children; object pObject = null; if (pArray.Count > 0) { for (int j = 0; j < pArray.Count; j++) { pObject = pArray[j]; if (pObject == null) { break; } child = (CCNode)pObject; CCPoint dstPoint = child.Position; int offset = (int)(s.Width / 2 + 50); if (i % 2 == 0) { offset = -offset; } child.Position = new CCPoint(dstPoint.X + offset, dstPoint.Y); child.RunAction(new CCEaseElasticOut(new CCMoveBy(2, new CCPoint(dstPoint.X - offset, 0)), 0.35f)); i++; } } m_disabledItem = item3; m_disabledItem.Enabled = false; AddChild(menu); }
private void CreateBorderSprite() { borderSprite = new CCSprite("CardHighlight.png"); borderSprite.AnchorPoint = CCPoint.Zero; this.AddChild(borderSprite); }
void CreateSlicedSprites() { float height = originalSize.Height; float width = originalSize.Width; CCPoint offsetPosition = CCPoint.Zero; offsetPosition.X = (float)System.Math.Ceiling(offset.X + (originalSize.Width - spriteRect.Size.Width) / 2); offsetPosition.Y = (float)System.Math.Ceiling(offset.Y + (originalSize.Height - spriteRect.Size.Height) / 2); // If there is no specified center region if (capInsetsInternal == CCRect.Zero) { capInsetsInternal = new CCRect(width / 3, height / 3, width / 3, height / 3); } var originalRect = spriteRect; if (spriteFrameRotated) originalRect = new CCRect(spriteRect.Origin.X - offsetPosition.Y, spriteRect.Origin.Y - offsetPosition.X, originalSize.Width, originalSize.Height); else originalRect = new CCRect(spriteRect.Origin.X - offsetPosition.Y, spriteRect.Origin.Y - offsetPosition.Y, originalSize.Width, originalSize.Height); float leftWidth = capInsetsInternal.Origin.X; float centerWidth = capInsetsInternal.Size.Width; float rightWidth = originalRect.Size.Width - (leftWidth + centerWidth); float topHeight = capInsetsInternal.Origin.Y; float centerHeight = capInsetsInternal.Size.Height; float bottomHeight = originalRect.Size.Height - (topHeight + centerHeight); // calculate rects // ... top row float x = 0.0f; float y = 0.0f; //why do we need pixelRect? var pixelRect = new CCRect(offsetPosition.X, offsetPosition.Y, spriteRect.Size.Width, spriteRect.Size.Height); // top left var leftTopBoundsOriginal = new CCRect(x, y, leftWidth, topHeight); var leftTopBounds = leftTopBoundsOriginal; // top center x += leftWidth; var centerTopBounds = new CCRect(x, y, centerWidth, topHeight); // top right x += centerWidth; var rightTopBounds = new CCRect(x, y, rightWidth, topHeight); // ... center row x = 0.0f; y = 0.0f; y += topHeight; // center left var leftCenterBounds = new CCRect(x, y, leftWidth, centerHeight); // center center x += leftWidth; var centerBoundsOriginal = new CCRect(x, y, centerWidth, centerHeight); var centerBounds = centerBoundsOriginal; // center right x += centerWidth; var rightCenterBounds = new CCRect(x, y, rightWidth, centerHeight); // ... bottom row x = 0.0f; y = 0.0f; y += topHeight; y += centerHeight; // bottom left var leftBottomBounds = new CCRect(x, y, leftWidth, bottomHeight); // bottom center x += leftWidth; var centerBottomBounds = new CCRect(x, y, centerWidth, bottomHeight); // bottom right x += centerWidth; var rightBottomBoundsOriginal = new CCRect(x, y, rightWidth, bottomHeight); var rightBottomBounds = rightBottomBoundsOriginal; if ((capInsetsInternal.Origin.X + capInsetsInternal.Size.Width) <= originalSize.Width || (capInsetsInternal.Origin.Y + capInsetsInternal.Size.Height) <= originalSize.Height) //in general case it is error but for legacy support we will check it { leftTopBounds = intersectRect(leftTopBounds, pixelRect); centerTopBounds = intersectRect(centerTopBounds, pixelRect); rightTopBounds = intersectRect(rightTopBounds, pixelRect); leftCenterBounds = intersectRect(leftCenterBounds, pixelRect); centerBounds = intersectRect(centerBounds, pixelRect); rightCenterBounds = intersectRect(rightCenterBounds, pixelRect); leftBottomBounds = intersectRect(leftBottomBounds, pixelRect); centerBottomBounds = intersectRect(centerBottomBounds, pixelRect); rightBottomBounds = intersectRect(rightBottomBounds, pixelRect); } else //it is error but for legacy turn off clip system CCLog.Log("Scale9Sprite capInsetsInternal > originalSize"); var rotatedLeftTopBoundsOriginal = leftTopBoundsOriginal; var rotatedCenterBoundsOriginal = centerBoundsOriginal; var rotatedRightBottomBoundsOriginal = rightBottomBoundsOriginal; var rotatedCenterBounds = centerBounds; var rotatedRightBottomBounds = rightBottomBounds; var rotatedLeftBottomBounds = leftBottomBounds; var rotatedRightTopBounds = rightTopBounds; var rotatedLeftTopBounds = leftTopBounds; var rotatedRightCenterBounds = rightCenterBounds; var rotatedLeftCenterBounds = leftCenterBounds; var rotatedCenterBottomBounds = centerBottomBounds; var rotatedCenterTopBounds = centerTopBounds; if (!spriteFrameRotated) { CCAffineTransform t = CCAffineTransform.Identity; t = CCAffineTransform.Translate(t, originalRect.Origin.X, originalRect.Origin.Y); rotatedLeftTopBoundsOriginal = CCAffineTransform.Transform(rotatedLeftTopBoundsOriginal, t); rotatedCenterBoundsOriginal = CCAffineTransform.Transform(rotatedCenterBoundsOriginal, t); rotatedRightBottomBoundsOriginal = CCAffineTransform.Transform(rotatedRightBottomBoundsOriginal, t); rotatedCenterBounds = CCAffineTransform.Transform(rotatedCenterBounds, t); rotatedRightBottomBounds = CCAffineTransform.Transform(rotatedRightBottomBounds, t); rotatedLeftBottomBounds = CCAffineTransform.Transform(rotatedLeftBottomBounds, t); rotatedRightTopBounds = CCAffineTransform.Transform(rotatedRightTopBounds, t); rotatedLeftTopBounds = CCAffineTransform.Transform(rotatedLeftTopBounds, t); rotatedRightCenterBounds = CCAffineTransform.Transform(rotatedRightCenterBounds, t); rotatedLeftCenterBounds = CCAffineTransform.Transform(rotatedLeftCenterBounds, t); rotatedCenterBottomBounds = CCAffineTransform.Transform(rotatedCenterBottomBounds, t); rotatedCenterTopBounds = CCAffineTransform.Transform(rotatedCenterTopBounds, t); } else { // set up transformation of coordinates // to handle the case where the sprite is stored rotated // in the spritesheet // log("rotated"); CCAffineTransform t = CCAffineTransform.Identity; t = CCAffineTransform.Translate(t, originalRect.Size.Height + originalRect.Origin.X, originalRect.Origin.Y); t = CCAffineTransform.Rotate(t, 1.57079633f); leftTopBoundsOriginal = CCAffineTransform.Transform(leftTopBoundsOriginal, t); centerBoundsOriginal = CCAffineTransform.Transform(centerBoundsOriginal, t); rightBottomBoundsOriginal = CCAffineTransform.Transform(rightBottomBoundsOriginal, t); centerBounds = CCAffineTransform.Transform(centerBounds, t); rightBottomBounds = CCAffineTransform.Transform(rightBottomBounds, t); leftBottomBounds = CCAffineTransform.Transform(leftBottomBounds, t); rightTopBounds = CCAffineTransform.Transform(rightTopBounds, t); leftTopBounds = CCAffineTransform.Transform(leftTopBounds, t); rightCenterBounds = CCAffineTransform.Transform(rightCenterBounds, t); leftCenterBounds = CCAffineTransform.Transform(leftCenterBounds, t); centerBottomBounds = CCAffineTransform.Transform(centerBottomBounds, t); centerTopBounds = CCAffineTransform.Transform(centerTopBounds, t); rotatedLeftTopBoundsOriginal.Origin = leftTopBoundsOriginal.Origin; rotatedCenterBoundsOriginal.Origin = centerBoundsOriginal.Origin; rotatedRightBottomBoundsOriginal.Origin = rightBottomBoundsOriginal.Origin; rotatedCenterBounds.Origin = centerBounds.Origin; rotatedRightBottomBounds.Origin = rightBottomBounds.Origin; rotatedLeftBottomBounds.Origin = leftBottomBounds.Origin; rotatedRightTopBounds.Origin = rightTopBounds.Origin; rotatedLeftTopBounds.Origin = leftTopBounds.Origin; rotatedRightCenterBounds.Origin = rightCenterBounds.Origin; rotatedLeftCenterBounds.Origin = leftCenterBounds.Origin; rotatedCenterBottomBounds.Origin = centerBottomBounds.Origin; rotatedCenterTopBounds.Origin = centerTopBounds.Origin; } topLeftSize = rotatedLeftTopBoundsOriginal.Size; centerSize = rotatedCenterBoundsOriginal.Size; bottomRightSize = rotatedRightBottomBoundsOriginal.Size; if (spriteFrameRotated) { float offsetX = (rotatedCenterBounds.Origin.X + rotatedCenterBounds.Size.Height / 2) - (rotatedCenterBoundsOriginal.Origin.X + rotatedCenterBoundsOriginal.Size.Height / 2); float offsetY = (rotatedCenterBoundsOriginal.Origin.Y + rotatedCenterBoundsOriginal.Size.Width / 2) - (rotatedCenterBounds.Origin.Y + rotatedCenterBounds.Size.Width / 2); centerOffset.X = -offsetY; centerOffset.Y = offsetX; } else { float offsetX = (rotatedCenterBounds.Origin.X + rotatedCenterBounds.Size.Width / 2) - (rotatedCenterBoundsOriginal.Origin.X + rotatedCenterBoundsOriginal.Size.Width / 2); float offsetY = (rotatedCenterBoundsOriginal.Origin.Y + rotatedCenterBoundsOriginal.Size.Height / 2) - (rotatedCenterBounds.Origin.Y + rotatedCenterBounds.Size.Height / 2); centerOffset.X = offsetX; centerOffset.Y = offsetY; } // Centre if (rotatedCenterBounds.Size.Width > 0 && rotatedCenterBounds.Size.Height > 0) { centerSprite = new CCSprite(scale9Image.Texture, rotatedCenterBounds, spriteFrameRotated); AddProtectedChild(centerSprite); } // Top if (rotatedCenterTopBounds.Size.Width > 0 && rotatedCenterTopBounds.Size.Height > 0) { topSprite = new CCSprite(scale9Image.Texture, rotatedCenterTopBounds, spriteFrameRotated); AddProtectedChild(topSprite); } // Bottom if (rotatedCenterBottomBounds.Size.Width > 0 && rotatedCenterBottomBounds.Size.Height > 0) { bottomSprite = new CCSprite(scale9Image.Texture, rotatedCenterBottomBounds, spriteFrameRotated); AddProtectedChild(bottomSprite); } // Left if (rotatedLeftCenterBounds.Size.Width > 0 && rotatedLeftCenterBounds.Size.Height > 0) { leftSprite = new CCSprite(scale9Image.Texture, rotatedLeftCenterBounds, spriteFrameRotated); AddProtectedChild(leftSprite); } // Right if (rotatedRightCenterBounds.Size.Width > 0 && rotatedRightCenterBounds.Size.Height > 0) { rightSprite = new CCSprite(scale9Image.Texture, rotatedRightCenterBounds, spriteFrameRotated); AddProtectedChild(rightSprite); } // Top left if (rotatedLeftTopBounds.Size.Width > 0 && rotatedLeftTopBounds.Size.Height > 0) { topLeftSprite = new CCSprite(scale9Image.Texture, rotatedLeftTopBounds, spriteFrameRotated); AddProtectedChild(topLeftSprite); } // Top right if (rotatedRightTopBounds.Size.Width > 0 && rotatedRightTopBounds.Size.Height > 0) { topRightSprite = new CCSprite(scale9Image.Texture, rotatedRightTopBounds, spriteFrameRotated); AddProtectedChild(topRightSprite); } // Bottom left if (rotatedLeftBottomBounds.Size.Width > 0 && rotatedLeftBottomBounds.Size.Height > 0) { bottomLeftSprite = new CCSprite(scale9Image.Texture, rotatedLeftBottomBounds, spriteFrameRotated); AddProtectedChild(bottomLeftSprite); } // Bottom right if (rotatedRightBottomBounds.Size.Width > 0 && rotatedRightBottomBounds.Size.Height > 0) { bottomRightSprite = new CCSprite(scale9Image.Texture, rotatedRightBottomBounds, spriteFrameRotated); AddProtectedChild(bottomRightSprite); } }
