public override void Startup() { string msg = "InWorldStateEx:Startup"; CRAPJailBreak.InsanityWriteLog(msg); try { // StateMachineState:Startup() mBaseCallFlag |= BaseCallFlag.kStartup; //base.Startup(); msg += Common.NewLine + "A"; CRAPJailBreak.InsanityWriteLog(msg); Sims3.Gameplay.UI.Responder.GameStartup(); bool flag = false; try { ModalDialog.EnableModalDialogs = false; if (World.IsEditInGameFromWBMode()) { Sims3.Gameplay.Autonomy.Autonomy.DisableMoodContributors = true; } msg += Common.NewLine + "B"; CRAPJailBreak.InsanityWriteLog(msg); mStateMachine = StateMachine.Create(0x1, "InWorld"); mSubStates[0x0] = new LiveModeState(); mSubStates[0x1] = new BuildModeState(); mSubStates[0x2] = new BuyModeState(); mSubStates[0xc] = new ShoppingModeState(); mSubStates[0x3] = new CASFullModeState(); mSubStates[0x4] = new CASDresserModeState(); mSubStates[0x5] = new CASMirrorModeState(); mSubStates[0x6] = new CASTattooModeState(); mSubStates[0x7] = new CASStylistModeState(); mSubStates[0x8] = new CASTackModeState(); mSubStates[0x9] = new CASCollarModeState(); mSubStates[0xa] = new CASSurgeryFaceModeState(); mSubStates[0xb] = new CASSurgeryBodyModeState(); mSubStates[0xf] = new PlayFlowState(); mSubStates[0xe] = new EditTownState(); foreach (InWorldSubState state in mSubStates) { mStateMachine.AddState(state); } msg += Common.NewLine + "C"; CRAPJailBreak.InsanityWriteLog(msg); StateMachineManager.AddMachine(mStateMachine); if (GameStates.IsTravelling || GameStates.IsEditingOtherTown) { try { Sims3.Gameplay.WorldBuilderUtil.CharacterImportOnGameLoad.RemapSimDescriptionIds(); } catch (Exception e) { Common.DebugException("RemapSimDescriptionIds", e); } } msg += Common.NewLine + "D"; CRAPJailBreak.InsanityWriteLog(msg); if (GameStates.IsTravelling) { msg += Common.NewLine + "E1"; CRAPJailBreak.InsanityWriteLog(msg); GameStates.ImportTravellingHousehold(); } else if ((!GameStates.IsEditingOtherTown) && (GameUtils.GetCurrentWorldType() == WorldType.Base) && (GameStates.HasTravelData) && (GameStates.TravelHousehold == null)) { msg += Common.NewLine + "E2"; CRAPJailBreak.InsanityWriteLog(msg); GameStates.ClearTravelStatics(); } msg += Common.NewLine + "F"; CRAPJailBreak.InsanityWriteLog(msg); Sim selectedActor = PlumbBob.SelectedActor; if (selectedActor != null) { msg += Common.NewLine + "SelectedActor: " + selectedActor.FullName; msg += Common.NewLine + "SkillManager: " + (selectedActor.SkillManager != null); msg += Common.NewLine + "SocialComponent: " + (selectedActor.SocialComponent != null); msg += Common.NewLine + "CareerManager: " + (selectedActor.CareerManager != null); msg += Common.NewLine + "TraitManager: " + (selectedActor.TraitManager != null); msg += Common.NewLine + "SimDescription: " + (selectedActor.SimDescription != null); msg += Common.NewLine + "InteractionQueue: " + (selectedActor.InteractionQueue != null); msg += Common.NewLine + "OccultManager: " + (selectedActor.OccultManager != null); } else { msg += Common.NewLine + "No SelectedActor"; } CRAPJailBreak.InsanityWriteLog(msg); try { mPostWorldInitializers = new Initializers("PostWorldInitializers", this); /* for (int i = 0; i < mPostWorldInitializers.mInitializerRecords.Count; i++) { Initializers.Record record = mPostWorldInitializers.mInitializerRecords[i]; if ((record.mTypeName.Replace(" ", "") == "Sims3.Gameplay.CAS.SimDescription,Sims3GameplaySystems") && (record.mInitName == "PostLoadFixUp")) { record.mTypeName = typeof(SimDescriptionEx).FullName + "," + typeof(SimDescriptionEx).Assembly.GetName(); // Record is a struct, we must replace the old copy with a new one mPostWorldInitializers.mInitializerRecords[i] = record; } } //Initialize(mPostWorldInitializers); */ mPostWorldInitializers.Initialize(); } catch (Exception e) { CRAPJailBreak.InsanityException(msg, e); } msg += Common.NewLine + "G"; CRAPJailBreak.InsanityWriteLog(msg); List<SimDescription> dyingSims = null; if (GameStates.IsTravelling) { dyingSims = GameStates.PostTravelingFixUp(); } msg += Common.NewLine + "H"; CRAPJailBreak.InsanityWriteLog(msg); if (GameStates.IsEditingOtherTown) { GameStates.PostLoadEditTownFixup(); } msg += Common.NewLine + "I"; CRAPJailBreak.InsanityWriteLog(msg); GameStates.NullEditTownDataDataIfEditingOriginalStartingWorld(); try { if (GameUtils.IsOnVacation()) { if ((dyingSims != null) && (AgingManager.NumberAgingYearsElapsed != -1f)) { float yearsGone = GameStates.NumberAgingYearsElapsed - AgingManager.NumberAgingYearsElapsed; // Custom function StoryProgressionService.FixUpAfterTravel(yearsGone, dyingSims); } AgingManager.NumberAgingYearsElapsed = GameStates.NumberAgingYearsElapsed; } } catch (Exception e) { CRAPJailBreak.InsanityException(msg, e); } msg += Common.NewLine + "J"; CRAPJailBreak.