void p1() { var p = new CCPoint(100, 100); var s = new CCParticleSmoke(p); AddChild(s); }
public override void onEnter() { base.onEnter(); m_emitter = CCParticleSmoke.node(); m_background.addChild(m_emitter, 10); m_emitter.Texture = CCTextureCache.sharedTextureCache().addImage(TestResource.s_fire); CCPoint p = m_emitter.position; m_emitter.position = new CCPoint(p.x, 100); setEmitterPosition(); }
public static new CCParticleSmoke Create() { var ret = new CCParticleSmoke(); ret.InitWithTotalParticles(200); return ret; }