/// <summary>
        /// Second Initial State. Window screen objects
        /// </summary>
        /// <param name="windowSize"></param>
        protected override void AddedToScene()
        {
            base.AddedToScene();

            InformationLayer = new CCInformationPanelBase();
            Scene.AddChild(InformationLayer, 99999);

            //Player Shoot events
            //PlayerListener = new CCEventListenerCustom(EVENT_PLAYER_ID, OnPlayerShoot);
            //AddEventListener(PlayerListener, 1);

            //Enemy Shoot events
            EnemyListener = new CCEventListenerCustom(EVENT_ENEMY_ID, OnEnemyShoot);
            AddEventListener(EnemyListener, 1);

            //SNEAKY JOYSTICK
            controlPanelLayer = new SneakyPanelControl(wSize, 2);
            controlPanelLayer.Position = new CCPoint (70, 70);
            #if DEBUG
            controlPanelLayer.IsDebug = true;
            #endif
            InformationLayer.AddChild(controlPanelLayer, 9999);
        }
        /// <summary>
        /// Second Initial State. Window screen objects
        /// </summary>
        /// <param name="windowSize"></param>
        protected override void AddedToScene()
        {
            base.AddedToScene();
            //We need to reposition the item

            InformationLayer = new CCInformationPanelBase();
            //Scene.AddChild(InformationLayer, 99999);
            //InformationLayer.ContentSize = wSize;

            //InformationLayer.Position = -wSize.Center;

            //Player Shoot events
            //PlayerListener = new CCEventListenerCustom(EVENT_PLAYER_ID, OnPlayerShoot);
            //AddEventListener(PlayerListener, 1);

            //Enemy Shoot events
            EnemyListener = new CCEventListenerCustom(EVENT_ENEMY_ID, OnEnemyShoot);
            AddEventListener(EnemyListener, 1);

            //SNEAKY JOYSTICK
            controlPanelLayer = new SneakyPanelControl(wSize, 2);
            #if DEBUG
            controlPanelLayer.IsDebug = true;
            #endif
            Scene.AddChild(controlPanelLayer, 9999);
        }