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.GameSpeed pause = Sims3.Gameplay.Gameflow.GameSpeed.Pause; if (GameStates.StartupState == SubState.LiveMode) { flag = !GameStates.IsEditingOtherTown && (((GameStates.ForceStateChange || !PlayFlowModel.Singleton.GameEntryLive) || (PlumbBob.SelectedActor != null)) || GameStates.IsTravelling); if (flag) { if (Sims3.Gameplay.Gameflow.sGameLoadedFromWorldFile) { pause = Sims3.SimIFace.Gameflow.GameSpeed.Normal; } else { pause = Sims3.Gameplay.Gameflow.sPersistedGameSpeed; } } } msg += Common.NewLine + "K"; CRAPJailBreak.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.sGameLoadedFromWorldFile = false; string s = CommandLine.FindSwitch("speed"); if (s != null) { int num2; if (int.TryParse(s, out num2)) { pause = (Sims3.Gameplay.Gameflow.GameSpeed)num2; } else { ParserFunctions.TryParseEnum<Sims3.Gameplay.Gameflow.GameSpeed>(s, out pause, Sims3.Gameplay.Gameflow.GameSpeed.Normal); } } msg += Common.NewLine + "L"; CRAPJailBreak.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.SetGameSpeed(pause, Sims3.Gameplay.Gameflow.SetGameSpeedContext.GameStates); NotificationManager.Load(); } finally { ModalDialog.EnableModalDialogs = true; } switch (GameStates.StartupState) { case SubState.EditTown: msg += Common.NewLine + "StartupState: EditTown"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoEditTown(); break; case SubState.PlayFlow: if (World.IsEditInGameFromWBMode()) { msg += Common.NewLine + "StartupState: PlayFlow (A)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoLiveMode(); } else if (!PlayFlowModel.PlayFlowEnabled || !PlayFlowModel.Singleton.GameEntryLive) { msg += Common.NewLine + "StartupState: PlayFlow (B)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoLiveMode(); } else { msg += Common.NewLine + "StartupState: PlayFlow (C)"; GotoPlayFlow(); } break; case SubState.LiveMode: if (flag) { msg += Common.NewLine + "StartupState: LiveMode (A)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoLiveMode(); } else { msg += Common.NewLine + "StartupState: LiveMode (B)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoPlayFlow(); } break; } msg += Common.NewLine + "M"; CRAPJailBreak.InsanityWriteLog(msg); if (Sims3.Gameplay.Gameflow.sShowObjectReplacedWarning) { SimpleMessageDialog.Show(Common.LocalizeEAString("Ui/Warning/LoadGame:Warning"), Common.LocalizeEAString("Ui/Warning/LoadGame:ReplacedObjects"), ModalDialog.PauseMode.PauseSimulator); Sims3.Gameplay.Gameflow.sShowObjectReplacedWarning = false; } } catch (Exception e) { CRAPJailBreak.InsanityException(msg, e); } }
public override void Startup() { Common.StringBuilder msg = new Common.StringBuilder("InWorldStateEx:Startup"); Traveler.InsanityWriteLog(msg); try { // StateMachineState:Startup() mBaseCallFlag |= BaseCallFlag.kStartup; //base.Startup(); msg += Common.NewLine + "A"; Traveler.InsanityWriteLog(msg); Sims3.Gameplay.UI.Responder.GameStartup(); mEnteredFromTravelling = GameStates.IsTravelling; bool flag = false; try { ModalDialog.EnableModalDialogs = false; if (World.IsEditInGameFromWBMode()) { Sims3.Gameplay.Autonomy.Autonomy.DisableMoodContributors = true; } msg += Common.NewLine + "B"; Traveler.InsanityWriteLog(msg); mStateMachine = StateMachine.Create(0x1, "InWorld"); mSubStates[0] = new LiveModeStateEx(GameStates.IsMovingWorlds); // Custom mSubStates[1] = new BuildModeState(); mSubStates[2] = new BuyModeState(); mSubStates[12] = new ShoppingModeState(); mSubStates[3] = new CASFullModeState(); mSubStates[4] = new CASDresserModeState(); mSubStates[5] = new CASMirrorModeState(); mSubStates[6] = new CASTattooModeState(); mSubStates[7] = new CASStylistModeState(); mSubStates[8] = new CASTackModeState(); mSubStates[9] = new CASCollarModeState(); mSubStates[10] = new CASSurgeryFaceModeState(); mSubStates[11] = new