public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimationWrap": AnimationWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "ButtonWrap": ButtonWrap.Register(L); break; case "Button_ButtonClickedEventWrap": Button_ButtonClickedEventWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RectTransformWrap": RectTransformWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SimpleFramework_AppConstWrap": SimpleFramework_AppConstWrap.Register(L); break; case "SimpleFramework_ByteBufferWrap": SimpleFramework_ByteBufferWrap.Register(L); break; case "SimpleFramework_LuaBehaviourWrap": SimpleFramework_LuaBehaviourWrap.Register(L); break; case "SimpleFramework_LuaHelperWrap": SimpleFramework_LuaHelperWrap.Register(L); break; case "SimpleFramework_Manager_NetworkManagerWrap": SimpleFramework_Manager_NetworkManagerWrap.Register(L); break; case "SimpleFramework_Manager_PanelManagerWrap": SimpleFramework_Manager_PanelManagerWrap.Register(L); break; case "SimpleFramework_Manager_ResourceManagerWrap": SimpleFramework_Manager_ResourceManagerWrap.Register(L); break; case "SimpleFramework_UtilWrap": SimpleFramework_UtilWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TextWrap": TextWrap.Register(L); break; case "TimerManagerWrap": TimerManagerWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break; case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break; case "WWWWrap": WWWWrap.Register(L); break; } }
public static void Bind(IntPtr L, string type = null) { AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AppConstWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AssetInfoWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioSourceWrap.Register(L); AutomicIntWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); ButtonWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraMgrWrap.Register(L); CameraWrap.Register(L); CanvasWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); Constans_SkillTargetWrap.Register(L); Constans_SkillTypeWrap.Register(L); DebuggerWrap.Register(L); DelegateFactoryWrap.Register(L); DelegateWrap.Register(L); DropdownWrap.Register(L); EnumWrap.Register(L); ErrorManagerWrap.Register(L); ErrorModelWrap.Register(L); EventDefWrap.Register(L); FightUnitMgrWrap.Register(L); GameDataWrap.Register(L); GameObjectWrap.Register(L); IEnumeratorWrap.Register(L); ImageWrap.Register(L); InputFieldWrap.Register(L); InputManagerWrap.Register(L); InputWrap.Register(L); KeyCodeWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); LuaEnumTypeWrap.Register(L); MapUtilsWrap.Register(L); MaskWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); MultipleTimeLengthButtonTriggerWrap.Register(L); MusicManagerWrap.Register(L); NetWorkScriptWrap.Register(L); ObjectWrap.Register(L); OneByOne_AccountDTOWrap.Register(L); OneByOne_AttackDTOWrap.Register(L); OneByOne_DamageDTOWrap.Register(L); OneByOne_FightBuildModelWrap.Register(L); OneByOne_FightPlayerModelWrap.Register(L); OneByOne_FightProtocolWrap.Register(L); OneByOne_FightRoomModelWrap.Register(L); OneByOne_FightSkillWrap.Register(L); OneByOne_FightSoldierModelWrap.Register(L); OneByOne_LoginProtocolWrap.Register(L); OneByOne_MatchProtocolWrap.Register(L); OneByOne_MoveDTOWrap.Register(L); OneByOne_ProtocolWrap.Register(L); OneByOne_SelectModelWrap.Register(L); OneByOne_SelectProtocolWrap.Register(L); OneByOne_SelectRoomDTOWrap.Register(L); OneByOne_UserDTOWrap.Register(L); OneByOne_UserProtocolWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlayerBehaviourFacadeWrap.Register(L); PlayerControllerWrap.Register(L); PlayerPrefsWrap.Register(L); PlayModeWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RawImageWrap.Register(L); RectMask2DWrap.Register(L); RectTransformWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ResourceLoaderWrap.Register(L); SceneLoaderWrap.Register(L); ScreenWrap.Register(L); ScrollbarWrap.Register(L); ScrollRectWrap.Register(L); SelectableWrap.Register(L); SkillButtonWrap.Register(L); SkillTipSingletonWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SliderWrap.Register(L); SocketModelWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); SpriteWrap.Register(L); stringWrap.Register(L); System_ObjectWrap.Register(L); TestDelegateListenerWrap.Register(L); TestEventListenerWrap.Register(L); TestLuaDelegateWrap.Register(L); TextureWrap.Register(L); TextWrap.Register(L); TimeWrap.Register(L); ToggleGroupWrap.Register(L); ToggleWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformFinderWrap.Register(L); TransformWrap.Register(L); TransUtilsWrap.Register(L); TypeWrap.Register(L); UIutilsWrap.Register(L); UnityEngine_SceneManagement_SceneManagerWrap.Register(L); UtilWrap.Register(L); WWWWrap.Register(L); }
public static void Bind(IntPtr L, string type = null) { if (type == null || wrapList.Contains(type)) { return; } wrapList.Add(type); type += "Wrap"; switch (type) { case "AnimationBlendModeWrap": AnimationBlendModeWrap.Register(L); break; case "AnimationClipWrap": AnimationClipWrap.Register(L); break; case "AnimationStateWrap": AnimationStateWrap.Register(L); break; case "AnimatorWrap": AnimatorWrap.Register(L); break; case "ApplicationWrap": ApplicationWrap.Register(L); break; case "AssetBundleWrap": AssetBundleWrap.Register(L); break; case "AsyncOperationWrap": AsyncOperationWrap.Register(L); break; case "AudioClipWrap": AudioClipWrap.Register(L); break; case "AudioSourceWrap": AudioSourceWrap.Register(L); break; case "BaseLuaWrap": BaseLuaWrap.Register(L); break; case "BehaviourWrap": BehaviourWrap.Register(L); break; case "BlendWeightsWrap": BlendWeightsWrap.Register(L); break; case "BoxColliderWrap": BoxColliderWrap.Register(L); break; case "ButtonWrap": ButtonWrap.Register(L); break; case "Button_ButtonClickedEventWrap": Button_ButtonClickedEventWrap.Register(L); break; case "ByteBufferWrap": ByteBufferWrap.Register(L); break; case "CameraClearFlagsWrap": CameraClearFlagsWrap.Register(L); break; case "CameraWrap": CameraWrap.Register(L); break; case "CharacterControllerWrap": CharacterControllerWrap.Register(L); break; case "ColliderWrap": ColliderWrap.Register(L); break; case "ComponentWrap": ComponentWrap.Register(L); break; case "DebuggerWrap": DebuggerWrap.Register(L); break; case "DelegateFactoryWrap": DelegateFactoryWrap.Register(L); break; case "DelegateWrap": DelegateWrap.Register(L); break; case "DG_Tweening_DOTweenWrap": DG_Tweening_DOTweenWrap.Register(L); break; case "DG_Tweening_LoopTypeWrap": DG_Tweening_LoopTypeWrap.Register(L); break; case "DG_Tweening_RotateModeWrap": DG_Tweening_RotateModeWrap.Register(L); break; case "DG_Tweening_SequenceWrap": DG_Tweening_SequenceWrap.Register(L); break; case "DG_Tweening_TweenerWrap": DG_Tweening_TweenerWrap.Register(L); break; case "DG_Tweening_TweenWrap": DG_Tweening_TweenWrap.Register(L); break; case "EnumWrap": EnumWrap.Register(L); break; case "GameObjectWrap": GameObjectWrap.Register(L); break; case "GraphicWrap": GraphicWrap.Register(L); break; case "IEnumeratorWrap": IEnumeratorWrap.Register(L); break; case "ImageWrap": ImageWrap.Register(L); break; case "InputWrap": InputWrap.Register(L); break; case "IOLuaHelperWrap": IOLuaHelperWrap.Register(L); break; case "iooWrap": iooWrap.Register(L); break; case "KeyCodeWrap": KeyCodeWrap.Register(L); break; case "LightTypeWrap": LightTypeWrap.Register(L); break; case "LightWrap": LightWrap.Register(L); break; case "LuaHelperWrap": LuaHelperWrap.Register(L); break; case "MaskableGraphicWrap": MaskableGraphicWrap.Register(L); break; case "MaterialWrap": MaterialWrap.Register(L); break; case "MeshColliderWrap": MeshColliderWrap.Register(L); break; case "MeshRendererWrap": MeshRendererWrap.Register(L); break; case "MonoBehaviourWrap": MonoBehaviourWrap.Register(L); break; case "NetworkManagerWrap": NetworkManagerWrap.Register(L); break; case "ObjectWrap": ObjectWrap.Register(L); break; case "ParticleAnimatorWrap": ParticleAnimatorWrap.Register(L); break; case "ParticleEmitterWrap": ParticleEmitterWrap.Register(L); break; case "ParticleRendererWrap": ParticleRendererWrap.Register(L); break; case "ParticleSystemWrap": ParticleSystemWrap.Register(L); break; case "PhysicsWrap": PhysicsWrap.Register(L); break; case "PlayModeWrap": PlayModeWrap.Register(L); break; case "PoolManagerWrap": PoolManagerWrap.Register(L); break; case "QualitySettingsWrap": QualitySettingsWrap.Register(L); break; case "QueueModeWrap": QueueModeWrap.Register(L); break; case "RectTransformUtilityWrap": RectTransformUtilityWrap.Register(L); break; case "RectTransformWrap": RectTransformWrap.Register(L); break; case "RendererWrap": RendererWrap.Register(L); break; case "RenderSettingsWrap": RenderSettingsWrap.Register(L); break; case "RenderTextureWrap": RenderTextureWrap.Register(L); break; case "ScreenWrap": ScreenWrap.Register(L); break; case "SkinnedMeshRendererWrap": SkinnedMeshRendererWrap.Register(L); break; case "SleepTimeoutWrap": SleepTimeoutWrap.Register(L); break; case "SpaceWrap": SpaceWrap.Register(L); break; case "SphereColliderWrap": SphereColliderWrap.Register(L); break; case "stringWrap": stringWrap.Register(L); break; case "System_ObjectWrap": System_ObjectWrap.Register(L); break; case "TestDelegateListenerWrap": TestDelegateListenerWrap.Register(L); break; case "TestEventListenerWrap": TestEventListenerWrap.Register(L); break; case "TestLuaDelegateWrap": TestLuaDelegateWrap.Register(L); break; case "TextureWrap": TextureWrap.Register(L); break; case "TextWrap": TextWrap.Register(L); break; case "TimerManagerWrap": TimerManagerWrap.Register(L); break; case "TimeWrap": TimeWrap.Register(L); break; case "TouchPhaseWrap": TouchPhaseWrap.Register(L); break; case "TrackedReferenceWrap": TrackedReferenceWrap.Register(L); break; case "TransformWrap": TransformWrap.Register(L); break; case "TypeWrap": TypeWrap.Register(L); break; case "UIBehaviourWrap": UIBehaviourWrap.Register(L); break; case "UIEventListenerWrap": UIEventListenerWrap.Register(L); break; case "UIFollowTargetWrap": UIFollowTargetWrap.Register(L); break; case "UIProgressWrap": UIProgressWrap.Register(L); break; case "UnityEngine_Events_UnityEventBaseWrap": UnityEngine_Events_UnityEventBaseWrap.Register(L); break; case "UnityEngine_Events_UnityEventWrap": UnityEngine_Events_UnityEventWrap.Register(L); break; case "UtilCommonWrap": UtilCommonWrap.Register(L); break; case "UtilMathWrap": UtilMathWrap.Register(L); break; case "UtilWrap": UtilWrap.Register(L); break; } }
