public void Layers(ButtonStatess button, Vector2 amount)
 {
     if (button == ButtonStatess.UP)
     {
         Layers();
     }
 }
 public void Shop(ButtonStatess button, Vector2 amount)
 {
     if (button == ButtonStatess.DOWN && level.Player.hasBought == false)
     {
         level.Player.hasBoughtpowerup = true;
     }
     else
     {
     }
 }
 public void BackButton(ButtonStatess button, Vector2 amount)
 {
     if (button == ButtonStatess.DOWN)
     {
         game.ChangeCurrentState(new MainMenu(game, content, graphics));
     }
     else
     {
     }
 }
 public void Jump(ButtonStatess button, Vector2 amount)
 {
     if (button == ButtonStatess.DOWN)
     {
         level.Player.isJumping = true;
     }
     else
     {
         level.Player.isJumping = false;
     }
 }
 public void Right(ButtonStatess button, Vector2 amount)
 {
     if (button == ButtonStatess.DOWN)
     {
         level.Player.Speed = 1;
     }
     else
     {
         level.Player.Speed = 0;
     }
 }