// Draw up the prefab for the buyable on the screen void DisplayBuyable(BuyableData buyableData) { Buyable prefab = Instantiate(idlePrefab, prefabContainer); prefabs.Add(prefab); prefab.Init(buyableData); }
private void buyCurrentBlock() { if (GameController.waitModal == false) { Buyable block = Board.instance().getPlayerInTurnBlock().GetComponent <Buyable>(); Player player = GameController.playerInTurn(); if (player.getFund() < block.price) { if (player.calNetWorth() < block.price) { Modal.instance().showModal("Bạn không đủ tiền mua <color=" + block.color + "><b>" + block.blockName + "</b></color>", "OK", () => { }); } else { Modal.instance().showModal("Bạn không đủ tiền mặt để mua <color=" + block.color + "><b>" + block.blockName + "</b></color>. Bạn có thể bán tài sản để mua.", "OK", () => { }); } } else { Modal.instance().showModal("Bạn có chắc muốn mua <color=" + block.color + "><b>" + block.blockName + "</b></color> với giá <color=#aa0115><b>" + block.price + "Đ</b></color> không?", "Có", "Không", () => { player.buy(block); }, () => { } ); } } }
// Called when the idle is upgraded to its maximum amount void OnMaximumUpgradeReached(Buyable b) { if (b == buyable) { upgradeButton.gameObject.SetActive(false); } }
void Start() { buyable = GetComponent <Buyable>(); utilities = Utilities.Instance; moneyManager = MoneyManager.Instance; // Events to tell the Buyable script (attached) that we're interacting upgradeButton.onClick.AddListener(buyable.UpgradeButtonPressed); manualTapButton.onClick.AddListener(buyable.RunProcess); managerButton.onClick.AddListener(buyable.BuyManagerButtonPressed); // Event listeners from the Buyable script Buyable.onVariableChanged += OnVariableChanged; Buyable.onProcessBegin += OnProcessBegin; Buyable.onProcessUpdate += OnProcessUpdate; Buyable.onProcessFinish += OnProcessFinish; Buyable.onManagerHired += OnManagerHired; Buyable.onBuyablePurchase += OnBuyablePurchase; Buyable.onMaximumUpgradeReached += OnMaximumUpgradeReached; BuyableData.onDataLoaded += OnBuyableDataLoaded; GameManager.onLoadingComplete += OnLoadingComplete; // We don't require any waiting to do this StartUI(); }
// Called when the process end void OnProcessFinish(Buyable b) { if (b == buyable) { progressFill.fillAmount = 0f; } }
// Called after a manager is hired void OnManagerHired(Buyable b) { if (b == buyable) { UpdateUI(); } }
/* Event listeners from the Buyable delegate */ // Called when a variable is changed void OnVariableChanged(Buyable b) { if (b == buyable) { UpdateUI(); } }
private void sellBlockEvent(Buyable block) { if (GameController.waitModal) { return; } int amount; if (block.GetComponent <Buildable>() != null) { amount = block.price / 2 + block.GetComponent <Buildable>().getProperties() * block.GetComponent <Buildable>().propertyPrice / 2; } else { amount = block.price / 2; } Modal.instance().showModal("Bạn có chắc muốn bán <color=" + block.color + "><b>" + block.blockName + "</b></color> không? Bạn sẽ nhận được <color=#216C2A><b>" + amount + "Đ</b></color>.", "Có", "Không", () => { GameController.playerInTurn().sell(block); closeInfo(); }, () => { } ); }
IEnumerator CheckPackageBuyable(ShopData shopData) { buyable = Buyable.Buy; WWWForm form = new WWWForm(); form.AddField("userID", User.Instance.userID, System.Text.Encoding.UTF8); form.AddField("type", 100); form.AddField("shopID", shopData.id, System.Text.Encoding.UTF8); string php = "ShopInfo.php"; string result = ""; yield return(StartCoroutine(WebServerConnectManager.Instance.WWWCoroutine(php, form, x => result = x))); if (!string.IsNullOrEmpty(result)) { if (result == "1") { buyable = Buyable.Overlap; } else if (result == "2") { buyable = Buyable.Limited; } } }
public IEnumerator ClickMethod(Buyable toDisplay) { parent.Hide(); yield return(toDisplay.Buy()); parent.Destroy(); }
