示例#1
0
        //挑出阵营,但是不应该把施法者过滤掉
        //后续如果有要求,才会过滤施法者
        IEnumerable <ServerNPC> SelectCamp(ServerNPC caster, IEnumerable <ServerNPC> targets, EffectConfigData efCfg)
        {
            CAMP camp = efCfg.Flags.switchTo(caster.Camp);
            IEnumerable <ServerNPC> itor = targets.Where(n => camp.check(n.Camp) || caster.UniqueID == n.UniqueID);

            return(itor);
        }
示例#2
0
        /// <summary>
        /// 获取阵营的BNPC列表, 默认获取活着的BNPC
        /// </summary>
        /// <returns>The camp bnpc.</returns>
        public IEnumerable <ServerNPC> getCampBnpc(CAMP camp, LiveOrDie live = LiveOrDie.Live)
        {
            List <ServerNPC> bnpc = new List <ServerNPC>();

            ///
            /// ------- 依次测试CAMP,从容器中获取 -------
            ///

            CAMP             toTest   = CAMP.None;
            List <ServerNPC> outValue = null;

            ///检查是否有Enemy
            bool ck = camp.check(CAMP.Enemy);

            if (ck)
            {
                toTest = CAMP.Enemy;

                if (campNicDic.TryGetValue(toTest, out outValue))
                {
                    bnpc.AddRange(outValue);
                }
            }

            ck = camp.check(CAMP.Player);
            if (ck)
            {
                toTest = CAMP.Player;

                if (campNicDic.TryGetValue(toTest, out outValue))
                {
                    bnpc.AddRange(outValue);
                }
            }

            ck = camp.check(CAMP.Neutral);
            if (ck)
            {
                toTest = CAMP.Neutral;

                if (campNicDic.TryGetValue(toTest, out outValue))
                {
                    bnpc.AddRange(outValue);
                }
            }

            IEnumerable <ServerNPC> itor = null;

            int count = bnpc.Count;

            if (count > 0)
            {
                if (live == LiveOrDie.Live)
                {
                    itor = bnpc.Where(n => n.data != null && n.data.rtData != null && n.data.rtData.curHp > 0);
                }
                else if (live == LiveOrDie.Die)
                {
                    itor = bnpc.Where(n => n.data != null && n.data.rtData != null && n.data.rtData.curHp <= 0);
                }
                else
                {
                    itor = bnpc.AsEnumerable <ServerNPC>();
                }
            }
            else
            {
                itor = bnpc.AsEnumerable <ServerNPC>();
            }

            return(itor);
        }