public void GetItemBe() { carStat = CARSTAT.ON_BUIDING_GETITEM; pathFollower.Stop(); StartCoroutine(_End()); IEnumerator _End() { isWaiting = true; yield return(new WaitForSeconds(5f)); isWaiting = false; pathFollower.SetSpeed(); pathFollower.Run(); } }
public void OrderBe() { carStat = CARSTAT.ON_BUILDING_ORDER; pathFollower.Stop(); StartCoroutine(_End()); IEnumerator _End() { isWaiting = true; yield return(new WaitForSeconds(5f)); isWaiting = false; pathFollower.SetSpeed(2.5f); pathFollower.Run(); } }
public void OutDT() { dtBuilding = null; carStat = CARSTAT.ON_ROAD; }
public void EnterDT(DTBuilding dt) { dtBuilding = dt; carStat = CARSTAT.ON_BUILDING_NONE; }