public void Init() { rb = GetComponent <Rigidbody>(); base.Start(); OnPress += (() => LockPress()); OnPress += (() => Manager.Instance.PlaySound(1)); ButtonScaler b = GetComponent <ButtonScaler>(); if (b != null) { b.enabled = false; } }
// Use this for initialization void Start() { buttons = new List <GameObject>(); buttonScaler = new ButtonScaler(); lastScreenWidth = Screen.width; lastScreenHeight = Screen.height; buttonScaler.Initialize(referenceButtonSize, referenceScreenSize, (int)mode); linSpawner.FitSpacingToScreenSize(buttonScaler.referenceScreenSize); if (revealSettings.revealOnStart) { spawnButtons(); } }
void Start() { buttons = new List<GameObject>(); buttonScaler = new ButtonScaler(); lastScreenWidth = Screen.width; lastScreenHeight = Screen.height; buttonScaler.Initialize(referenceButtonSize, referenceScreenSize, (int)scaleMode); circularSpawner.FitDistanceToScreenSize(buttonScaler.referenceScreenSize); linearSpawner.FitSpacingToScreenSize(buttonScaler.referenceScreenSize); }
void Start() { buttons = new List<GameObject>(); buttonScaler = new ButtonScaler(); lastScreenWidth = Screen.width; lastScreenHeight = Screen.height; buttonScaler.Initialize(referenceButtonSize, referenceScreenSize, (int)mode); circSpawner.FitDistanceToScreenSize(buttonScaler.referenceScreenSize); linSpawner.FitSpacingToScreenSize(buttonScaler.referenceScreenSize); if (revealSettings.revealOnStart) { SpawnButtons(); } }