示例#1
0
    public void StartThrow(Queue <GameObject> diskQueue)
    {
        CCFlyActionFactory cf = Singleton <CCFlyActionFactory> .Instance;

        foreach (GameObject tmp in diskQueue)
        {
            RunAction(tmp, cf.GetSSAction(), (ISSActionCallback)this);
        }
    }
示例#2
0
    public void beginThrow(Queue <GameObject> diskQueue)
    {
        CCFlyActionFactory ff = Singleton <CCFlyActionFactory> .Instance;

        foreach (GameObject obj in diskQueue)
        {
            RunAction(obj, ff.GetSSAction(), (ISSActionCallback)this);
        }
    }
示例#3
0
    public void StartThrow(Queue <GameObject> diskQueue)
    {
        CCFlyActionFactory temp = Singleton <CCFlyActionFactory> .Instance;

        foreach (GameObject disk in diskQueue)
        {
            RunAction(disk, temp.GetSSAction(), (ISSActionCallback)this);
        }
    }