void SwitchCameraTransform(CAMERA_POSITION TargetTransform)
    {
        switch (camPosition)
        {
        case CAMERA_POSITION.BOTTOMLEFT:
            transform.position = new Vector3(-45, 63.3f, -45);
            transform.rotation = Quaternion.Euler(45, 45, 0);
            break;

        case CAMERA_POSITION.BOTTOMRIGHT:
            transform.position = new Vector3(45, 63.3f, -45);
            transform.rotation = Quaternion.Euler(45, -45, 0);
            break;

        case CAMERA_POSITION.TOPRIGHT:
            transform.position = new Vector3(45, 63.3f, 45);
            transform.rotation = Quaternion.Euler(45, -135, 0);
            break;

        case CAMERA_POSITION.TOPLEFT:
            transform.position = new Vector3(-45, 63.3f, 45);
            transform.rotation = Quaternion.Euler(45, 135, 0);
            break;
        }
    }
    public void ButtonPress()
    {
        switch (camPosition)
        {
        case CAMERA_POSITION.BOTTOMLEFT:
            camPosition = CAMERA_POSITION.BOTTOMRIGHT;
            SwitchCameraTransform(CAMERA_POSITION.BOTTOMRIGHT);
            break;

        case CAMERA_POSITION.BOTTOMRIGHT:
            camPosition = CAMERA_POSITION.TOPRIGHT;
            SwitchCameraTransform(CAMERA_POSITION.TOPRIGHT);
            break;

        case CAMERA_POSITION.TOPRIGHT:
            camPosition = CAMERA_POSITION.TOPLEFT;
            SwitchCameraTransform(CAMERA_POSITION.TOPLEFT);
            break;

        case CAMERA_POSITION.TOPLEFT:
            camPosition = CAMERA_POSITION.BOTTOMLEFT;
            SwitchCameraTransform(CAMERA_POSITION.BOTTOMLEFT);
            break;
        }
    }