示例#1
0
    void Start()
    {
        SSDirector director = SSDirector.GetInstance();

        director.CurrentScenceController = this;
        judgement      = Singleton <CCJudgement> .Instance;
        action_manager = gameObject.AddComponent <PhysisActionManager>() as IActionManager;
        user_gui       = gameObject.AddComponent <UserGUI>() as UserGUI;
        count          = 0;
    }
示例#2
0
    void Start()
    {
        SSDirector director = SSDirector.GetInstance();

        director.CurrentScenceController = this;
        disk_factory = Singleton <Factory> .Instance;
        judgement    = Singleton <CCJudgement> .Instance;
        user_gui     = gameObject.AddComponent <UserGUI>() as UserGUI;
        curr_zone    = 3;
        this.LoadResources();
    }