public TestController() { // add close menu var pCloseItem = new CCMenuItemImage(TestResource.s_pPathClose, TestResource.s_pPathClose, closeCallback); var pMenu = new CCMenu(pCloseItem); var s = CCDirector.SharedDirector.WinSize; #if !XBOX && !OUYA TouchEnabled = true; #else GamePadEnabled = true; KeypadEnabled = true; #endif #if WINDOWS || MONOMAC GamePadEnabled = true; #endif pMenu.Position = CCPoint.Zero; pCloseItem.Position = new CCPoint(s.Width - 30, s.Height - 30); #if !PSM && !WINDOWS_PHONE #if NETFX_CORE CCLabelTTF versionLabel = new CCLabelTTF("v" + this.GetType().GetAssemblyName().Version.ToString(), "arial", 12); #else CCLabelTTF versionLabel = new CCLabelTTF("v" + this.GetType().Assembly.GetName().Version.ToString(), "arial", 12); #endif versionLabel.Position = new CCPoint(versionLabel.ContentSizeInPixels.Width / 2f, s.Height - 18f); versionLabel.HorizontalAlignment = CCTextAlignment.CCTextAlignmentLeft; AddChild(versionLabel, 20000); #endif // add menu items for tests m_pItemMenu = new CCMenu(); for (int i = 0; i < (int)(TestCases.TESTS_COUNT); ++i) { var label = new CCLabelTTF(Tests.g_aTestNames[i], "arial", 24); var pMenuItem = new CCMenuItemLabel(label, menuCallback); pMenuItem.UserData = i; m_pItemMenu.AddChild(pMenuItem, 10000); #if XBOX || OUYA pMenuItem.Position = new CCPoint(s.Width / 2, -(i + 1) * LINE_SPACE); #else pMenuItem.Position = new CCPoint(s.Width / 2, (s.Height - (i + 1) * LINE_SPACE)); #endif _Items.Add(pMenuItem); } m_pItemMenu.ContentSize = new CCSize(s.Width, ((int)TestCases.TESTS_COUNT + 1) * LINE_SPACE); #if XBOX || OUYA CCSprite sprite = new CCSprite("Images/aButton"); AddChild(sprite, 10001); _menuIndicator = sprite; // Center the menu on the first item so that it is // in the center of the screen _HomePosition = new CCPoint(0f, s.Height / 2f + LINE_SPACE / 2f); _LastPosition = new CCPoint(0f, _HomePosition.Y - (_Items.Count - 1) * LINE_SPACE); #else _HomePosition = s_tCurPos; #endif m_pItemMenu.Position = _HomePosition; AddChild(m_pItemMenu); AddChild(pMenu, 1); _GamePadDPadDelegate = new CCGamePadDPadDelegate(MyOnGamePadDPadUpdate); _GamePadButtonDelegate = new CCGamePadButtonDelegate(MyOnGamePadButtonUpdate); // set the first one to have the selection highlight _CurrentItemIndex = 0; SelectMenuItem(); }
void CreateObject() { // Define the dynamic body. var bodyDef = b2BodyDef.Create(); bodyDef.type = b2BodyType.b2_dynamicBody; //or you could use b2_staticBody bodyDef.position.Set(initialLocation.X / Constants.PTM_RATIO, initialLocation.Y / Constants.PTM_RATIO); var shape = new b2PolygonShape(); var shapeCircle = new b2CircleShape(); if (shapeCreationMethod == CreationMethod.DiameterOfImageForCircle) { var tempSprite = new CCSprite(spriteImageName); var radiusInMeters = (tempSprite.ContentSize.Width / Constants.PTM_RATIO) * 0.5f; shapeCircle.Radius = radiusInMeters; } else if (shapeCreationMethod == CreationMethod.ShapeOfSourceImage) { var tempSprite = new CCSprite(spriteImageName); var num = 4; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top left corner new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom left corner new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom right corner new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO) //top right corner }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Triangle) { var tempSprite = new CCSprite(spriteImageName); var num = 3; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom left corner new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom right corner new b2Vec2(0.0f / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO) // top center of image }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.TriangleRightAngle) { var tempSprite = new CCSprite(spriteImageName); var num = 3; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top right corner new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top left corner new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO) //bottom left corner }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Trapezoid) { var tempSprite = new CCSprite(spriteImageName); var num = 4; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / 4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top of image, 3/4's across new