public static CCFiniteTimeAction ActionWithDuration(float t) { CCFlipX3D flipx = new CCFlipX3D(t); CCFiniteTimeAction flipx_back = flipx.Reverse(); CCDelayTime delay = new CCDelayTime(2); return(new CCSequence(flipx, delay, flipx_back)); }
public new static CCActionInterval actionWithDuration(float t) { CCFlipX3D flipx = CCFlipX3D.actionWithDuration(t); CCFiniteTimeAction flipx_back = flipx.reverse(); CCDelayTime delay = CCDelayTime.actionWithDuration(2); return((CCActionInterval)(CCSequence.actions(flipx, delay, flipx_back))); }
public static new CCSequence ActionWithDuration(ccTime t) { var flipx = new CCFlipX3D (t); var flipx_back = flipx.Reverse (); var delay = new CCDelayTime (2); return (CCSequence) CCSequence.Actions (flipx, delay, flipx_back); }