public void StartThrow(Queue <GameObject> diskQueue) { CCFlyActionFactory cf = Singleton <CCFlyActionFactory> .Instance; foreach (GameObject tmp in diskQueue) { RunAction(tmp, cf.GetSSAction(), (ISSActionCallback)this); } }
public void beginThrow(Queue <GameObject> diskQueue) { CCFlyActionFactory ff = Singleton <CCFlyActionFactory> .Instance; foreach (GameObject obj in diskQueue) { RunAction(obj, ff.GetSSAction(), (ISSActionCallback)this); } }
public void StartThrow(Queue <GameObject> diskQueue) { CCFlyActionFactory temp = Singleton <CCFlyActionFactory> .Instance; foreach (GameObject disk in diskQueue) { RunAction(disk, temp.GetSSAction(), (ISSActionCallback)this); } }