b2Vec2((tempSprite.ContentSize.Width / -4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top of image, 1/4's across new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom left corner new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom right corner }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Hexagon) { var tempSprite = new CCSprite(spriteImageName); var num = 6; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / -4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top of image, 1/4 across new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, 0.0f / Constants.PTM_RATIO), // left, center new b2Vec2((tempSprite.ContentSize.Width / -4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom of image, 1/4 across new b2Vec2((tempSprite.ContentSize.Width / 4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom of image, 3/4's across new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, 0.0f / Constants.PTM_RATIO), // right, center new b2Vec2((tempSprite.ContentSize.Width / 4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO) //top of image, 3/4's across }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Pentagon) { var tempSprite = new CCSprite(spriteImageName); var num = 5; b2Vec2[] vertices = { new b2Vec2(0 / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top of image, center new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, 0.0f / Constants.PTM_RATIO), // left, center new b2Vec2((tempSprite.ContentSize.Width / -4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom of image, 1/4 across new b2Vec2((tempSprite.ContentSize.Width / 4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom of image, 3/4's across new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, 0.0f / Constants.PTM_RATIO), // right, center }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Octagon) { var tempSprite = new CCSprite(spriteImageName); var num = 8; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / -6) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //use the source image octogonShape.png for reference new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 6) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -6) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / -6) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / 6) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -6) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 6) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / 6) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO) }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Parallelogram) { var tempSprite = new CCSprite(spriteImageName); var num = 4; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / -4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top of image, 1/4 across new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom left corner new b2Vec2((tempSprite.ContentSize.Width / 4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom of image, 3/4's across new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO) //top right corner }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.CustomCoordinates1) //use your own custom coordinates from a program like Vertex Helper Pro { var num = 4; b2Vec2[] vertices = { new b2Vec2(-64.0f / Constants.PTM_RATIO, 16.0f / Constants.PTM_RATIO), new b2Vec2(-64.0f / Constants.PTM_RATIO, -16.0f / Constants.PTM_RATIO), new b2Vec2(64.0f / Constants.PTM_RATIO, -16.0f / Constants.PTM_RATIO), new b2Vec2(64.0f / Constants.PTM_RATIO, 16.0f / Constants.PTM_RATIO) }; shape.Set(vertices, num); } // Define the dynamic body fixture. var fixtureDef = b2FixtureDef.Create(); if (shapeCreationMethod == CreationMethod.DiameterOfImageForCircle) { fixtureDef.shape = shapeCircle; } else { fixtureDef.shape = shape; } fixtureDef.density = theDensity; fixtureDef.friction = 0.3f; fixtureDef.restitution = 0.1f; CreateBodyWithSpriteAndFixture(theWorld, bodyDef, fixtureDef, spriteImageName); if (angle != 0) { int currentAngle = (int)body.Angle; b2Vec2 locationInMeters = body.Position; body.SetTransform(locationInMeters, CCMacros.CCDegreesToRadians(currentAngle + angle)); } if (IsStatic) { MakeBodyStatic(); } }
