示例#1
0
        public static CCFiniteTimeAction ActionWithDuration(float t)
        {
            CCFlipX3D          flipx      = new CCFlipX3D(t);
            CCFiniteTimeAction flipx_back = flipx.Reverse();
            CCDelayTime        delay      = new CCDelayTime(2);

            return(new CCSequence(flipx, delay, flipx_back));
        }
示例#2
0
        public new static CCActionInterval actionWithDuration(float t)
        {
            CCFlipX3D          flipx      = CCFlipX3D.actionWithDuration(t);
            CCFiniteTimeAction flipx_back = flipx.reverse();
            CCDelayTime        delay      = CCDelayTime.actionWithDuration(2);

            return((CCActionInterval)(CCSequence.actions(flipx, delay, flipx_back)));
        }
示例#3
0
        public static new CCSequence ActionWithDuration(ccTime t)
        {
            var flipx = new CCFlipX3D (t);
            var flipx_back = flipx.Reverse ();
            var delay = new CCDelayTime (2);

            return (CCSequence) CCSequence.Actions (flipx, delay, flipx_back);
        }