protected override void UpdateBitmaps() { mOnOffMain = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_onoff, mLevelColors[2]); mOnOffMainSel = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_onoff, mSelColor); mOnOffSlide = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_onoffslide, mLevelColors[2]); mOnOffSlideSel = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_onoffslide, mSelColor); }
protected override void UpdateBitmaps() { mOnOffMain = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_onoff, mLevelColors[2]); mOnOffMainSel = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_onoff, mSelColor); mOnOffSlide = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_onoffslide, mLevelColors[2]); mOnOffSlideSel = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_onoffslide, mSelColor); }
protected override void UpdateBitmaps() { mSOpenStd = C2DGraphics.ColorizeBitmapHQ(mSOpen, mLevelColors[2]); mSOpenSel = C2DGraphics.ColorizeBitmapHQ(mSOpen, mSelColor); mSOpenPress = C2DGraphics.ColorizeBitmapHQ(mSOpen, mLevelColors[0]); mSCloseStd = C2DGraphics.ColorizeBitmapHQ(mSClose, mLevelColors[2]); mSCloseSel = C2DGraphics.ColorizeBitmapHQ(mSClose, mSelColor); mSClosePress = C2DGraphics.ColorizeBitmapHQ(mSClose, mLevelColors[0]); }
protected override void UpdateBitmaps() { float vang = (float)(45.0 * Math.PI / 180.0); for (int i = 0; i < 4; i++) { float vlen = (float)(mInRad + mArchWidth / 2 + i * mArchWidth); mArchTxtPos[i] = new PointF((float)(mCenter - 16 + Math.Cos(vang) * vlen), (float)(mCenter - 10 - Math.Sin(vang) * vlen)); } mArches[0] = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_px3, mLevelColors[0]); mArches[1] = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_px2, mLevelColors[1]); mArches[2] = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_px1, mLevelColors[2]); mArches[3] = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_px0, mLevelColors[3]); mArchesSel[0] = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_px3, mSelColor); mArchesSel[1] = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_px2, mSelColor); mArchesSel[2] = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_px1, mSelColor); mArchesSel[3] = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_px0, mSelColor); // center mCentImg = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_cent, mLevelColors[3]); mCentImgSel = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_cent, mSelColor); // corners mYHomeImg = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_trcorner, mFrameColor); mYHomeImgSel = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_trcorner, mSelColor); mXHomeImg = C2DGraphics.RotateBmp90deg(mYHomeImg, 3); mXHomeImgSel = C2DGraphics.RotateBmp90deg(mYHomeImgSel, 3); Bitmap brCorner = C2DGraphics.RotateBmp90deg(global::UV_DLP_3D_Printer.Properties.Resources.mc_trcorner, 1); mAllHomeImg = C2DGraphics.ColorizeBitmapHQ(brCorner, mLevelColors[1]); mAllHomeImgSel = C2DGraphics.ColorizeBitmapHQ(brCorner, mSelColor); mHomeImg = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_home, mLevelColors[3]); mhomeImgCent = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_home, mFrameColor); // arrows mArrowU = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_uparrow, mArrowCol); mArrowR = C2DGraphics.RotateBmp90deg(mArrowU, 1); mArrowD = C2DGraphics.RotateBmp90deg(mArrowU, 2); mArrowL = C2DGraphics.RotateBmp90deg(mArrowU, 3); }
protected override void UpdateBitmaps() { mSteps[0] = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_z3, mLevelColors[0]); mSteps[1] = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_z2, mLevelColors[1]); mSteps[2] = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_z1, mLevelColors[2]); mSteps[3] = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_z0, mLevelColors[3]); mStepsSel[0] = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_z3, mSelColor); mStepsSel[1] = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_z2, mSelColor); mStepsSel[2] = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_z1, mSelColor); mStepsSel[3] = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_z0, mSelColor); // center mCentImg = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_centn, mLevelColors[3]); mCentImgSel = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_centn, mSelColor); // home mTopImg = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_ztop, mFrameColor); mTopImgSel = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_ztop, mSelColor); mHomeImg = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_home, mLevelColors[3]); mhomeImgCent = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_home, mFrameColor); // arrows mArrowU = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_uparrown, mArrowCol); mArrowD = C2DGraphics.RotateBmp90deg(mArrowU, 2); }
protected override void UpdateBitmaps() { mTempPoint = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_tpoint, mFrameColor); mTempPointSel = C2DGraphics.ColorizeBitmapHQ(global::UV_DLP_3D_Printer.Properties.Resources.mc_tpoint, mSelColor); }
protected override void UpdateBitmaps() { mTempPoint = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_tpoint, mFrameColor); mTempPointSel = C2DGraphics.ColorizeBitmapHQ(Properties.Resource_s.mc_tpoint, mSelColor); }