示例#1
0
    public void ChangeCameraVisual(CAMERA_SHADER targetShader)
    {
        for (int i = 0; i < tList.Count; i++)
        {
            tList[i].enabled = false;
        }
        switch (targetShader)
        {
        case CAMERA_SHADER.VCR:
            VCRShader.enabled = true;
            break;

        case CAMERA_SHADER.PIXEL:
            PIXELShader.enabled = true;
            break;

        case CAMERA_SHADER.AURA:
            AURAShader.enabled = true;
            break;

        case CAMERA_SHADER.DRUNK1:
            Debug.Log("PLS DO IT");
            DRUNKONEShader.enabled = true;
            break;

        case CAMERA_SHADER.DRUNK2:
            DRUNKTWOShader.enabled = true;
            break;

        default:
            break;
        }
    }
示例#2
0
 public void OnChangeCameraToShader(CAMERA_SHADER targetShader)
 {
     if (ChangeCameraToShader != null)
     {
         ChangeCameraToShader(targetShader);
     }
 }
示例#3
0
 public void ChangeCameraToShaderCall(CAMERA_SHADER targetShader)
 {
     OnChangeCameraToShader(targetShader);
 }