public void ChangeCameraVisual(CAMERA_SHADER targetShader) { for (int i = 0; i < tList.Count; i++) { tList[i].enabled = false; } switch (targetShader) { case CAMERA_SHADER.VCR: VCRShader.enabled = true; break; case CAMERA_SHADER.PIXEL: PIXELShader.enabled = true; break; case CAMERA_SHADER.AURA: AURAShader.enabled = true; break; case CAMERA_SHADER.DRUNK1: Debug.Log("PLS DO IT"); DRUNKONEShader.enabled = true; break; case CAMERA_SHADER.DRUNK2: DRUNKTWOShader.enabled = true; break; default: break; } }
public void OnChangeCameraToShader(CAMERA_SHADER targetShader) { if (ChangeCameraToShader != null) { ChangeCameraToShader(targetShader); } }
public void ChangeCameraToShaderCall(CAMERA_SHADER targetShader) { OnChangeCameraToShader(targetShader); }