public static void Bind(IntPtr L) { objectWrap.Register(L); ObjectWrap.Register(L); TypeWrap.Register(L); DelegateWrap.Register(L); IEnumeratorWrap.Register(L); EnumWrap.Register(L); StringWrap.Register(L); MsgPacketWrap.Register(L); AnimationBlendModeWrap.Register(L); AnimationClipWrap.Register(L); AnimationStateWrap.Register(L); AnimationWrap.Register(L); AnimatorWrap.Register(L); ApplicationWrap.Register(L); AssetBundleWrap.Register(L); AsyncOperationWrap.Register(L); AudioClipWrap.Register(L); AudioListenerWrap.Register(L); AudioManagerWrap.Register(L); AudioSourceWrap.Register(L); BaseLuaWrap.Register(L); BehaviourWrap.Register(L); BlendWeightsWrap.Register(L); BoxColliderWrap.Register(L); ButtonWrap.Register(L); ByteBufferWrap.Register(L); CameraClearFlagsWrap.Register(L); CameraWrap.Register(L); CanvasWrap.Register(L); CharacterControllerWrap.Register(L); ColliderWrap.Register(L); ComponentWrap.Register(L); DebuggerWrap.Register(L); DictionaryStr2StrWrap.Register(L); GameAudioWrap.Register(L); GameLogicWrap.Register(L); GameObjectWrap.Register(L); GraphicWrap.Register(L); ImageWrap.Register(L); InputFieldWrap.Register(L); InputWrap.Register(L); iooWrap.Register(L); KeyCodeWrap.Register(L); LayerMaskWrap.Register(L); LightTypeWrap.Register(L); LightWrap.Register(L); ListStringWrap.Register(L); LoadSceneMgrWrap.Register(L); LuaHelperWrap.Register(L); MaskableGraphicWrap.Register(L); MaterialWrap.Register(L); MeshColliderWrap.Register(L); MeshRendererWrap.Register(L); MonoBehaviourWrap.Register(L); NavMeshAgentWrap.Register(L); NavMeshHitWrap.Register(L); NavMeshPathStatusWrap.Register(L); NavMeshPathWrap.Register(L); NavMeshWrap.Register(L); NetworkManagerWrap.Register(L); ParticleAnimatorWrap.Register(L); ParticleEmitterWrap.Register(L); ParticleRendererWrap.Register(L); ParticleSystemWrap.Register(L); PhysicsWrap.Register(L); PlaneWrap.Register(L); PlayModeWrap.Register(L); PointerEventDataWrap.Register(L); QualitySettingsWrap.Register(L); QueueModeWrap.Register(L); RaycastHitWrap.Register(L); RectTransformWrap.Register(L); RendererWrap.Register(L); RenderSettingsWrap.Register(L); RenderTextureWrap.Register(L); ResourceManagerWrap.Register(L); ScreenWrap.Register(L); ScrollRectWrap.Register(L); SelectableWrap.Register(L); SimplePoolWrap.Register(L); SkinnedMeshRendererWrap.Register(L); SleepTimeoutWrap.Register(L); SpaceWrap.Register(L); SphereColliderWrap.Register(L); SpriteWrap.Register(L); Texture2DWrap.Register(L); TextureWrap.Register(L); TextWrap.Register(L); TimerManagerWrap.Register(L); TimeWrap.Register(L); ToggleWrap.Register(L); TouchPhaseWrap.Register(L); TrackedReferenceWrap.Register(L); TransformWrap.Register(L); UIAnimCtrlWrap.Register(L); UIBehaviourWrap.Register(L); UIEventListenerWrap.Register(L); UIFollowTargetWrap.Register(L); UILayerContainerTypeWrap.Register(L); UIProgressWrap.Register(L); UISpriteChangeWrap.Register(L); UISpriteStateWrap.Register(L); UITabsControlWrap.Register(L); UITimeDestoryWrap.Register(L); UtilCommonWrap.Register(L); UtilMathWrap.Register(L); UtilWrap.Register(L); WWWWrap.Register(L); }