void CreateEnemy() { // Define the dynamic body. var bodyDef = b2BodyDef.Create(); bodyDef.type = b2BodyType.b2_dynamicBody; //or you could use b2_staticBody bodyDef.fixedRotation = isRotationFixed; bodyDef.position.Set(initialLocation.X / Constants.PTM_RATIO, initialLocation.Y / Constants.PTM_RATIO); b2PolygonShape shape = new b2PolygonShape(); b2CircleShape shapeCircle = new b2CircleShape(); if (shapeCreationMethod == CreationMethod.DiameterOfImageForCircle) { var tempSprite = new CCSprite(spriteImageName); float radiusInMeters = (tempSprite.ContentSize.Width / Constants.PTM_RATIO) * 0.5f; shapeCircle.Radius = radiusInMeters; } else if (shapeCreationMethod == CreationMethod.ShapeOfSourceImage) { var tempSprite = new CCSprite(spriteImageName); var num = 4; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top left corner new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom left corner new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom right corner new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO) //top right corner }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.ShapeOfSourceImageButSlightlySmaller) { var tempSprite = new CCSprite(spriteImageName); var num = 4; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / -2) * .8f / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) * .8f / Constants.PTM_RATIO), //top left corner new b2Vec2((tempSprite.ContentSize.Width / -2) * .8f / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) * .8f / Constants.PTM_RATIO), //bottom left corner new b2Vec2((tempSprite.ContentSize.Width / 2) * .8f / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) * .8f / Constants.PTM_RATIO), //bottom right corner new b2Vec2((tempSprite.ContentSize.Width / 2) * .8f / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) * .8f / Constants.PTM_RATIO) //top right corner }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Triangle) { var tempSprite = new CCSprite(spriteImageName); var num = 3; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom left corner new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom right corner new b2Vec2(0.0f / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO) // top center of image }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.TriangleRightAngle) { var tempSprite = new CCSprite(spriteImageName); var num = 3; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top right corner new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top left corner new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO) //bottom left corner }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Trapezoid) { var tempSprite = new CCSprite(spriteImageName); var num = 4; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / 4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top of image, 3/4's across new b2Vec2((tempSprite.ContentSize.Width / -4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top of image, 1/4's across new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom left corner new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom right corner }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Hexagon) { var tempSprite = new CCSprite(spriteImageName); var num = 6; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / -4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top of image, 1/4 across new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, 