CASSurgeryBodyModeState(); mSubStates[15] = new PlayFlowStateEx(); // Custom mSubStates[14] = new EditTownStateEx(); // Custom mSubStates[16] = new BlueprintModeState(); mSubStates[17] = new CASMermaidModeState(); mSubStates[0x12] = new CABModeState(); mSubStates[0x13] = new CABModeEditState(); foreach (InWorldSubState state in mSubStates) { mStateMachine.AddState(state); } msg += Common.NewLine + "C"; Traveler.InsanityWriteLog(msg); StateMachineManager.AddMachine(mStateMachine); if (GameStates.IsTravelling || GameStates.IsEditingOtherTown) { try { Sims3.Gameplay.WorldBuilderUtil.CharacterImportOnGameLoad.RemapSimDescriptionIds(); } catch (Exception e) { Common.DebugException("RemapSimDescriptionIds", e); } } else { CrossWorldControl.sRetention.RestoreHouseholds(); } msg += Common.NewLine + "D"; Traveler.InsanityWriteLog(msg); if (GameStates.IsTravelling) { msg += Common.NewLine + "E1"; Traveler.InsanityWriteLog(msg); bool fail = false; if (!GameStatesEx.ImportTravellingHousehold()) { msg += Common.NewLine + "E3"; fail = true; } if ((GameStates.TravelHousehold == null) && (GameStates.sTravelData.mState == GameStates.TravelData.TravelState.StartVacation)) { msg += Common.NewLine + "E4"; fail = true; } if (fail) { msg += Common.NewLine + "E5"; Traveler.InsanityWriteLog(msg); GameStates.sStartupState = SubState.EditTown; GameStates.ClearTravelStatics(); WorldData.SetVacationWorld(true, true); } } else if ((!GameStates.IsEditingOtherTown) && (GameStates.HasTravelData) && (GameStates.TravelHousehold == null)) { switch (GameUtils.GetCurrentWorldType()) { case WorldType.Base: case WorldType.Downtown: msg += Common.NewLine + "E2"; Traveler.InsanityWriteLog(msg); GameStates.ClearTravelStatics(); break; } } // Custom if (GameStates.sMovingWorldData != null) { Household.IsTravelImport = true; } msg += Common.NewLine + "F1"; Traveler.InsanityWriteLog(msg); List<Household> households = new List<Household>(Household.sHouseholdList); foreach (Household a in households) { if ((a.LotHome != null) && (a.LotHome.Household == null)) { a.LotHome.mHousehold = a; } foreach (SimDescription simA in Households.All(a)) { // Must be validated prior to SimDescription:PostLoadFixup() if (simA.GameObjectRelationships != null) { for(int index=simA.GameObjectRelationships.Count-1; index >=0; index--) { if ((simA.GameObjectRelationships[index] == null) || (simA.GameObjectRelationships[index].GameObjectDescription == null) || (simA.GameObjectRelationships[index].GameObjectDescription.GameObject == null) || (!Objects.IsValid(simA.GameObjectRelationships[index].GameObjectDescription.GameObject.ObjectId))) { simA.GameObjectRelationships.RemoveAt(index); } } } foreach (Household b in households) { if (a == b) continue; if (!b.Contains(simA)) continue; if (b.NumMembers == 1) continue; try { b.Remove(simA, false); msg += Common.NewLine + "Duplicate: " + simA.FullName; } catch (Exception e) { Common.Exception(simA, e); } } } } msg += Common.NewLine + "F2"; Traveler.InsanityWriteLog(msg); // Required to ensure that all homeworld specific data is fixed up properly (specifically careers) using (BaseWorldReversion reversion = new BaseWorldReversion()) { // Reset this, to allow the Seasons Manager to activate properly SeasonsManager.sSeasonsValidForWorld = SeasonsManager.Validity.Undetermined; try { mPostWorldInitializers = new Initializers("PostWorldInitializers", this); using (CareerStore store = new CareerStore()) { //InitializersEx.Initialize(mPostWorldInitializers); mPostWorldInitializers.Initialize(); } } catch (Exception e) { Traveler.InsanityException(msg, e); } } msg += Common.NewLine + "G1"; Traveler.InsanityWriteLog(msg); try { if (GameStates.TravelHousehold != null) { LinkToTravelHousehold(); WorldName worldName = GameUtils.GetCurrentWorld(); switch (worldName) { case WorldName.China: case WorldName.Egypt: case WorldName.France: break; default: foreach (SimDescription sim in Households.All(GameStates.TravelHousehold)) { if (sim.VisaManager == null) continue; WorldData.OnLoadFixup(sim.VisaManager); sim.VisaManager.SetVisaLevel(worldName, 3); } break; } } } catch (Exception e) { Traveler.InsanityException(msg, e); } msg += Common.NewLine + "G2"; Traveler.InsanityWriteLog(msg); List<SimDescription> dyingSims = null; if (GameStates.IsTravelling) { dyingSims = GameStatesEx.PostTravelingFixUp(); } msg += Common.NewLine + "H"; Traveler.InsanityWriteLog(msg); if (GameStates.IsEditingOtherTown) { GameStates.PostLoadEditTownFixup(); } msg += Common.NewLine + "I"; Traveler.InsanityWriteLog(msg); // We must stop the travel actions from running if the homeworld is an EA vacation world WorldData.SetVacationWorld(true, false); GameStates.NullEditTownDataDataIfEditingOriginalStartingWorld(); try { if (GameUtils.IsAnyTravelBasedWorld()) { if ((dyingSims != null) && (AgingManager.NumberAgingYearsElapsed != -1f)) { float yearsGone = GameStates.NumberAgingYearsElapsed - AgingManager.NumberAgingYearsElapsed; // Custom function FixUpAfterTravel(yearsGone, dyingSims); } AgingManager.NumberAgingYearsElapsed = GameStates.NumberAgingYearsElapsed; } } catch (Exception e) { Traveler.InsanityException(msg, e); } msg += Common.NewLine + "J"; Traveler.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.GameSpeed pause = Sims3.Gameplay.Gameflow.GameSpeed.Pause; if (GameStates.StartupState == SubState.LiveMode) { flag = !GameStates.IsEditingOtherTown && (((GameStates.ForceStateChange || !PlayFlowModel.Singleton.GameEntryLive) || (PlumbBob.SelectedActor != null)) || GameStates.IsTravelling); if (flag) { if (Sims3.Gameplay.Gameflow.sGameLoadedFromWorldFile) { pause = Sims3.SimIFace.Gameflow.GameSpeed.Normal; } else { pause = Sims3.Gameplay.Gameflow.sPersistedGameSpeed; } } } msg += Common.NewLine + "K"; Traveler.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.sGameLoadedFromWorldFile = false; string s = CommandLine.FindSwitch("speed"); if (s != null) { int num2; if (int.TryParse(s, out num2)) { pause = (Sims3.Gameplay.Gameflow.GameSpeed)num2; } else { ParserFunctions.TryParseEnum<Sims3.Gameplay.Gameflow.GameSpeed>(s, out pause, Sims3.Gameplay.Gameflow.GameSpeed.Normal); } } msg += Common.NewLine + "L"; Traveler.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.SetGameSpeed(pause, Sims3.Gameplay.Gameflow.SetGameSpeedContext.GameStates); NotificationManager.Load(); MainMenu.TriggerPendingFsiWorldNotifications(); } finally { ModalDialog.EnableModalDialogs = true; } if (SocialFeatures.Accounts.IsLoggedIn()) { Notify(0, 0, 0L); } switch (GameStates.StartupState) { case SubState.EditTown: msg += Common.NewLine + "StartupState: EditTown"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoEditTown(); break; case SubState.PlayFlow: if (World.IsEditInGameFromWBMode()) { msg += Common.NewLine + "StartupState: PlayFlow (A)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoLiveMode(); } else if (!PlayFlowModel.PlayFlowEnabled || !PlayFlowModel.Singleton.GameEntryLive) { msg += Common.NewLine + "StartupState: PlayFlow (B)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoLiveMode(); } else { msg += Common.NewLine + "StartupState: PlayFlow (C)"; GotoPlayFlow(); } break; case SubState.LiveMode: // Custom if (((!GameUtils.IsOnVacation() && !GameUtils.IsFutureWorld()) || EditTownModel.IsAnyLotBaseCampStatic() || EditTownModelEx.IsAnyUnoccupiedLotStatic()) && flag) { bool directToGame = false; if (!GameStates.IsTravelling) { // Entering an existing save directToGame = true; } else if (EditTownModel.IsAnyLotBaseCampStatic()) { // Normal transition to base camp directToGame = true; } else if (!GameUtils.IsInstalled(ProductVersion.EP9)) { // Use custom household selection directToGame = true; } // Custom if ((flag) && (directToGame)) { msg += Common.NewLine + "StartupState: LiveMode (A)"; GotoLiveMode(); break; } else { msg += Common.NewLine + "StartupState: LiveMode (C)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoPlayFlow(); break; } } msg += Common.NewLine + "StartupState: LiveMode (B)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoEditTown(); break; } msg += Common.NewLine + "M"; Traveler.InsanityWriteLog(msg); if (Sims3.Gameplay.Gameflow.sShowObjectReplacedWarning) { SimpleMessageDialog.Show(Common.LocalizeEAString("Ui/Warning/LoadGame:Warning"), Common.LocalizeEAString("Ui/Warning/LoadGame:ReplacedObjects"), ModalDialog.PauseMode.PauseSimulator); Sims3.Gameplay.Gameflow.sShowObjectReplacedWarning = false; } } catch (Exception e) { Traveler.InsanityException(msg, e); } finally { //Common.WriteLog(msg); } }
