public TestCaseButtonSystem() { OsuLogo logo; ButtonSystem buttons; Children = new Drawable[] { new Box { Colour = ColourInfo.GradientVertical(Color4.Gray, Color4.WhiteSmoke), RelativeSizeAxes = Axes.Both, }, buttons = new ButtonSystem(), logo = new OsuLogo { RelativePositionAxes = Axes.Both } }; buttons.SetOsuLogo(logo); foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType <ButtonSystemState>().Skip(1)) { AddStep($"State to {s}", () => buttons.State = s); } }
void Awake() { m_IsConnectedController = this.GetComponent <IsConnectedController>(); m_GameSceneFade = this.GetComponent <GameSceneFade>(); m_GameTutorial = this.GetComponent <GameTutorial>(); m_ButtonSystem = this.GetComponent <ButtonSystem>(); }
public UITestState(string name) : base(name) { entityManager = new EntityManager(); systemManager = new SystemManager(); text2DSystem = new Text2DSystem(); spriteSystem = new SpriteSystem(); buttonSystem = new ButtonSystem(); }
void Awake() { // 参照 m_TitleManager = this.GetComponent <TitleManager>(); m_CameraZoomIn = this.GetComponent <CameraZoomIn>(); m_Fade = this.GetComponent <Fade>(); m_ButtonSystem = this.GetComponent <ButtonSystem>(); }
public TestCaseButtonSystem() { OsuLogo logo; ButtonSystem buttons; Children = new Drawable[] { new Box { Colour = ColourInfo.GradientVertical(Color4.Gray, Color4.WhiteSmoke), RelativeSizeAxes = Axes.Both, }, buttons = new ButtonSystem(), logo = new OsuLogo() }; buttons.SetOsuLogo(logo); }
public void SetUp() => Schedule(() => { Children = new Drawable[] { new Box { Colour = ColourInfo.GradientVertical(Colour4.Gray, Colour4.WhiteSmoke), RelativeSizeAxes = Axes.Both, }, buttons = new ButtonSystem(), logo = new OsuLogo { RelativePositionAxes = Axes.Both, Position = new Vector2(0.5f) } }; buttons.SetOsuLogo(logo); });
void Awake() { m_ButtonSystem = m_GamePlayManager.gameObject.GetComponent <ButtonSystem>(); }