示例#1
0
    public void Init()
    {
        rb = GetComponent <Rigidbody>();
        base.Start();
        OnPress += (() => LockPress());
        OnPress += (() => Manager.Instance.PlaySound(1));
        ButtonScaler b = GetComponent <ButtonScaler>();

        if (b != null)
        {
            b.enabled = false;
        }
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     buttons          = new List <GameObject>();
     buttonScaler     = new ButtonScaler();
     lastScreenWidth  = Screen.width;
     lastScreenHeight = Screen.height;
     buttonScaler.Initialize(referenceButtonSize, referenceScreenSize, (int)mode);
     linSpawner.FitSpacingToScreenSize(buttonScaler.referenceScreenSize);
     if (revealSettings.revealOnStart)
     {
         spawnButtons();
     }
 }
示例#3
0
 void Start()
 {
     buttons = new List<GameObject>();
     buttonScaler = new ButtonScaler();
     lastScreenWidth = Screen.width;
     lastScreenHeight = Screen.height;
     buttonScaler.Initialize(referenceButtonSize, referenceScreenSize, (int)scaleMode);
     circularSpawner.FitDistanceToScreenSize(buttonScaler.referenceScreenSize);
     linearSpawner.FitSpacingToScreenSize(buttonScaler.referenceScreenSize);
 }
示例#4
0
    void Start()
    {
        buttons = new List<GameObject>();
        buttonScaler = new ButtonScaler();
        lastScreenWidth = Screen.width;
        lastScreenHeight = Screen.height;
        buttonScaler.Initialize(referenceButtonSize, referenceScreenSize, (int)mode);
        circSpawner.FitDistanceToScreenSize(buttonScaler.referenceScreenSize);
        linSpawner.FitSpacingToScreenSize(buttonScaler.referenceScreenSize);

        if (revealSettings.revealOnStart)
        {
            SpawnButtons();
        }
    }