public override void Startup() { string msg = "InWorldStateEx:Startup"; CRAPJailBreak.InsanityWriteLog(msg); try { // StateMachineState:Startup() mBaseCallFlag |= BaseCallFlag.kStartup; //base.Startup(); msg += Common.NewLine + "A"; CRAPJailBreak.InsanityWriteLog(msg); Sims3.Gameplay.UI.Responder.GameStartup(); bool flag = false; try { ModalDialog.EnableModalDialogs = false; if (World.IsEditInGameFromWBMode()) { Sims3.Gameplay.Autonomy.Autonomy.DisableMoodContributors = true; } msg += Common.NewLine + "B"; CRAPJailBreak.InsanityWriteLog(msg); mStateMachine = StateMachine.Create(0x1, "InWorld"); mSubStates[0x0] = new LiveModeState(); mSubStates[0x1] = new BuildModeState(); mSubStates[0x2] = new BuyModeState(); mSubStates[0xc] = new ShoppingModeState(); mSubStates[0x3] = new CASFullModeState(); mSubStates[0x4] = new CASDresserModeState(); mSubStates[0x5] = new CASMirrorModeState(); mSubStates[0x6] = new CASTattooModeState(); mSubStates[0x7] = new CASStylistModeState(); mSubStates[0x8] = new CASTackModeState(); mSubStates[0x9] = new CASCollarModeState(); mSubStates[0xa] = new CASSurgeryFaceModeState(); mSubStates[0xb] = new CASSurgeryBodyModeState(); mSubStates[0xf] = new PlayFlowState(); mSubStates[0xe] = new EditTownState(); foreach (InWorldSubState state in mSubStates) { mStateMachine.AddState(state); } msg += Common.NewLine + "C"; CRAPJailBreak.InsanityWriteLog(msg); StateMachineManager.AddMachine(mStateMachine); if (GameStates.IsTravelling || GameStates.IsEditingOtherTown) { try { Sims3.Gameplay.WorldBuilderUtil.CharacterImportOnGameLoad.RemapSimDescriptionIds(); } catch (Exception e) { Common.DebugException("RemapSimDescriptionIds", e); } } msg += Common.NewLine + "D"; CRAPJailBreak.InsanityWriteLog(msg); if (GameStates.IsTravelling) { msg += Common.NewLine + "E1"; CRAPJailBreak.InsanityWriteLog(msg); GameStates.ImportTravellingHousehold(); } else if ((!GameStates.IsEditingOtherTown) && (GameUtils.GetCurrentWorldType() == WorldType.Base) && (GameStates.HasTravelData) && (GameStates.TravelHousehold == null)) { msg += Common.NewLine + "E2"; CRAPJailBreak.InsanityWriteLog(msg); GameStates.ClearTravelStatics(); } msg += Common.NewLine + "F"; CRAPJailBreak.InsanityWriteLog(msg); Sim selectedActor = PlumbBob.SelectedActor; if (selectedActor != null) { msg += Common.NewLine + "SelectedActor: " + selectedActor.FullName; msg += Common.NewLine + "SkillManager: " + (selectedActor.SkillManager != null); msg += Common.NewLine + "SocialComponent: " + (selectedActor.SocialComponent != null); msg += Common.NewLine + "CareerManager: " + (selectedActor.CareerManager != null); msg += Common.NewLine + "TraitManager: " + (selectedActor.TraitManager != null); msg += Common.NewLine + "SimDescription: " + (selectedActor.SimDescription != null); msg += Common.NewLine + "InteractionQueue: " + (selectedActor.InteractionQueue != null); msg += Common.NewLine + "OccultManager: " + (selectedActor.OccultManager != null); } else { msg += Common.NewLine + "No SelectedActor"; } CRAPJailBreak.InsanityWriteLog(msg); try { mPostWorldInitializers = new Initializers("PostWorldInitializers", this); /* * for (int i = 0; i < mPostWorldInitializers.mInitializerRecords.Count; i++) * { * Initializers.Record record = mPostWorldInitializers.mInitializerRecords[i]; * * if ((record.mTypeName.Replace(" ", "") == "Sims3.Gameplay.CAS.SimDescription,Sims3GameplaySystems") && * (record.mInitName == "PostLoadFixUp")) * { * record.mTypeName = typeof(SimDescriptionEx).FullName + "," + typeof(SimDescriptionEx).Assembly.GetName(); * * // Record is a struct, we must replace the old copy with a new one * mPostWorldInitializers.mInitializerRecords[i] = record; * } * } * * //Initialize(mPostWorldInitializers); */ mPostWorldInitializers.Initialize(); } catch (Exception e) { CRAPJailBreak.InsanityException(msg, e); } msg += Common.NewLine + "G"; CRAPJailBreak.InsanityWriteLog(msg); List <SimDescription> dyingSims = null; if (GameStates.IsTravelling) { dyingSims = GameStates.PostTravelingFixUp(); } msg += Common.NewLine + "H"; CRAPJailBreak.InsanityWriteLog(msg); if (GameStates.IsEditingOtherTown) { GameStates.PostLoadEditTownFixup(); } msg += Common.NewLine + "I"; CRAPJailBreak.InsanityWriteLog(msg); GameStates.NullEditTownDataDataIfEditingOriginalStartingWorld(); try { if (GameUtils.IsOnVacation()) { if ((dyingSims != null) && (AgingManager.NumberAgingYearsElapsed != -1f)) { float yearsGone = GameStates.NumberAgingYearsElapsed - AgingManager.NumberAgingYearsElapsed; // Custom function StoryProgressionService.FixUpAfterTravel(yearsGone, dyingSims); } AgingManager.NumberAgingYearsElapsed = GameStates.NumberAgingYearsElapsed; } } catch (Exception e) { CRAPJailBreak.InsanityException(msg, e); } msg += Common.NewLine + "J"; CRAPJailBreak.