示例#1
0
 protected override void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.tag == "Enemy")
     {
         CB_Enemy enemy = collision.GetComponent <CB_Enemy>();
         if (enemy.GetGrayLevel() != grayLevel)
         {
             playerData.ChangeHP(-1);
         }
         else
         {
             enemy.DestroyThis();
             playerSc.monsterData.ChangeHP(-1);
         }
     }
 }
示例#2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Enemy")
        {
            CB_Enemy enemy = collision.GetComponent <CB_Enemy>();

            //修补子物体让父物体的trigger扩大
            //妈的到底为什么要这样设计,到底怎么分开
            playerSc.playerData.ChangeHP(1);//修复,加血抵消

            if (enemy.GetGrayLevel() == grayLevel)
            {
                enemy.DestroyThis();
                playerSc.monsterData.ChangeHP(-1);
            }
        }
    }
示例#3
0
    void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "Enemy")
        {
            CB_Enemy enemy = collision.GetComponent <CB_Enemy>();

            //颜色比它更深可以吃
            if (enemy.GetGrayLevel() > grayLevel)
            {
                playerData.ChangeHP(-1);
                enemy.DestroyThis();
            }
            else
            {
                fishCatchCnt++;
                GrayLevelUP();
                enemy.DestroyThis();
                playerSc.monsterData.ChangeHP(-1);
            }
        }
    }