0.0f / Constants.PTM_RATIO), // left, center new b2Vec2((tempSprite.ContentSize.Width / -4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom of image, 1/4 across new b2Vec2((tempSprite.ContentSize.Width / 4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom of image, 3/4's across new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, 0.0f / Constants.PTM_RATIO), // right, center new b2Vec2((tempSprite.ContentSize.Width / 4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO) //top of image, 3/4's across }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Pentagon) { var tempSprite = new CCSprite(spriteImageName); var num = 5; b2Vec2[] vertices = { new b2Vec2(0 / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top of image, center new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, 0.0f / Constants.PTM_RATIO), // left, center new b2Vec2((tempSprite.ContentSize.Width / -4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom of image, 1/4 across new b2Vec2((tempSprite.ContentSize.Width / 4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom of image, 3/4's across new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, 0.0f / Constants.PTM_RATIO), // right, center }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Octagon) { var tempSprite = new CCSprite(spriteImageName); var num = 8; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / -6) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //use the source image octogonShape.png for reference new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 6) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -6) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / -6) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / 6) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -6) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 6) / Constants.PTM_RATIO), new b2Vec2((tempSprite.ContentSize.Width / 6) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO) }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.Parallelogram) { var tempSprite = new CCSprite(spriteImageName); var num = 4; b2Vec2[] vertices = { new b2Vec2((tempSprite.ContentSize.Width / -4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO), //top of image, 1/4 across new b2Vec2((tempSprite.ContentSize.Width / -2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom left corner new b2Vec2((tempSprite.ContentSize.Width / 4) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / -2) / Constants.PTM_RATIO), //bottom of image, 3/4's across new b2Vec2((tempSprite.ContentSize.Width / 2) / Constants.PTM_RATIO, (tempSprite.ContentSize.Height / 2) / Constants.PTM_RATIO) //top right corner }; shape.Set(vertices, num); } else if (shapeCreationMethod == CreationMethod.CustomCoordinates1) //use your own custom coordinates from a program like Vertex Helper Pro { var num = 4; b2Vec2[] vertices = { new b2Vec2(-64.0f / Constants.PTM_RATIO, 16.0f / Constants.PTM_RATIO), new b2Vec2(-64.0f / Constants.PTM_RATIO, -16.0f / Constants.PTM_RATIO), new b2Vec2(64.0f / Constants.PTM_RATIO, -16.0f / Constants.PTM_RATIO), new b2Vec2(64.0f / Constants.PTM_RATIO, 16.0f / Constants.PTM_RATIO) }; shape.Set(vertices, num); } // Define the dynamic body fixture. var fixtureDef = b2FixtureDef.Create(); if (shapeCreationMethod == CreationMethod.DiameterOfImageForCircle) { fixtureDef.shape = shapeCircle; } else { fixtureDef.shape = shape; } fixtureDef.density = theDensity; fixtureDef.friction = 0.3f; fixtureDef.restitution = 0.1f; //how bouncy basically CreateBodyWithSpriteAndFixture(theWorld, bodyDef, fixtureDef, spriteImageName); var blinkInterval = Cocos2D.CCRandom.Next(3, 8); // range 3 to 8 Schedule(Blink, blinkInterval); //comment this out if you never want to show the blink }
