public override void ccTouchesEnded(List <CCTouch> touches, CCEvent event_) { //base.ccTouchesEnded(touches, event_); object it = touches.First(); CCTouch touch = (CCTouch)(it); CCPoint location = touch.locationInView(touch.view()); CCPoint convertedLocation = CCDirector.sharedDirector().convertToGL(location); CCNode s = getChildByTag(ClickAndMoveTest.kTagSprite); s.stopAllActions(); s.runAction(CCMoveTo.actionWithDuration(1, new CCPoint(convertedLocation.x, convertedLocation.y))); float o = convertedLocation.x - s.position.x; float a = convertedLocation.y - s.position.y; float at = (float)(Math.Atan(o / a) * 57.29577951f); if (a < 0) { if (o < 0) { at = 180 + Math.Abs(at); } else { at = 180 - Math.Abs(at); } } s.runAction(CCRotateTo.actionWithDuration(1, at)); }
public void bugMe(CCNode node) { node.stopAllActions(); //After this stop next action not working, if remove this stop everything is working node.runAction(CCScaleTo.actionWithDuration(2, 2)); }