public void Layers(ButtonStatess button, Vector2 amount) { if (button == ButtonStatess.UP) { Layers(); } }
public void Shop(ButtonStatess button, Vector2 amount) { if (button == ButtonStatess.DOWN && level.Player.hasBought == false) { level.Player.hasBoughtpowerup = true; } else { } }
public void BackButton(ButtonStatess button, Vector2 amount) { if (button == ButtonStatess.DOWN) { game.ChangeCurrentState(new MainMenu(game, content, graphics)); } else { } }
public void Jump(ButtonStatess button, Vector2 amount) { if (button == ButtonStatess.DOWN) { level.Player.isJumping = true; } else { level.Player.isJumping = false; } }
public void Right(ButtonStatess button, Vector2 amount) { if (button == ButtonStatess.DOWN) { level.Player.Speed = 1; } else { level.Player.Speed = 0; } }