public IntervalLayer() { m_time0 = m_time1 = m_time2 = m_time3 = m_time4 = 0.0f; CCSize s = Layer.VisibleBoundsWorldspace.Size; // sun CCParticleSystem sun = new CCParticleSun(new CCPoint(s.Width / 2, s.Height / 2)); sun.Texture = CCTextureCache.SharedTextureCache.AddImage("Images/fire"); sun.Position = (new CCPoint(s.Width - 32, s.Height - 32)); sun.TotalParticles = 130; sun.Life = (0.6f); AddChild(sun); // timers m_label0 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt"); m_label1 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt"); m_label2 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt"); m_label3 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt"); m_label4 = new CCLabelBMFont("0", "fonts/bitmapFontTest4.fnt"); Schedule(); Schedule(step1); Schedule(step2, 0); Schedule(step3, 1.0f); Schedule(step4, 2.0f); m_label0.Position = new CCPoint(s.Width * 1 / 6, s.Height / 2); m_label1.Position = new CCPoint(s.Width * 2 / 6, s.Height / 2); m_label2.Position = new CCPoint(s.Width * 3 / 6, s.Height / 2); m_label3.Position = new CCPoint(s.Width * 4 / 6, s.Height / 2); m_label4.Position = new CCPoint(s.Width * 5 / 6, s.Height / 2); AddChild(m_label0); AddChild(m_label1); AddChild(m_label2); AddChild(m_label3); AddChild(m_label4); // Sprite CCSprite sprite = new CCSprite(s_pPathGrossini); sprite.Position = new CCPoint(40, 50); CCJumpBy jump = new CCJumpBy(3, new CCPoint(s.Width - 80, 0), 50, 4); AddChild(sprite); sprite.RunAction(new CCRepeatForever( (CCFiniteTimeAction)(new CCSequence(jump, jump.Reverse()))) ); // pause button CCMenuItem item1 = new CCMenuItemFont("Pause", onPause); CCMenu menu = new CCMenu(item1); menu.Position = new CCPoint(s.Width / 2, s.Height - 50); AddChild(menu); }
private void performancePosition(CCSprite pSprite) { CCSize size = CCDirector.SharedDirector.WinSize; pSprite.Position = new CCPoint((CCRandom.Next() % (int)size.Width), (CCRandom.Next() % (int)size.Height)); }
public CCSprite createSpriteWithTag(int tag) { // create CCSprite sprite = null; switch (subtestNumber) { case 1: { sprite = new CCSprite("Images/grossinis_sister1"); parent.AddChild(sprite, 0, tag + 100); break; } case 2: case 3: { sprite = new CCSprite(batchNode.Texture, new CCRect(0, 0, 52, 139)); batchNode.AddChild(sprite, 0, tag + 100); break; } case 4: { var idx = CCRandom.Next(1, 14); string str = string.Format("Images/grossini_dance_{0:00}", idx); sprite = new CCSprite(str); parent.AddChild(sprite, 0, tag + 100); break; } case 5: case 6: { int y, x; var r = (int)(CCRandom.Float_0_1() * 1400 / 100); y = r / 5; x = r % 5; x *= 85; y *= 121; sprite = new CCSprite(batchNode.Texture, new CCRect(x, y, 85, 121)); batchNode.AddChild(sprite, 0, tag + 100); break; } case 7: { int y, x; var r = (int)(CCRandom.Float_0_1() * 1400 / 100); y = r / 8; x = r % 8; string str = string.Format("Images/sprites_test/sprite-{0}-{1}", x, y); sprite = new CCSprite(str); parent.AddChild(sprite, 0, tag + 100); break; } case 8: case 9: { int y, x; var r = (int)(CCRandom.Float_0_1() * 6400 / 100); y = r / 8; x = r % 8; x *= 32; y *= 32; sprite = new CCSprite(batchNode.Texture, new CCRect(x, y, 32, 32)); batchNode.AddChild(sprite, 0, tag + 100); break; } default: break; } return(sprite); }
private void InitGraphic() { _graphic = new CCSprite("/Assets/Content/Images/Periphery/roastedChicken.png"); _graphic.IsAntialiased = false; AddChild(_graphic); }
public Peace(CCSprite s, CCPoint a) { Sprite = s; AssembledPos = a; }
bool isTouchingPeace(CCTouch touch, CCSprite peace) { // This includes the rectangular white space around our sprite return(peace.BoundingBox.ContainsPoint(touch.Location)); }
public CCScale9Sprite(CCSprite sprite, CCRect rect, bool rotated, CCRect capInsets) : this() { if (sprite != null) { UpdateWithSprite(sprite, rect, rotated, capInsets); } }