void Start() { SSDirector director = SSDirector.GetInstance(); director.CurrentScenceController = this; judgement = Singleton <CCJudgement> .Instance; action_manager = gameObject.AddComponent <PhysisActionManager>() as IActionManager; user_gui = gameObject.AddComponent <UserGUI>() as UserGUI; count = 0; }
void Start() { SSDirector director = SSDirector.GetInstance(); director.CurrentScenceController = this; disk_factory = Singleton <Factory> .Instance; judgement = Singleton <CCJudgement> .Instance; user_gui = gameObject.AddComponent <UserGUI>() as UserGUI; curr_zone = 3; this.LoadResources(); }