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.GameSpeed pause = Sims3.Gameplay.Gameflow.GameSpeed.Pause; if (GameStates.StartupState == SubState.LiveMode) { flag = !GameStates.IsEditingOtherTown && (((GameStates.ForceStateChange || !PlayFlowModel.Singleton.GameEntryLive) || (PlumbBob.SelectedActor != null)) || GameStates.IsTravelling); if (flag) { if (Sims3.Gameplay.Gameflow.sGameLoadedFromWorldFile) { pause = Sims3.SimIFace.Gameflow.GameSpeed.Normal; } else { pause = Sims3.Gameplay.Gameflow.sPersistedGameSpeed; } } } msg += Common.NewLine + "K"; CRAPJailBreak.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.sGameLoadedFromWorldFile = false; string s = CommandLine.FindSwitch("speed"); if (s != null) { int num2; if (int.TryParse(s, out num2)) { pause = (Sims3.Gameplay.Gameflow.GameSpeed)num2; } else { ParserFunctions.TryParseEnum <Sims3.Gameplay.Gameflow.GameSpeed>(s, out pause, Sims3.Gameplay.Gameflow.GameSpeed.Normal); } } msg += Common.NewLine + "L"; CRAPJailBreak.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.SetGameSpeed(pause, Sims3.Gameplay.Gameflow.SetGameSpeedContext.GameStates); NotificationManager.Load(); } finally { ModalDialog.EnableModalDialogs = true; } switch (GameStates.StartupState) { case SubState.EditTown: msg += Common.NewLine + "StartupState: EditTown"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoEditTown(); break; case SubState.PlayFlow: if (World.IsEditInGameFromWBMode()) { msg += Common.NewLine + "StartupState: PlayFlow (A)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoLiveMode(); } else if (!PlayFlowModel.PlayFlowEnabled || !PlayFlowModel.Singleton.GameEntryLive) { msg += Common.NewLine + "StartupState: PlayFlow (B)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoLiveMode(); } else { msg += Common.NewLine + "StartupState: PlayFlow (C)"; GotoPlayFlow(); } break; case SubState.LiveMode: if (flag) { msg += Common.NewLine + "StartupState: LiveMode (A)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoLiveMode(); } else { msg += Common.NewLine + "StartupState: LiveMode (B)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoPlayFlow(); } break; } msg += Common.NewLine + "M"; CRAPJailBreak.InsanityWriteLog(msg); if (Sims3.Gameplay.Gameflow.sShowObjectReplacedWarning) { SimpleMessageDialog.Show(Common.LocalizeEAString("Ui/Warning/LoadGame:Warning"), Common.LocalizeEAString("Ui/Warning/LoadGame:ReplacedObjects"), ModalDialog.PauseMode.PauseSimulator); Sims3.Gameplay.Gameflow.sShowObjectReplacedWarning = false; } } catch (Exception e) { CRAPJailBreak.InsanityException(msg, e); } }
public override void Startup() { Common.StringBuilder msg = new Common.StringBuilder("InWorldStateEx:Startup"); Traveler.InsanityWriteLog(msg); try { // StateMachineState:Startup() mBaseCallFlag |= BaseCallFlag.kStartup; //base.Startup(); msg += Common.NewLine + "A"; Traveler.InsanityWriteLog(msg); Sims3.Gameplay.UI.Responder.GameStartup(); mEnteredFromTravelling = GameStates.IsTravelling; bool flag = false; try { ModalDialog.EnableModalDialogs = false; if (World.IsEditInGameFromWBMode()) { Sims3.Gameplay.Autonomy.Autonomy.DisableMoodContributors = true; } msg += Common.NewLine + "B"; Traveler.InsanityWriteLog(msg); mStateMachine = StateMachine.Create(0x1, "InWorld"); mSubStates[0] = new LiveModeStateEx(GameStates.IsMovingWorlds); // Custom mSubStates[1] = new BuildModeState(); mSubStates[2] = new BuyModeState(); mSubStates[12] = new ShoppingModeState(); mSubStates[3] = new CASFullModeState(); mSubStates[4] = new CASDresserModeState(); mSubStates[5] = new CASMirrorModeState(); mSubStates[6] = new CASTattooModeState(); mSubStates[7] = new CASStylistModeState(); mSubStates[8] = new CASTackModeState(); mSubStates[9] = new CASCollarModeState(); mSubStates[10] = new CASSurgeryFaceModeState(); mSubStates[11] = new