public SolarPanel(GameObject clone) { Buyable = new Buyable { Cost = PRICE_SOLAR_PANEL }; this.LifeTime = 20; this.gameObject = clone; }
private void DropProduct(object sender, DragEventArgs e) { if (canDrag) // only if this now paying mode { Buyable data = (Buyable)e.Data.GetData(typeof(Buyable)); AddSingleToCart(data); } }
private void ProductGrid_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (ProductGrid.SelectedItem != null) { Buyable b = (Buyable)ProductGrid.SelectedItem; DragDrop.DoDragDrop(sender as DependencyObject, b, DragDropEffects.Move); } }
public bool BuyUnit(Buyable buyable) { if (!CanBuyUnit(buyable)) { return(false); } ApplyRequirements(buyable); return(true); }
public static void Run() { IRobot robot = new Robot(); robot.Introduce("Hello"); IRobot dancingRobot = new DancingRobot(robot); dancingRobot.Introduce("He yo"); IRobot dancingAndShooting = new DancingAndShootingRobot(dancingRobot); dancingAndShooting.Introduce("Hey"); Console.WriteLine(new String('-', 50)); //2 // Create book var book = new Book("Microsoft", "CLR via C# 4", 10); book.Display(); Console.WriteLine(new string('-', 60)); // Create video var video = new Video("Stanley Kubrick", "A Clockwork Orange", 23, 92); video.Display(); Console.WriteLine(new string('-', 60)); // Make book borroable, then borrow and display Console.WriteLine("Making book borrowable:"); var borrowableBook = new Borrowable(book); borrowableBook.BorrowItem("Nikolay Kostov"); borrowableBook.BorrowItem("Ivaylo Kenov"); borrowableBook.Display(); Console.WriteLine(new string('-', 60)); // Make video borrowable, then borrow and display Console.WriteLine("Making video borrowable:"); var borrowableVideo = new Borrowable(video); borrowableVideo.BorrowItem("Nikolay Kostov"); borrowableVideo.BorrowItem("Ivaylo Kenov"); borrowableVideo.Display(); Console.WriteLine(new string('-', 60)); // Make only video buyable Console.WriteLine("Making video buyable:"); var buyableAndBorrowableVideo = new Buyable(borrowableVideo, 15); buyableAndBorrowableVideo.Display(); Console.WriteLine(new string('-', 60)); }
public MicrowaveAntenna(GameObject clone) { Buyable = new Buyable { Cost = BUY_PRICE }; this.LifeTime = 200; this.gameObject = clone; }
public void buy(Buyable block) { if (block.getOwner() == null) { if (fund >= block.price) { block.setOwner(this); fund -= block.price; needUpdate = true; } } }
public void Buy() { Buyable current = store[currVal]; if (!current.purchased) { if (Player_Purchase_Pref.purch_pref.SubtractMoney(current.cost)) { current.purchased = true; } } }
public virtual void AddElement(Buyable element) { foreach (StoreEntry e in piles) { if (e.elements.Count == 0 || e.name == element.name) { e.elements.Add(element); return; } } Debug.Log("Shop added element without pile!"); }
private void ApplyRequirements(Buyable buyable) { foreach (BuyRequirement req in buyable.Requirements) { BasicResource res = Resources.Find(o => o.GetType() == req.RequiredResource); if (res == null) { throw new KeyNotFoundException("Resource not found"); } res.Amount -= req.AmountRequired; } }
public void onMortgageButtonClick(Buyable field) { if (field.isPledged()) { field.repayMortgage(); mortgageButton.GetComponentInChildren <Text>().text = "Zastaw pole"; } else { field.takeMortgage(); mortgageButton.GetComponentInChildren <Text>().text = "Wykup pole"; } }
public IEnumerator OfferPurchase(Buyable course) { playerWantsToBuy = null; graphics.sprite = course.graphics; transform.GetChild(0).gameObject.SetActive(true); while (playerWantsToBuy == null) { yield return(null); } transform.GetChild(0).gameObject.SetActive(false); }
// Called when the process percentage is changed void OnProcessUpdate(Buyable b, float progress) { if (b == buyable) { if (buyable.Data.ProcessTime > 0.25f) { progressFill.fillAmount = progress; } else { progressFill.fillAmount = 1000f; } } }
