/// <summary>
        /// Process a received command.
        /// (A ack command is processed by a receive thread, other commands is dispatched in a rendering thread.)
        /// </summary>
        private void ExecuteReceiveCommand(IncomingCommand command)
        {
            if (_udpSocket.State != SocketState.Connected)
            {
                return;
            }

            switch (command.Type)
            {
            case CommandType.Acknowledge:
                // Already process a acknowledge command in a receive thread.
                return;

            case CommandType.Disconnect:
                byte[] payload = command.GetPayload();
                int    offset  = 0;

                DisconnectReason disconnectType = (DisconnectReason)ByteRead.GetInt(payload, ref offset);

                var detailMessage = ByteRead.GetString <int>(payload, ref offset, Encoding.UTF8);
                Log(LogLevel.Error, "Disconnect this client[{0}] : {1}", disconnectType, detailMessage);

                Disconnect(disconnectType, false);

                return;

            case CommandType.Reliable:
            case CommandType.Unreliable:
                EnqueueIncomingCommand(command);
                return;

            case CommandType.Fragmented:
                if (command.FragmentNumber > command.FragmentCount ||
                    command.FragmentOffset >= command.TotalLength ||
                    command.FragmentOffset + command.GetPayload().Length > command.TotalLength)
                {
                    Log(LogLevel.Error, "Received fragment has bad size: {0}", command);
                    return;
                }

                if (EnqueueIncomingCommand(command))
                {
                    UdpChannel udpChannel = _channels[command.Channel];

                    ReliableReceiveQueue reliableReceiveQueue = udpChannel.ReliableReceiveQueue as ReliableReceiveQueue;
                    if (reliableReceiveQueue != null)
                    {
                        reliableReceiveQueue.ReceiveFragmentCommand(command);
                    }
                }
                return;

            default:
                Log(LogLevel.Error, "Unknown command received {0}", command.Type);
                return;
            }
        }
        public void ReadStringTest()
        {
            var buffer = ByteBufferAllocator.NewBuffer(DataSerializer.Endian);

            var detailMessage = "Hello,World!!!";
            var detailBytes   = Encoding.UTF8.GetBytes(detailMessage);

            buffer.WriteInt(detailBytes.Length);
            buffer.WriteBytes(detailBytes);

            int offset = 0;
            var result = ByteRead.GetString <int>(buffer.ToArray(), ref offset, Encoding.UTF8);

            Assert.AreEqual(detailMessage, result);
            Assert.AreEqual(sizeof(int) + detailMessage.Length, offset);
        }