CASSurgeryBodyModeState(); mSubStates[15] = new PlayFlowStateEx(); // Custom mSubStates[14] = new EditTownStateEx(); // Custom mSubStates[16] = new BlueprintModeState(); mSubStates[17] = new CASMermaidModeState(); mSubStates[0x12] = new CABModeState(); mSubStates[0x13] = new CABModeEditState(); foreach (InWorldSubState state in mSubStates) { mStateMachine.AddState(state); } msg += Common.NewLine + "C"; Traveler.InsanityWriteLog(msg); StateMachineManager.AddMachine(mStateMachine); if (GameStates.IsTravelling || GameStates.IsEditingOtherTown) { try { Sims3.Gameplay.WorldBuilderUtil.CharacterImportOnGameLoad.RemapSimDescriptionIds(); } catch (Exception e) { Common.DebugException("RemapSimDescriptionIds", e); } } else { CrossWorldControl.sRetention.RestoreHouseholds(); } msg += Common.NewLine + "D"; Traveler.InsanityWriteLog(msg); if (GameStates.IsTravelling) { msg += Common.NewLine + "E1"; Traveler.InsanityWriteLog(msg); bool fail = false; if (!GameStatesEx.ImportTravellingHousehold()) { msg += Common.NewLine + "E3"; fail = true; } if ((GameStates.TravelHousehold == null) && (GameStates.sTravelData.mState == GameStates.TravelData.TravelState.StartVacation)) { msg += Common.NewLine + "E4"; fail = true; } if (fail) { msg += Common.NewLine + "E5"; Traveler.InsanityWriteLog(msg); GameStates.sStartupState = SubState.EditTown; GameStates.ClearTravelStatics(); WorldData.SetVacationWorld(true, true); } } else if ((!GameStates.IsEditingOtherTown) && (GameStates.HasTravelData) && (GameStates.TravelHousehold == null)) { switch (GameUtils.GetCurrentWorldType()) { case WorldType.Base: case WorldType.Downtown: msg += Common.NewLine + "E2"; Traveler.InsanityWriteLog(msg); GameStates.ClearTravelStatics(); break; } } // Custom if (GameStates.sMovingWorldData != null) { Household.IsTravelImport = true; } msg += Common.NewLine + "F1"; Traveler.InsanityWriteLog(msg); List <Household> households = new List <Household>(Household.sHouseholdList); foreach (Household a in households) { if ((a.LotHome != null) && (a.LotHome.Household == null)) { a.LotHome.mHousehold = a; } foreach (SimDescription simA in Households.All(a)) { // Must be validated prior to SimDescription:PostLoadFixup() if (simA.GameObjectRelationships != null) { for (int index = simA.GameObjectRelationships.Count - 1; index >= 0; index--) { if ((simA.GameObjectRelationships[index] == null) || (simA.GameObjectRelationships[index].GameObjectDescription == null) || (simA.GameObjectRelationships[index].GameObjectDescription.GameObject == null) || (!Objects.IsValid(simA.GameObjectRelationships[index].GameObjectDescription.GameObject.ObjectId))) { simA.GameObjectRelationships.RemoveAt(index); } } } foreach (Household b in households) { if (a == b) { continue; } if (!b.Contains(simA)) { continue; } if (b.NumMembers == 1) { continue; } try { b.Remove(simA, false); msg += Common.NewLine + "Duplicate: " + simA.FullName; } catch (Exception e) { Common.Exception(simA, e); } } } } msg += Common.NewLine + "F2"; Traveler.InsanityWriteLog(msg); // Required to ensure that all homeworld specific data is fixed up properly (specifically careers) using (BaseWorldReversion reversion = new BaseWorldReversion()) { // Reset this, to allow the Seasons Manager to activate properly SeasonsManager.sSeasonsValidForWorld = SeasonsManager.Validity.Undetermined; try { mPostWorldInitializers = new Initializers("PostWorldInitializers", this); using (CareerStore store = new CareerStore()) { //InitializersEx.Initialize(mPostWorldInitializers); mPostWorldInitializers.Initialize(); } } catch (Exception e) { Traveler.InsanityException(msg, e); } } msg += Common.NewLine + "G1"; Traveler.InsanityWriteLog(msg); try { if (GameStates.TravelHousehold != null) { LinkToTravelHousehold(); WorldName worldName = GameUtils.GetCurrentWorld(); switch (worldName) { case WorldName.China: case WorldName.Egypt: case WorldName.France: break; default: foreach (SimDescription sim in Households.All(GameStates.TravelHousehold)) { if (sim.VisaManager == null) { continue; } WorldData.OnLoadFixup(sim.VisaManager); sim.VisaManager.SetVisaLevel(worldName, 3); } break; } } } catch (Exception e) { Traveler.InsanityException(msg, e); } msg += Common.NewLine + "G2"; Traveler.InsanityWriteLog(msg); List <SimDescription> dyingSims = null; if (GameStates.IsTravelling) { dyingSims = GameStatesEx.PostTravelingFixUp(); } msg += Common.NewLine + "H"; Traveler.InsanityWriteLog(msg); if (GameStates.IsEditingOtherTown) { GameStates.PostLoadEditTownFixup(); } msg += Common.NewLine + "I"; Traveler.InsanityWriteLog(msg); // We must stop the travel actions from running if the homeworld is an EA vacation world WorldData.SetVacationWorld(true, false); GameStates.NullEditTownDataDataIfEditingOriginalStartingWorld(); try { if (GameUtils.IsAnyTravelBasedWorld()) { if ((dyingSims != null) && (AgingManager.NumberAgingYearsElapsed != -1f)) { float yearsGone = GameStates.NumberAgingYearsElapsed - AgingManager.NumberAgingYearsElapsed; // Custom function FixUpAfterTravel(yearsGone, dyingSims); } AgingManager.NumberAgingYearsElapsed = GameStates.NumberAgingYearsElapsed; } } catch (Exception e) { Traveler.InsanityException(msg, e); } msg += Common.NewLine + "J"; Traveler.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.GameSpeed pause = Sims3.Gameplay.Gameflow.GameSpeed.Pause; if (GameStates.StartupState == SubState.LiveMode) { flag = !GameStates.IsEditingOtherTown && (((GameStates.ForceStateChange || !PlayFlowModel.Singleton.GameEntryLive) || (PlumbBob.SelectedActor != null)) || GameStates.IsTravelling); if (flag) { if (Sims3.Gameplay.Gameflow.sGameLoadedFromWorldFile) { pause = Sims3.SimIFace.Gameflow.GameSpeed.Normal; } else { pause = Sims3.Gameplay.Gameflow.sPersistedGameSpeed; } } } msg += Common.NewLine + "K"; Traveler.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.sGameLoadedFromWorldFile = false; string s = CommandLine.FindSwitch("speed"); if (s != null) { int num2; if (int.TryParse(s, out num2)) { pause = (Sims3.Gameplay.Gameflow.GameSpeed)num2; } else { ParserFunctions.TryParseEnum <Sims3.Gameplay.Gameflow.GameSpeed>(s, out pause, Sims3.Gameplay.Gameflow.GameSpeed.Normal); } } msg += Common.NewLine + "L"; Traveler.InsanityWriteLog(msg); Sims3.Gameplay.Gameflow.SetGameSpeed(pause, Sims3.Gameplay.Gameflow.SetGameSpeedContext.GameStates); NotificationManager.Load(); MainMenu.TriggerPendingFsiWorldNotifications(); } finally { ModalDialog.EnableModalDialogs = true; } if (SocialFeatures.Accounts.IsLoggedIn()) { Notify(0, 0, 0L); } switch (GameStates.StartupState) { case SubState.EditTown: msg += Common.NewLine + "StartupState: EditTown"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoEditTown(); break; case SubState.PlayFlow: if (World.IsEditInGameFromWBMode()) { msg += Common.NewLine + "StartupState: PlayFlow (A)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoLiveMode(); } else if (!PlayFlowModel.PlayFlowEnabled || !PlayFlowModel.Singleton.GameEntryLive) { msg += Common.NewLine + "StartupState: PlayFlow (B)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoLiveMode(); } else { msg += Common.NewLine + "StartupState: PlayFlow (C)"; GotoPlayFlow(); } break; case SubState.LiveMode: // Custom if (((!GameUtils.IsOnVacation() && !GameUtils.IsFutureWorld()) || EditTownModel.IsAnyLotBaseCampStatic() || EditTownModelEx.IsAnyUnoccupiedLotStatic()) && flag) { bool directToGame = false; if (!GameStates.IsTravelling) { // Entering an existing save directToGame = true; } else if (EditTownModel.IsAnyLotBaseCampStatic()) { // Normal transition to base camp directToGame = true; } else if (!GameUtils.IsInstalled(ProductVersion.EP9)) { // Use custom household selection directToGame = true; } // Custom if ((flag) && (directToGame)) { msg += Common.NewLine + "StartupState: LiveMode (A)"; GotoLiveMode(); break; } else { msg += Common.NewLine + "StartupState: LiveMode (C)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoPlayFlow(); break; } } msg += Common.NewLine + "StartupState: LiveMode (B)"; GameUtils.EnableSceneDraw(true); LoadingScreenController.Unload(); GotoEditTown(); break; } msg += Common.NewLine + "M"; Traveler.InsanityWriteLog(msg); if (Sims3.Gameplay.Gameflow.sShowObjectReplacedWarning) { SimpleMessageDialog.Show(Common.LocalizeEAString("Ui/Warning/LoadGame:Warning"), Common.LocalizeEAString("Ui/Warning/LoadGame:ReplacedObjects"), ModalDialog.PauseMode.PauseSimulator); Sims3.Gameplay.Gameflow.sShowObjectReplacedWarning = false; } } catch (Exception e) { Traveler.InsanityException(msg, e); } finally { //Common.WriteLog(msg); } }