// Called when a buyable is purchased (meaning 1 is now owned) void OnBuyablePurchase(Buyable b) { if (displayIndex < idles.Length && setupComplete) { if (displayMode == DisplayModes.DisplayNextAfterPurchase) { if (b.Data == idles[displayIndex]) { DisplayBuyable(idles[displayIndex]); IncrementDisplayIndex(); } } } }
public void RemoveElement(Buyable element) { foreach (StoreEntry e in piles) { if (e.elements.Remove(element)) { if (e.elements.Count == 0) { piles.Remove(e); } return; } } Debug.Log("Shop dropped nonexistant element!"); }
public void EmphasizeBestSellers(object sender, DataGridRowEventArgs e) { LinearGradientBrush myBrush = new LinearGradientBrush(); myBrush.GradientStops.Add(new GradientStop(Colors.Yellow, 0.0)); myBrush.GradientStops.Add(new GradientStop(Colors.Orange, 0.5)); myBrush.GradientStops.Add(new GradientStop(Colors.Red, 1.0)); Buyable b = e.Row.DataContext as Buyable; if (b.Prod.IsTopSeller) { e.Row.Background = myBrush; } }
public Buyable GetBuyable() { if (_buyable != null) { return(_buyable); } foreach (var component in buyableBlueprintPrefab.GetComponents <MonoBehaviour>()) { if (component is Buyable) { _buyable = (Buyable)component; } } return(_buyable); }
private float[] calculateWeights() { float[] weights = new float[elements.Length]; for (int i = 0; i < elements.Length; ++i) { weights[i] = Buyable.GetRarityWeight(elements[i].rarity); foreach (Modifier mod in modifiers) { if (mod.chooser(elements[i])) { weights[i] *= mod.modifier; } } } return(weights); }
public void Initialize(Buyable toDisplay) { if (image != null) { image.sprite = toDisplay.image; } if (title != null) { title.text = toDisplay.name; } if (clickBehaviour != null) { clickBehaviour.onClick = (() => StartCoroutine(ClickMethod(toDisplay))); clickBehaviour.onRightClick = () => ZoomDisplay.instance.Show(toDisplay); } }
void Start() { buyable = GetComponent <Buyable>(); utilities = Utilities.Instance; moneyManager = MoneyManager.Instance; // Event listeners from the Buyable script Buyable.onVariableChanged += OnVariableChanged; Buyable.onProcessBegin += OnProcessBegin; Buyable.onProcessUpdate += OnProcessUpdate; Buyable.onProcessFinish += OnProcessFinish; Buyable.onManagerHired += OnManagerHired; Buyable.onBuyablePurchase += OnBuyablePurchase; Buyable.onMaximumUpgradeReached += OnMaximumUpgradeReached; BuyableData.onDataLoaded += OnBuyableDataLoaded; GameManager.onLoadingComplete += OnLoadingComplete; }
public void SelectBuilding(Building b) { if (selectedBuilding == b) { b = null; } if (b != null) { Buyable buyable = b.GetBuyable(); if (buyable is Object) { buyable = (Buyable)Instantiate((Object)buyable, transform); if (!buyable.IsPurchasable()) { b = null; } Destroy((Object)buyable); } } Destroy(selectedBlueprint); selectedBuilding = null; selectedBlueprint = null; if (b == null) { return; } GameObject newBlueprint = b.buyableBlueprintPrefab; selectedBuilding = b; selectedBlueprint = Instantiate(selectedBuilding.buyableBlueprintPrefab); GameObject highlight = Instantiate(selectedBlueprintHighlightPrefab); highlight.transform.parent = selectedBlueprint.transform; highlight.transform.name = "Highlight"; var srs = highlight.GetComponentsInChildren <SpriteRenderer>(); for (int i = 0; i < srs.Length; i++) { srs[i].sortingOrder -= 10; } UpdateSelectedBlueprintVisuals(); }
private void displayMortageButton(Buyable field) { var owner = field.getCurrentOwner(); if (owner != GameController.instance.getCurrentPlayer()) { return; } var textOnMortageButton = mortgageButton.GetComponentInChildren <Text>(); textOnMortageButton.text = field.isPledged() ? "Wykup pole" : "Zastaw pole"; mortgageButton.GetComponent <LeanButton>().OnClick.RemoveAllListeners(); mortgageButton.GetComponent <LeanButton>().OnClick.AddListener( new UnityAction(() => onMortgageButtonClick(field))); mortgageButton.SetActive(true); }
public Buildable() { Buyable = new Buyable(); }