/// <summary> /// Second Initial State. Window screen objects /// </summary> /// <param name="windowSize"></param> protected override void AddedToScene() { base.AddedToScene(); InformationLayer = new CCInformationPanelBase(); Scene.AddChild(InformationLayer, 99999); //Player Shoot events //PlayerListener = new CCEventListenerCustom(EVENT_PLAYER_ID, OnPlayerShoot); //AddEventListener(PlayerListener, 1); //Enemy Shoot events EnemyListener = new CCEventListenerCustom(EVENT_ENEMY_ID, OnEnemyShoot); AddEventListener(EnemyListener, 1); //SNEAKY JOYSTICK controlPanelLayer = new SneakyPanelControl(wSize, 2); controlPanelLayer.Position = new CCPoint (70, 70); #if DEBUG controlPanelLayer.IsDebug = true; #endif InformationLayer.AddChild(controlPanelLayer, 9999); }
/// <summary> /// Second Initial State. Window screen objects /// </summary> /// <param name="windowSize"></param> protected override void AddedToScene() { base.AddedToScene(); //We need to reposition the item InformationLayer = new CCInformationPanelBase(); //Scene.AddChild(InformationLayer, 99999); //InformationLayer.ContentSize = wSize; //InformationLayer.Position = -wSize.Center; //Player Shoot events //PlayerListener = new CCEventListenerCustom(EVENT_PLAYER_ID, OnPlayerShoot); //AddEventListener(PlayerListener, 1); //Enemy Shoot events EnemyListener = new CCEventListenerCustom(EVENT_ENEMY_ID, OnEnemyShoot); AddEventListener(EnemyListener, 1); //SNEAKY JOYSTICK controlPanelLayer = new SneakyPanelControl(wSize, 2); #if DEBUG controlPanelLayer.IsDebug = true; #endif Scene.AddChild(controlPanelLayer, 9999); }