public override void OnEnter() { base.OnEnter(); var s = Layer.VisibleBoundsWorldspace.Size; var move = new CCMoveBy(3, new CCPoint(s.Width - 130, 0)); var move_back = move.Reverse(); var move_ease = new CCEaseBackInOut(move); var move_ease_back = move_ease.Reverse() as CCFiniteTimeAction; var delay = new CCDelayTime(0.25f); var seq1 = new CCSequence(move, delay, move_back, delay); var seq2 = new CCSequence(move_ease, delay, move_ease_back, delay); PositionForTwo(); m_grossini.RunAction(new CCRepeatForever(seq1)); m_tamara.RunAction(new CCRepeatForever(seq2)); }
public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy(3, new CCPoint(s.Width - 130, 0)); var move_back = move.Reverse(); var move_ease = new CCEaseBackInOut((CCActionInterval)(move.Copy())); var move_ease_back = move_ease.Reverse() as CCActionInterval; var delay = new CCDelayTime(0.25f); var seq1 = CCSequence.FromActions(move, delay, move_back, (CCFiniteTimeAction)delay.Copy()); var seq2 = CCSequence.FromActions(move_ease, (CCFiniteTimeAction)delay.Copy(), move_ease_back, (CCFiniteTimeAction)delay.Copy()); positionForTwo(); m_grossini.RunAction(new CCRepeatForever(seq1)); m_tamara.RunAction(new CCRepeatForever(seq2)); }