/* * Scroll * Shows and hides buttons to simulate pages turning * int direction changes visible set */ public void Scroll(int direction) { RightButton.GetComponent<Button>().interactable = false; LeftButton.GetComponent<Button>().interactable = false; Buttons1.SetActive(false); Buttons2.SetActive(false); Buttons3.SetActive(false); _set += direction; if (_set < 1) { _set = 1; } else if (_set > _scrollMax) { _set = _scrollMax; } if (_set == 1) { Buttons1.SetActive(true); RightButton.GetComponent<Button>().interactable = true; } else if (_set == 2) { Buttons2.SetActive(true); LeftButton.GetComponent<Button>().interactable = true; //RightButton.GetComponent<Button>().interactable = true; RightButton.GetComponent<Button>().interactable = false; } else if (_set == 3) { Buttons3.SetActive(true); LeftButton.GetComponent<Button>().interactable = true; } }//Scroll
public static extern void libyabause_setpads(Buttons1 p11, Buttons2 p12, Buttons1 p21, Buttons2 p22);