AddResourceFile( C.WinResource resource, Bam.Core.Settings patchSettings) { var settings = resource.MetaData as VSSettingsGroup; if (null != patchSettings) { (patchSettings as VisualStudioProcessor.IConvertToProject).Convert(resource, settings, condition: this.ConditionText); } var resourceGroup = this.Project.GetUniqueSettingsGroup(this.Module, VSSettingsGroup.ESettingsGroup.Resource, resource.InputPath); this.Project.AddResourceFile(resourceGroup); }
addCompilerSpecificRequirements( C.WinResource resource) { // nothing to do }
addCompilerSpecificRequirements( C.WinResource resource) { resource.CompileAgainst <WindowsSDK>(); }