/// <inheritdoc /> protected override void OnChildAdded(Instance instance) { var element = instance as GuiElement; if (element == null) { return; } lock (Locker) { _elements.Add(element); } element.Measured.Event += OnElementMeasured; _needsRearranged = true; }
public void C5_SortedArray() => c5_sortedarray.Add(1);