public void SelectManager(int s) { if (s == 0) { PanelGame.SetActive(false); } if (s == 1) // options { ButtonsManager.SetActive(false); Options.SetActive(true); Back.SetActive(true); } if (s == 2) // credits { ButtonsManager.SetActive(false); Credits.SetActive(true); Back.SetActive(true); } if (s == 3) { Options.SetActive(false); Credits.SetActive(false); ButtonsManager.SetActive(true); Back.SetActive(false); } }